PES 2014 Discussion Thread

Status
Not open for further replies.
These screens on the cover remind me Pes 2010. Lighting is exactly the same in Pes 2010. Look at the players, how they runnung, the same motion like in ver 2010 :( Lami are you ready to kick your ass? :D

"the same motion(...)"

same motion

motion

:CONFUSE:

Wtf... How the hell you see "motion" on a screenshot ?

The problem with some of you guys is that you seem to be so desperate to criticize anything without even having anything to do so... Jesus..:TTTH:

And what If the game ends up being crap, what can we do ? We can do nothing, just move on and keep the hope that next year things can be different. :))
 
It's worth to wait how much the attention to details for this new engine will be revealed. Aesthetically, imagine everything on your screen feature their own artificial intelligence which can produce less-scripted, more unique atmosphere for each venue. I'm expecting something like that when they reveal the game will be using a completely new engine. Not at the fidelity of the graphic alone.
 
"the same motion(...)"

same motion

motion

:CONFUSE:

Wtf... How the hell you see "motion" on a screenshot ?

The problem with some of you guys is that you seem to be so desperate to criticize anything without even having anything to do so... Jesus..:TTTH:

And what If the game ends up being crap, what can we do ? We can do nothing, just move on and keep the hope that next year things can be different. :))

I suspect he probably means the players "stance" - probably a poor choice of word.
 
The atmosphere is definetely better, and it needed to be improved. I'm sure that when we see it live in action and hear the crowd chanting we'll be blown away by how much they've improved the atmosphere.

But the rest of the on-the-pitch parties look the same as PES 2013 except for a little change on lighting effects (which didn't improve too much IMO). I thought faces would be super HD, kits would be amazingly realistic in terms of how they look on the player's bodies. I mean, look at Robben, they didn't even bother to make the kit tight on him like he usually uses it.

And I'm fine with it... all I'm saying is that they raised the bar themselves talking about close to reality graphics, creating a tremendous expectation when all they should have said something like 'graphics will be improved but the gameplay is our main aim and it'll be great'. Don't you agree?

Of course I'd want it to look like I'm watching a real football game, but that's not happening, not yet.

For my judgement, I'm waiting for the demo to see how everything looks on my TV.

Pre-E3 is only 2 days from now. Let's see what that gives us.
 
Sorry it wasn't my intention to seem like I was shouting at you. I just wanted to emphasize my point.
I'm not mad at you for being able to have a PS4 or a XBOX ONE, are you kidding me? I'm not 11 years old, bro. Actually, I'm not getting one right away because I want to see if it's worth it, I'll probably wait a year or so.

Fair enough. The perils of the Internet. My apologies as I took it to mean you were insanely angry at me. Usually all caps and bold = rant.

I just expected a new engine to be something they were going to debut on the next generation. Not just to correct their mistake they made this generation. I understand they have an already established fan base on this gen and am not expecting them to ignore that. I just didn't expect them to ignore the next gen as well so much.
To be told the reason was that they get good sales in 2 areas and so that's what drove their decision to primarily cater to them, it just feels a bit shitty. They already have those fans and sales so to be honest, why bother doing all this for them? Why not just keep this new engine for next years next gen version and save themselves the money by just doing what they typically do, tweak the previous game. I'd bet my last pound coin those areas would still buy the game as usual so nothing lost there.

Edit
I don't mean to sound like I'm saying they should have kept something from current gen owners in a sort of "we should have got the good stuff not them" way. I just re read my post and it kinda sounds that way. I just mean from a purely business perspective. It doesn't seem to make sense spending out all that money and doing this new engine ONLY for the current gen.
You'd have to assume the engine can be used in next gen, they'd be idiots to have something that they couldn't just transfer over. And so that's where the issue is. Why not just port it over and sell it as digital only to save on production costs.

Then again, if they had done that we'd have a real uproar going on now about how lazy they were for just porting it etc.



