PES 2014 Discussion Thread

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Is it me but player switching has got a lot worse since the patch? I never had any issues with it pretty much, well, ever - but since downloading the patch it's all over the place. I just conceded a goal out of nothing where I went to gather the ball with my full back, it randomly took control away from him even though I had the ball, then the keeper went barmy and ran out to gather the ball. They both collided, the ball - guess what - ran loose to the one attacker in the box for a goal.

Next, I went up the other end, their keeper parried a shot, and it fell to my striker with an empty net, and the game again removed control of him away from me and he just stood still like a lemon about three yards from both the ball and and empty net.

Again, brilliant.

So two things really - post patch, my game feels like switching is all over the place, and I've noticed a lot of this thing from older PES games where it's constantly trying to pull your players into positions on the pitch even when you're telling them not to.
 
Nah, Ive had enough of it. Ive sold it to cex uk. I got £21 back so I'm reasonably happy, it will go towards something for my ps4.

I'll stick with fifa 14(never thought i would hear myself saying that)until pes comes out on next gen.

CEX gave you £21? Really? I might give that a go. It's going on Amazon now for only £15 second-hand.
 
Post patch I have had some good results with basic shooting. Think I will stick with that for about 50 or so games before giving advanced a 50 game run of matches.
 
Nonfucking way are you dumping this com dumpster yet!!! You still love giving
Her a go when you got nothing else!!

Haha PES is no longer my mistress!

I find the game more frustrating after the patch to be honest. I'm seeing more bugs than before, which is bizarre. One particular one is my player under my control stops moving when a ball breaks loose, a few feet away, and he just stands there for a good five seconds or so unable to move. Thing is, the opposition just stand and look at the ball too, until my player can start moving again. I think it's happened two or three times since the weekend.

Can't stand to play the game for more than a couple of matches before turning it off to be fair. The bugginess and total lack of variety in goals is terrible. About 95% of all goals come from one v ones and the other 5% are headers. Boring.
 
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Post patch I have had some good results with basic shooting. Think I will stick with that for about 50 or so games before giving advanced a 50 game run of matches.

Yea, basic shooting is pretty good although it still needs tweaking for more power and response in certain situations. definitely not broken like biter75 said.
 
I've got to say that I am getting some real joy out of this game. I'm on the ps3, with an option file, with latest patch, etc.

I've come to think that when you use the directional pad to drop the defensive line back they go back, approximately, the depth indicated on your Defensive Line tactic. Basically, when I lose possession my first move is to drop the line back and then play off the ball defense. Sometimes, if necessary, I drop the line back more than once if I see my CBs creep forward. I end up with my midfielders in midfield and my CBs in the defensive third, as it should be, with the occasional CB rushing forward for a header he shouldn't be involved in. The CPU ends up with space to work in front of my defense: ergo, very few through-balls, more switching of play, more variety.

I've also got to say, I'm not seeing the endless through-balls or diagonal balls to the wing and thus very few near-post crosses. I'm still not seeing much long-shot taking, even though the CPU has plenty of space to take them.

No one seemed to be interested in my previous post, which is understandable! But I'll say again: go to Edit and edit the three game plans for Aston Villa and then play Aston Villa against itself in Exhibition. If you don't see a more disciplined defensive line, more space for you and the CPU in front of the defensive line, fewer through balls, and more variety, then I don't know what to say.

Player Support: 6
Support Range: 14
Front-line Pressure: 5
Defensive line: 4
Compactness: 14
Shift to Attack: 5
Off/Def: 6

I'm not trying to suggest that this is a solution to anything. But it is a different sort of game, and enjoyable. Low player support keeps both teams in shape, high support range spreads everyone out and helps with covering opened spaces, low front-line pressure does allow you to get out of your own half a bit easily but it also prevents defenders rushing forward to snuff out attacks (which stupidly leads to last-man defending)and you still get plenty of pressure in midfield, low defensive line is obvious but requires use of the directional pad to complement it, high compactness keeps your SBs and SMF wide which keeps them honest to the overlapping runs and the empty wings, low shift to attack makes the cpu build up a bit more (though not enough) and prevents midfielders from rushing up like madmen, and low Off/Def mentality prevents defenders from creeping forward though your SBs will still make runs at a reasonable rate.

