PES 2014 Discussion Thread

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Pretty sure I've read they're improved over 2013. Can never recall the word bad?
 
Pretty sure I've read they're improved over 2013. Can never recall the word bad?

they said they are bad on 1vs1, especially positioning, good while they are saving shots

E3 build had same level as pes 2013 goalkeepers with new animations
 
http://www.computerandvideogames.co...ics-pay-off/?cid=OTC-RSS&attr=CVG-General-RSS

Impressions based on 80-85% code(Post-E3/Post-Community Day):

PES 2014 is arguably the biggest shake up in the franchise's history, but to keep expectations in check let's focus on what it isn't.

It isn't a silver bullet. It isn't a new way to play football games. It isn't on PS4 or Xbox One. It isn't a visual leap that defies belief. It isn't blessed with a new mode or licence that changes everything. It isn't likely to topple FIFA 14.

Not yet.

PES 2014 is the first step to all these goals. It's brave. It's fresh. It's challenging. It's instantly playable, a credible rival for FIFA 14 on PS3 and a promising base for next generation development.

Our impressions are based on three hours with 80-85% complete code. Bayern Munich and Santos were the only playable sides, with further licences to be confirmed later on. It took us 20 or so hours to adjust to PES 2013's subtleties and fine control, so this is largely a gut reaction to a game that's actively being tweaked.


Obviously, we can't give you the PS3 pad so explaining the 'feel' of PES 2014 requires a mix of technical terminology, imagination and clichés - like describing the taste of wine, but not allowing you a sip.

It's a more combative game, built around the new M.A.S.S. system (Motion Animation Stability System). Players will automatically hold out an arm to hold off an advancing rival, or jostle for a 50-50 ball. You can even perform an off-ball nudge manually by using the right stick when not in possession.

When powerful defensive midfielder Javi Martinez stepped into a challenge, the attacker's momentum stopped dead. Martinez 'feels' like real-life: a sturdy defensive shield with decent passing ability. In contrast, technically gifted midfielder Schweinsteiger was able to shield the ball from opponents via subtle rotations of the left stick - arching through 360˚, using his body shape and tight control to shield the ball.

Dribblers like Ribery or Neymar feel more fleet-footed, capable of sharp directional turns, throwing defenders off balance. Again, all you need are deft left stick nudges and bursts of speed, not fancy tricks. To counter this, centre backs like Dante are strong, balanced and firm in the tackle - brushing aside a hesitant attacker. The game has been calibrated to encourage cat-and-mouse one-on-one situations. Defenders and attackers choose between low risk / low return or high risk / high return strategies.


THE GAME HAS BEEN CALIBRATED TO ENCOURAGE CAT-AND-MOUSE ONE-ON-ONE SITUATIONS.
For example, on the edge of the penalty area, you could use Neymar's agility to turn sharply and give a 'safe' short pass out wide before a defender gets near. Or you could gamble on Neymar's close-control, draw in two defenders, and burst into the box using the new trick system. You no longer hold L2 and perform Street Fighter-style stick taps like PES 2013, but use more intuitive right stick sweeps (controlling 'weight shift') in conjunction with the left stick (to indicate the 'ball delivery direction').

Quarter circle rotations perform intuitive step overs, while more complex movements allow drag backs, Marseille spins and rapid ball-shifting feints. Perform the wrong trick relative to the defender's position, or time it too early / late, and you're easy fodder for the defender - who can claim the ball for a devastating break.


PES 2013's complex, multi-button, defending has been simplified. Hold X and the left stick to stand off you man (low risk), add R1 to increase pressure and move closer (medium risk) and / or double-tap x to make a tackle (high risk) - even if the ball is nowhere near. Square button calls in a second defender to help. As ever, it's a battle of timing relative to your defender's attributes.

'Combination play' is a new feature, allowing you to set movement patterns for your AI team mates. You choose from a menu of behaviours e.g. overload down the left, attack centrally, swap positions etc. You pick where these movements occur by clicking on a pitch diagram split into 11 squares. For example, you could set your full back to overlap you at the edge of the opponent's box. This behaviour can be manually activated when in the correct zone by double tapping L2.

It's a powerful new feature, but is currently poorly explained and hidden in the tactics menu. Konami assure us the final game will offer a tutorial and it will be clear when your (AI or human) opponent is using such tactics - giving you the opportunity to set your own counter measures.


Passing is theoretically 360˚ with manual control (subject to your level of auto-assist), so it's possible to play devastating lofted balls, but also misplace a relatively simple pass under pressure. For high-speed control, you need to play the way you're facing or exploit the stats of technically gifted players - who can 'kill' awkward passes fast and release the ball quicker.