My other gripe with this though is that my ONLY option for next gen is Fifa. That's not an itch that I enjoy scratching.
 
Last edited:
One thing I really hope they remove is the "HOLY FUCK AN OPPOSITION PLAYER *frantically boots the ball sideways out of play*" - absolute hate that... so unrealistic, when you sometimes pressure the AI they just shit their pants and boot the ball out :/
 
Fair enough. The perils of the Internet. My apologies as I took it to mean you were insanely angry at me. Usually all caps and bold = rant.

I just expected a new engine to be something they were going to debut on the next generation. Not just to correct their mistake they made this generation. I understand they have an already established fan base on this gen and am not expecting them to ignore that. I just didn't expect them to ignore the next gen as well so much.
To be told the reason was that they get good sales in 2 areas and so that's what drove their decision to primarily cater to them, it just feels a bit shitty. They already have those fans and sales so to be honest, why bother doing all this for them? Why not just keep this new engine for next years next gen version and save themselves the money by just doing what they typically do, tweak the previous game. I'd bet my last pound coin those areas would still buy the game as usual so nothing lost there.

My other gripe with this though is that my ONLY option for next gen is Fifa. That's not an itch that I enjoy scratching.

You always have your PS3 to play it on though, right? Or are you trading it in?
 
I suspect he probably means the players "stance" - probably a poor choice of word.

I know... but he's still beintg way too preciptate to judge it until we see in motion, we can not know how good the animations are just looking at some screenshots, that's obvious.

As for the PR, I won't waste my time reading it, I just want to see the thing in motion. I'm pretty sure things will look better in motion.
 
Of course I'd want it to look like I'm watching a real football game, but that's not happening, not yet.

For my judgement, I'm waiting for the demo to see how everything looks on my TV.

Pre-E3 is only 2 days from now. Let's see what that gives us.

Sure, we all want a real-football looking game, but I'm sure nobody would have hope for that until the EDGE magazine said "close to photo-realistic" graphics. That messed up the expectations. I think it's better to keep a low profile and then shock people than to hype people up and then let them down which, in my humble opinion, is what happened now with these screenshots looking so similar to PES 2013.

Do you reckon the Pre-E3 will show us some ingame videos? even if short ones...
 
The player stances do indeed look very much like everything else we've seen this gen.

I may be off this hype train right on the next stop if E3 doesn't make it all better.
 
Apart from the Allianz Arena screenshot, i'm also rather underwhelmed, but to be honest i don't really care about the graphics, i care about gameplay.

Oh and please Konami: the League Mode...
 
You always have your PS3 to play it on though, right? Or are you trading it in?

I'm undecided.

If I traded it, it would reduce the cost of a next gen machine and free up the space in the living room.
I'd lose my digital library though and miss out of playtime with games like gta 5 and others ive had my eye in like WWE 14 and beyond two souls.
Not great.


If I didn't then it would mean the minuscule annoyance of having to keep both machines under the tv and fussing with plugs and different pads and if theirs a subscription involved, a slight feeling of "I've been playing PES on ps3 for weeks now and have really touched my new Xbox.... That subscription was a bit of a waste.

I had that feeling quite a lot on the Xbox where I'd go from one game to another and another and then realise none of them had online elements and that subscription was for nothing. I should have waited before subscribing.
But I'd get to play some great current gen stuff which is a big bonus.

I just would have liked to see next gen PES with this fox engine they've been teasing for years rather than only a current gen game.


I'm looking forward to seeing some gameplay though and then playing it myself.
 
all good news but im missing any mention of a realistic short term fatiguesystem

pes really needs one

maybe someone (with a acount :) can ask this via social media
 
We’ve had the awesome teaser trailer that wet our appetites, but now Konami have officially announced Pro Evolution Soccer 2014.

We have all waited months for this announcement, so here in full is the official PES 2014 press release courtesy of Konami. Enjoy!.

“Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception

The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Productions renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.

Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team’s success, and well-drilled tactics helping underdogs produce giant-killing feats.

Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system’s power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and insteadPES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world’s greatest players above their peers.

Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the “feel” of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:

TrueBall Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.
The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player’s movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.Tackling also becomes more integral to PES 2014′s quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.
The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

Heart: Defining what makes football so engrossing is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous “twelfth man” by cheering their side on. PES 2014′s ”Heart” aims to recreate the effects of team support, both on an individual player basis and across the entire team.Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.
PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.
Team Play: Via the new game’s innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.
The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.
Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

Penalties now use a target guide that is changed according to the kicker’s ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

Further details of PES 2014′s content – including all-new online elements – will follow, but the new game represents a quantum leap from what football fans have been used to.

“Thinking outside the box on an annual series such as PES is not easy,” explained Creative Producer Kei Masuda, “but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing.”

“All the materials we’re releasing are taken from current platforms and fully in-game, which is at about 70% completion. We want fans to get a true feeling of the actual product they’ll be playing on the console most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.”

PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable). ”

PES 2014 screenshots have also been released which can be seen below this post.

More information is also expected at Konami’s Pre-E3 show on Thursday. In the meahwhile, we would love your thoughts on the PES 2014 announcement via the comment section below.
 
Liking the night game look and the atmosphere shown in that one nightgame-picture.
It looks a bit like Fifa now, but it can all still look and feel distinctively different when in motion and besides it's always the gameplay and AI that counts.

Regarding the pressrelease the section regarding the ball and the player's motions around the ball is the one I enjoyed to read the most.

Finally a new engine for PES and it comes on the current consoles, great (!) since probably I won't buy nextgen for the next two years (probably PS4 as xbox-one's restrictions are ridiculous).


I hope Konami won't release two demos, and hopefully the one demo they will release won't be released until two-three weeks before release of the game and contain final code.
 
Liking the night game look and the atmosphere shown in that one nightgame-picture.
It looks a bit like Fifa now, but it can all still look and feel distinctively different when in motion and besides it's always the gameplay and AI that counts.

Regarding the pressrelease the section regarding the ball and the player's motions around the ball is the one I enjoyed to read the most.

Finally a new engine for PES and it comes on the current consoles, great (!) since probably I won't buy nextgen for the next two years (probably PS4 as xbox-one's restrictions are ridiculous).


I hope Konami won't release two demos, and hopefully the one demo they will release won't be released until two-three weeks before release of the game and contain final code.

I also hope the demo wont differ massively from the end product. I can count like the last 3 PES games where the demo has played better than the end product, at least in my opinion :(
 
Had some time to really analyze and take in the new screenshots and I've come to the conclusion they are very unimpressive really:BORED: I don't know why but I was expecting more. Ah well, it's all about how the game moves and behaves isn't it. Gameplay please:))
 
The press release reads just like any other standard press release...

Anyone following the series for a while has already heard about the ground breaking AI, new awesome animations and ball physics.

KONAMI get these things right once and then regress, cyclically. PES 2013 is far from the most enjoyable WE title. I guess they always have to break or remove something to put it the press release as a new feature the following year.

Promises, promises as always.

They watered down the management side of the game, to make it noob friendly most likely. Once upon a time I was able to customize the tactics 1000 different ways. Trying to readjust to this new interface is a culture shock..

I'm always excited about a new WE title but expectations are kept to a minimum at the same time...
 
Last edited:
Are you guys following Adam's twitter right now ? It's going crazy, look at this..:

y5y1szg.png


07iMguO.png
 
I aprecciate the fact that Adam is being honest when he gives the reasons why PEs 2014 is not coming for nextgen consoles and WiiU, he says things that many devs out there have no balls to say. But I think he's giving too much attention to everyone replying his comments (some of them sound like just trolls) and it really sounds weird to me how Adam posts as if he is developing the game and he works for Konami for years.
 
Status
Not open for further replies.
Back
Top Bottom