What we don't have in this game is a tactic that allows us to stretch our team out over the length of the field. What happens now is that when our forwards go up the field, our mid-fielders creep up as though obligated to fill the space, and then our defenders take up that new space in midfield. How many times have you lost possession in the offensive box only to notice that your CBs are in the centre circle and past the halfway line? I believe these edits help with that, though I admit using the directional pad is also essential.

--good day!
 
I've got to say that I am getting some real joy out of this game. I'm on the ps3, with an option file, with latest patch, etc.

I've come to think that when you use the directional pad to drop the defensive line back they go back, approximately, the depth indicated on your Defensive Line tactic. Basically, when I lose possession my first move is to drop the line back and then play off the ball defense. Sometimes, if necessary, I drop the line back more than once if I see my CBs creep forward. I end up with my midfielders in midfield and my CBs in the defensive third, as it should be, with the occasional CB rushing forward for a header he shouldn't be involved in. The CPU ends up with space to work in front of my defense: ergo, very few through-balls, more switching of play, more variety.

I've also got to say, I'm not seeing the endless through-balls or diagonal balls to the wing and thus very few near-post crosses. I'm still not seeing much long-shot taking, even though the CPU has plenty of space to take them.

No one seemed to be interested in my previous post, which is understandable! But I'll say again: go to Edit and edit the three game plans for Aston Villa and then play Aston Villa against itself in Exhibition. If you don't see a more disciplined defensive line, more space for you and the CPU in front of the defensive line, fewer through balls, and more variety, then I don't know what to say.

Player Support: 6
Support Range: 14
Front-line Pressure: 5
Defensive line: 4
Compactness: 14
Shift to Attack: 5
Off/Def: 6

I'm not trying to suggest that this is a solution to anything. But it is a different sort of game, and enjoyable. Low player support keeps both teams in shape, high support range spreads everyone out and helps with covering opened spaces, low front-line pressure does allow you to get out of your own half a bit easily but it also prevents defenders rushing forward to snuff out attacks (which stupidly leads to last-man defending)and you still get plenty of pressure in midfield, low defensive line is obvious but requires use of the directional pad to complement it, high compactness keeps your SBs and SMF wide which keeps them honest to the overlapping runs and the empty wings, low shift to attack makes the cpu build up a bit more (though not enough) and prevents midfielders from rushing up like madmen, and low Off/Def mentality prevents defenders from creeping forward though your SBs will still make runs at a reasonable rate.

What we don't have in this game is a tactic that allows us to stretch our team out over the length of the field. What happens now is that when our forwards go up the field, our mid-fielders creep up as though obligated to fill the space, and then our defenders take up that new space in midfield. How many times have you lost possession in the offensive box only to notice that your CBs are in the centre circle and past the halfway line? I believe these edits help with that, though I admit using the directional pad is also essential.

--good day!

Will give your settings a go.
 
scored loads of headers pre-patch, I don't think I have a single one in the 10-12 games since (top player) I managed one downwards header which got scrambled away by the keeper, that's the closest I've got. It was good that they toned down the downwards header goal frequency but they may have taken it a bit too far. I supposed it could have something to do with the fact that I changed difficulty levels between patches, went from pro to top player. Further testing needed.
 
Ok had a good session on this after patching and updating and all that other nonsense, and quite frankly konami have somehow managed to kill this game for good.

To sum up, its atrocious. It reminds me of a nicer looking fifa 2005, the game that ad stiff running animation and players no matter what their stats that turned like the titanic.

Anyway, heres some of the stuff i witnessed.