It's a slower and more cautious game than either PES 2013 or FIFA 14, but doesn't require the ruinous levels of concentration you might fear. Bottom line: it's realistic and you won't sweat blood to get results from top teams like Bayern Munich.

We scored a sumptuous goal using an L1 + triangle through ball to break the offside trap (note: you can manually bring your line forward for a few seconds to create offsides by double-tapping the d-pad right), allowing Neymar to race through, chipping the onrushing keeper with an L1+square chip. It doesn't sound unusual, but showcases the nuanced animation and passing. A skilful pass has more chance of 'getting around the back', leaving defenders off balance.


Neymar took the lofted pass in his stride, barely losing acceleration. The transition between animations is much more natural, whereas in PES 2013, you could almost see the player switching 'off' between frames. Better yet, when the keeper rushed out to the edge of the area, Neymar's chip looked improvised - a lofted, skewing scoop with the outside of the boot, angled around the keeper's body. Once again, it's in contrast to the more prescribed animations of PES 2013.

The controls are being tweaked, but you'll be able to perform curved passes called the Advanced Through Pass. You should be able to spin a lofted through ball into the path of an attacker, evoking shades of Pirlo or Beckham. The more you play, the more you notice unique, context-sensitive animations related to collisions, feints or stumbles. Our favourite is the way a midfielder will stick out a leg to stop a speeding pass. Even if he can't trap it, the ball gets redirected, making midfield play more natural and chaotic.

Much has been made of the new Fox Engine visuals, but it's important to normalise your expectations. To be clear, it's a sizeable leap over PES 2013. The stadiums look incredible, with much-improved crowds (who'll leave the stadium if you're getting hammered) and rich grass textures. Up close, the player likenesses are genuinely amazing. 'Ridiculous' is how we described Arjen Robben's likeness in our notepad. Bald players look even more realistic, since hair is still a slight reality breaker. Skin texturing is sensational: you can see pockmarks, age lines, freckles... even pores. Ditto kit texture, and the direction of the cloth weave.

Zoomed out to 'wide' view, it's a more familiar experience. It's hard to compare without seeing them side-by-side, but PES 2014 comfortably matches our mental image of FIFA 13 on PS3 - if not slightly more alive with off-the-ball animation. However, it's firmly within the realms of belief, so don't expect to be blown away. The technology isn't just cosmetic, and you can place the camera manually using sliders to adjust height, angle etc on a scale of 1-10.


What's harder to judge is the new Heart system, with key players able to influence the crowd - and vice versa. Your players' emotional state will have its own stat, visible via a glowing heart icon in the tactics screen. The idea is that a goalkeeper like Neuer can make an amazing save, causing the crowd to go wild and lifting his team. The momentum shift should be visible, as your AI team move more aggressively off the ball or snap into tackles. The crowd reaction will be region specific, so Brazilian crowds go wild for skills and a UK crowd for, say, a last-ditch tackle.

In reality, it was hard to notice this effect. In any case, making a momentum shift too pronounced is at risk of unbalancing the game. Konami are aware of this, and hope the momentum system is a realistic way to balance out sides. For example, by reflecting vociferous home crowds, so you can achieve results like Celtic's famous 2-1 Champions League win over Barcelona. It's a nice idea and we'd welcome anything that broke the hegemony of Real/Barca/Bayern online games, but we need to play a lot more to assess its success.

THE STADIUMS LOOK INCREDIBLE... UP CLOSE, PLAYER LIKENESSES ARE GENUINELY AMAZING.
Set pieces are equally controversial, using Tiger-Woods style direction arrows. One analogue stick controls direction, the other curve. At E3, it was way too easy to score at corners, but this has been tweaked to be less precise. The result is that set pieces feel a little too haphazard and confusing, but this may just be a symptom of our short hands-on. Oh, and the keepers made some atrocious 'saves', letting relatively easy shots pass metres from their head. Again, it's a tuning issue, so we'll reserve judgement.

It's too early to say if Konami have addressed problem areas in presentation and the game's relative inaccessibility to newcomers. PES 2013's tutorials were welcome, but cruelly tough (cue 'Knuckle Shot' nightmares). In our hands-on, the main menu was locked out, but we're assured these areas are being revamped. In fact, it's a key area for the new UK-based PES developers FCS (football content studio). Their aim is to make the game feels more western, and less riddled by Japanese oddity. Whether this will manifest itself for PES 2014 is unclear, as the entire FCS team were in Japan on a three-month training secondment during our visit.

New producer Kei Masuda promises revamped Master League and Become a Legend modes, claiming they had become too complex and can now be played at a 'good tempo' - hopefully, they'll scrap the stat-boosting magic boots from PES 2013. You'll also be able to manage other clubs and national teams. Master League Online will be overhauled, and online play will feature new anti-cheating measures. Konami claim to have a 'significant' licensing announcement to make - which had been secured only days before our visit - but we doubt it's a full Premier League or Bundesliga licence.

