this is how patch change log should look like , this is bf4
CRASHES & FREEZES
Fixed a crash that would occur randomly during gameplay
Fixed a crash that would occur when an object is destroyed
Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed
Fixed an occasional crash during SP gameplay
Fixed a crash that would occur during level loading
Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed
Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed
Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved
Fixed a crash occurring on Flood Zone when playing Conquest Large
Fixed a common crash relating to surface shaders
Fixed a crash on Test Range that could occur when using sniper rifles
Fixed a common crash that occurred during map transition
Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range
Fixed a memory allocation bug that could lead to crashing
Fixed a single player crash that could sometimes occur when being killed by AI enemies
Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content
Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes
Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading
NETWORK PERFORMANCE
Eliminated a network sync bug
If youve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance
Improved Network Smoothing
We have made some improvements to the Network Smoothing functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation
Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved
GAMEPLAY BALANCING
Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles
At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base
Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set
Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round
GRAPHICS
Fixed a minor graphical error on Operation Locker
Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack
Fixed a floating container on Golmud Railway near flag C in Domination
Fixed an issue with the minimap in Rush mode
Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving
Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier
Fixed minor graphical alignment issues in the Spectator Mode camera layout
Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander
MISCELLANEOUS
Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer
Fixed the issue where pressing B would bring up the console
Fixed an issue where the EMP effect lasted for too long on soldiers
Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai
Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle
Fixed an occasional jitter in the kill camera
Fixed so that Russian special characters are displayed properly in the chat window
Fixed so that the System Performance Test option is working as expected
Fixed a bug where a rank-up message would loop in-game
Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse
Added sound when navigating the scoreboard in the End of Round screen
Fixed a broken ladder in Siege of Shanghai
Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam
Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52
Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire
Fixed a Ticket count issue in Rush mode
Commanders can no longer erroneously try to get match-made into a game of Domination
If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits
Fixed a destruction issue on Flood Zone
Fixed a Rhib boat issue in one of the single player missions
Fixed an issue where players would respawn after getting killed and have no main weapon available
Fixed so you won't see the emblem of a user that you have blocked
Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map
Added clickable buttons to the in-game Battlelog
Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions
Various other minor issues
CRASHES & FREEZES
Fixed a crash that would occur randomly during gameplay
Fixed a crash that would occur when an object is destroyed
Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed
Fixed an occasional crash during SP gameplay
Fixed a crash that would occur during level loading
Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed
Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed
Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved
Fixed a crash occurring on Flood Zone when playing Conquest Large
Fixed a common crash relating to surface shaders
Fixed a crash on Test Range that could occur when using sniper rifles
Fixed a common crash that occurred during map transition
Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range
Fixed a memory allocation bug that could lead to crashing
Fixed a single player crash that could sometimes occur when being killed by AI enemies
Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content
Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes
Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading
NETWORK PERFORMANCE
Eliminated a network sync bug
If youve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance
Improved Network Smoothing
We have made some improvements to the Network Smoothing functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation
Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved
GAMEPLAY BALANCING
Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles
At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base
Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set
Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round
GRAPHICS
Fixed a minor graphical error on Operation Locker
Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack
Fixed a floating container on Golmud Railway near flag C in Domination
Fixed an issue with the minimap in Rush mode
Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving
Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier
Fixed minor graphical alignment issues in the Spectator Mode camera layout
Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander
MISCELLANEOUS
Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer
Fixed the issue where pressing B would bring up the console
Fixed an issue where the EMP effect lasted for too long on soldiers
Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai
Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle
Fixed an occasional jitter in the kill camera
Fixed so that Russian special characters are displayed properly in the chat window
Fixed so that the System Performance Test option is working as expected
Fixed a bug where a rank-up message would loop in-game
Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse
Added sound when navigating the scoreboard in the End of Round screen
Fixed a broken ladder in Siege of Shanghai
Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam
Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52
Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire
Fixed a Ticket count issue in Rush mode
Commanders can no longer erroneously try to get match-made into a game of Domination
If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits
Fixed a destruction issue on Flood Zone
Fixed a Rhib boat issue in one of the single player missions
Fixed an issue where players would respawn after getting killed and have no main weapon available
Fixed so you won't see the emblem of a user that you have blocked
Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map
Added clickable buttons to the in-game Battlelog
Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions
Various other minor issues