- theres still a massive problem with reaction and response. My players take an age to power up a pass and play it. Ive been caught in possesion so much just trying to make a normal pass. Hideous.

- the game is now a pressure fest. I played a couple of third rate asian sides against strong european opposition and every time they chase and harry you for the full match. Their strikers have literally chased my midfielders all the way back into their own halves and won the ball back. Theres no time on the ball, and superior players you have under your control play like they are in treacle.

- shooting is worse. Somehow its more floaty than ever. Been trying it in training, its very hit and miss.

- catchup bug still there. Unbelievable.

- no variation to how the cpu plays. Get the ball from the back knock it up for a header on halfway, rinse, repeat.

- headers still broken, cant win one at corner, both players jump and either miss it or do a weak bobbly header.

- players chest the ball instead of heading.

Im sorry but this game is UNNACCEPTABLE. I wouldnt expect this kind of crap on ps2 or original xbox. This quality of game belongs to the cruddy 16 bit era were they pushed out crap for fun.

Konami should be ashamed of themselves and those championing it should be too - you people are the sole reason one of the once greatest football games of all time has died. Instead of being honest youve cheated yourselves. Ok ill stick myself in this bracket too as i bought the damn games hoping, but realising they just arnt worth a carrot.

Anyway thats me done, pes is off for a trade in now, ive gave it longer than it deserves.
 
Isslander
scored loads of headers pre-patch, I don't think I have a single one in the 10-12 games since (top player) I managed one downwards header which got scrambled away by the keeper, that's the closest I've got. It was good that they toned down the downwards header goal frequency but they may have taken it a bit too far. I supposed it could have something to do with the fact that I changed difficulty levels between patches, went from pro to top player. Further testing needed.

Exact opposite for myself really hard for me to express myself when the option to head the ball is taken away from my game. Pre-patch the 100+ games I played I only scored three to four headers. The nicest one coming from Giaccherini. After 7 games so far I scored and absolute beast of a header with Uche from Villarreal. Felt like the other games heading mechanic was crisp powerful and went directly where I aimed it felt really good.

Like you posted earlier can not believe how much life the patch put into this game. And with more patching surely to come very good times are ahead.

Ipswich69
Yea, basic shooting is pretty good although it still needs tweaking for more power and response in certain situations. definitely not broken like biter75 said.

Not broken at all the results with basic have been so positive I am reluctant to go back to advanced I remember pre-patch how the advanced shooting had the propensity to hit the post more than I cared for more than likely even after post patch the results will still be the same.

Patch in no way sorted out all the niggles and inconsistencies that plagues this game.
It did up the fun factor and if you bother to designate a teams tactics both for you and the Cpu the game plays a fine game of football.
 
Must admit more I play this game the more amazed I am. For example I'm starting to notice the individuality in the oppositions defense, iv started to realize who I am capable of dribbling past who I should avoid on a one one shouldering contest and also I noticed which defenders are capable of leaving gaps for me to exploit, which I'm assuming is the covering stat. I guess the individuality isn't as obvious as the older games but when u do think about it the superstars back then stood out a lot more when comparing to ur average player, the game played these days I believe there isn't a huge difference as compared to 10 yrs ago. That's just my opinion.
On PS3
 
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Wow, I guess the posts in this thread really underlines the differences of opinion about this game. I know that's always been the case with PES, but it seems even more evident this year...

Granted I've only had the game for a week, so I have possibly yet to witness a lot of the problems discussed here. I just couldn't get myself to buy another disappointing version of my favorite game (have been playing PES since ISS98 I think it was...). Until I played the demo. I couldn't put the demo down. After that, I had to have the game.

Personally, I haven't been this excited about a PES game since PES 6 on PS2. I've always found the next gen versions of the game to be less fun to play, probably because they took out some of that arcade feel to the controls that made it so intuitive for me to play. I'm really happy they put it back! I feel much more in control of my players now than I have in years.

I recent version I also always felt that there was to much "randomness" in whether or not a defender would win a ball or the attacker would just more or less run right through him. I don't feel that this year.

I haven't noticed the repetition in goal types yet, on the contrary. And I've had a few header goals already, having played only 30 or so matches in the full game. I've noticed that my wing players now actually run up the wings on attack! By themselves!!! I'n all my years of playing PES, I've never been able to get my team mates to do this! Finally!

Maybe it's because I never really got fully invested in the last couple of game - and therefore never got used to playing them - but to me, the changes made this year are for the better. And for the first time in years, I can't wait to get home and play some more PES!

IMO, YMMV and all that...
 
...

I recent version I also always felt that there was to much "randomness" in whether or not a defender would win a ball or the attacker would just more or less run right through him. I don't feel that this year.

...

That's 1 thing I'm unsure about the game ATM. Specifically regarding 3 or 4 way collisions. These situations seems to be very much predetermined (understandably), but sometimes when a striker collides with 2 of my defenders, I have a difficult time imagining how the striker can come out of the collision and regain possession, yet most of the time that's what happens.

The game seems to simplify the calculations in these situations into a set 2v1 scenario (absorbing the A & B into 1 body, vs body C), rather than a "1v1, and the extra defender would react 1st" type of scenario. The fact that the defenders don't react independently makes me feel this is what they've done to the 3-way collision scenarios. Just something that I at times feel it's too rigid when I see it happen. But I'm just guessing, I'm not sure what actually happens behind the scenes. Maybe there's more things I can try with positioning.
 
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Agreed. Every other shot seems to hit the woodwork for me. No reason to have three different types of shooting anyway. Basic and manual is more than enough I think.

I said this to adam after the DEMO feedback that advanced shooting didn't have enough error and more than likely shots will hit the woodwork. was told i was wrong pretty much
 
That's 1 thing I'm unsure about the game ATM. Specifically regarding 3 or 4 way collisions. These situations seems to be very much predetermined (understandably), but sometimes when a striker collides with 2 of my defenders, I have a difficult time imagining how the striker can come out of the collision and regain possession, yet most of the time that's what happens.

The game seems to simplify the calculations in these situations into a set 2v1 scenario (absorbing the A & B into 1 body, vs body C), rather than a "1v1, and the extra defender would react 1st" type of scenario. The fact that the defenders don't react independently makes me feel this is what they've done to the 3-way collision scenarios. Just something that I at times feel it's too rigid when I see it happen. But I'm just guessing, I'm not sure what actually happens behind the scenes. Maybe there's more things I can try with positioning.

Its the same for me, the game does feel pretty predetermined during collisions; I especially hate the animation lock when the collision happens, can't do jack shit until the animation ends.
I think it's a more of lack of animations thing though, not enough output scenarios.

Remember when the developers said that it wouldn't feel as 'binary' anymore?
 
I noticed after the patch that, as happened on the old engine, it felt like the game was taking players out of my control a lot more. By that, I mean it'd decide to make the player under my control run towards the ball even when I was trying to stop him from doing it, even using super cancel. For all the issues with the game pre-patch, I never saw this once before.

Playing a CL mode, even with Real Madrid, post patch, was such a grind at times. If Bale was on a blue arrow (which he was inexplicably through the whole tournament), he often did something directly against my input on the controls. Say I'd want him to move towards a loose ball after two players collided, rather than run into it, it was as if there was a barrier around the ball, and he kind of ran in an arc around the ball rather than gather it up.

Post-patch feels a lot more like its predecessors on the old engine. But the biggest issue I've found is, whereas pre-patch you could easily combat the AI tactic of the long ball into the corner flag to the winger, then his low pass to the near post, by manually controlling a CB and cutting out the low pass, the game now desperately tries to 'suck' him out of position and chase the guy on the wing (leaving a huge gap in the middle). I try to use super cancel to stop him running out there, but often by the time it actually registers, he's out of position..
 
I noticed after the patch that, as happened on the old engine, it felt like the game was taking players out of my control a lot more. By that, I mean it'd decide to make the player under my control run towards the ball even when I was trying to stop him from doing it, even using super cancel. For all the issues with the game pre-patch, I never saw this once before.

Playing a CL mode, even with Real Madrid, post patch, was such a grind at times. If Bale was on a blue arrow (which he was inexplicably through the whole tournament), he often did something directly against my input on the controls. Say I'd want him to move towards a loose ball after two players collided, rather than run into it, it was as if there was a barrier around the ball, and he kind of ran in an arc around the ball rather than gather it up.

Post-patch feels a lot more like its predecessors on the old engine. But the biggest issue I've found is, whereas pre-patch you could easily combat the AI tactic of the long ball into the corner flag to the winger, then his low pass to the near post, by manually controlling a CB and cutting out the low pass, the game now desperately tries to 'suck' him out of position and chase the guy on the wing (leaving a huge gap in the middle). I try to use super cancel to stop him running out there, but often by the time it actually registers, he's out of position..

Yes that´s true.
That´s pre-patch also (still playing without patch as I have to wait for the modders new Patch Version).
Specially when you get an attack on the wings, my player that I control runs towards the opponent, even I want him to stay in the middle covering space there. Just like you said.
It takes a while to make him not to run towards the ball on the wing.

Also when the ball runs towards the touch (sideline, out of the pitch) your controlled player runs after the ball even you don´t want him to and sometimes he even touches it before it gets out and your opponent gets the throw-in.
Happens too.

There seems to be an automation that players run towards the ball for some specific time.

That doesn´t bug me alot though and is definitely not a game breaker for me, as this was present in earlier PES Versions also.
 
If this game was called Super Soccer Ball and not Pro Evo nobody would be playing it or praising it.The game is a shambles online

I'm never buying Pro Evo on day one again
 
didnt Kei Masuda say how the online experience is going to be greatly improved and so on? cant trust a word that he says now :(

We don't know what "greatly improved" means for Masuda-san... maybe for Konami PES online is "state-of-the-art" quality.

It's just a theory, but hey ... could be yet another case of typical japanism, sorry, I can't recollect better term right now.

(Un)fortunately, Japan's internet infrastructure is vastly superior compared to the rest of the world - quick googleing will return many pages that praise quality and speed of japanese internet infrastructure, e.g. http://www.webpronews.com/japanese-...ernet-twice-the-speed-of-google-fiber-2013-04

How can that be bad for net code quality in PES? When you have that fast net infrastructure, programmers can afford to be 'lazy' when programming net code. When they test stuff using domestic infrastructure, they most likely don't even see any stutters, lag, etc. - quality of their infrastructure is that good that sheer speed and super low connection latencies cover up for carelessly programmed and unoptimized net code. Yes, even archaic P2P concept probably works like a charm when you have such superior network infrastructure.

Unfortunately, what works in Wonderland, usually doesn't work in CrappyInternetLand. Is Konami even aware how crappy P2P concept performs over slow(er) connections?

PES team should really outsource net programming to somebody that doesn't operate in Japan. Then we just might see some real improvements in net code. Perhaps even a switch to the dedicated servers, should budgeting constraints allow?
 
scored loads of headers pre-patch, I don't think I have a single one in the 10-12 games since (top player) I managed one downwards header which got scrambled away by the keeper, that's the closest I've got. It was good that they toned down the downwards header goal frequency but they may have taken it a bit too far. I supposed it could have something to do with the fact that I changed difficulty levels between patches, went from pro to top player. Further testing needed.

I'm 7 matches into a Brazilian league, and I've scored about 4 headers so far, I think, have had at least two headers against the crossbar as well. On top player. It's not unrealistically many headers though, I think, and doesn't feel like something unbalanced to me.
 
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