Overall, we greatly enjoyed what we played and caught ourselves mentally practicing button inputs after we put down the pad - always a good sign. No two games felt the same, new animations were still surprising us 2-3 hours in and goals displayed impressive variety. We'll stop short of declaring it a revelation without spending considerably more time with final code, but this is an assured step to restoring critical - or rather, visual - parity with FIFA.

PES 2014 isn't guaranteed to turn the tide against its key rival, but it is symbolic of a developer that's learnt to listen and adapt. Whether Konami can do so quick enough is a question for another day, but these are promising foundations. All good teams start by focusing on their own errors, not obsessing about the opposition.
 
"For example: goalkeeping is still shit, that's why you don't see any goal attempts in the videos that were released."

So you think his ranting and criticizing something he knows absolutely nothing about at this point is making "good points"? In which alternate gaming universe have we already been shown that goalkeeping in PES 2014 is still shit? Apart from the absurdity of such a claim, that's trolling, period, end of story.

Well it's been said in many reviews that the version some testers played with, that the keepers, despite the refined animations, were still not good. They were still letting in some stupid goals.
We shall see the final version but reading that stuff made me feel a little worried about the game tbh.
 
I haven't heard anything really negative about the keepers, to be honest. Maybe I missed something...
 
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That doesn't say they're bad though? They say they got feedback for improvements yes. But that doesn't equate to bad.

Nobody said they are bad, but right now they have the same issues as pes 2013 goalkeepers

I don't think pes 2013 goalkeepers were bad, pes 2012 were a lot worse
 
Only Proevo guys on GK in PES14

"Goalkeepers have been improved in certain areas, like during
one-on-ones, but I feel they're far from the finished article. Apart
from when gobbling up miscued crosses, it didn't really feel like
goalkeepers had a big presence in their penalty box. I found they were
generally better when saving controlled (R2/RT) shots, but I admit that
some of the goals I scored felt 'too easy'. After a few games, I knew if
I put enough power on the shot and kept it on target, 9 times out of
10, I'd get a goal"



Goalkeepers seemed improved in some ways but not so good in others. Some shots which you'd expect any keeper to save were let in, and there was one moment when a fairly poor chipped shot was made, the keeper only had to catch the ball above his head, but he ran underneath it and the ball trickled in the net.

Previous quote Retrieved from:
http://www.pesfan.com/news/10485884/PES-2014---First-Impressions/
 
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I guess not many people here watch real football, jus put goalkeeper bloopers in youtube and ul realize real life has alot more glitches then pes. For example reina who is ment to be world class made quite a few errors in the season just gone, so I can imagine with a guy that plays pes if those glitches happened to him in the game he is bitching saying how unrealistic the keepers are geeez
 
I also love to complain about the keeper errors, thinking that they should be able to save certain shots and catch them and all, but there should be some errors and "glitches" for the keepers to keep it realistic. If not, ppl will be complaining that the keepers are invincible, its too hard to score, etc etc.

Think about it, if the Ronaldinho free-kick against Seaman in 2002 WC was allowed in PES, ppl would go crazy!! Or many of the long range goals allowed by De Gea early in his Man Utd career. There are many high profile errors that just seem too "soft" or "easy" to let them in...
 
PES 2013 really lacks GK animation especially 1 on 1.. that's why it really looks odd. In addition, it's true that their reaction to chase player in 1 on 1 is dissapointing.
 
I also love to complain about the keeper errors, thinking that they should be able to save certain shots and catch them and all, but there should be some errors and "glitches" for the keepers to keep it realistic. If not, ppl will be complaining that the keepers are invincible, its too hard to score, etc etc.

Think about it, if the Ronaldinho free-kick against Seaman in 2002 WC was allowed in PES, ppl would go crazy!! Or many of the long range goals allowed by De Gea early in his Man Utd career. There are many high profile errors that just seem too "soft" or "easy" to let them in...

Some history re-writing :CONFUSE: DDG hasn't conceded that many long range goals, not for a lack of trying by opposition players.

I guess not many people here watch real football, jus put goalkeeper bloopers in youtube and ul realize real life has alot more glitches then pes. For example reina who is ment to be world class made quite a few errors in the season just gone, so I can imagine with a guy that plays pes if those glitches happened to him in the game he is bitching saying how unrealistic the keepers are geeez

He is or he isn't, no such things as being meant to be WC.Judging from the last couple of season, he isn't anymore.Maybe he'll get back to his previous form in this upcoming season.
 
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Cut the crap, goalkeepers are big problem of PES since PES 2008, if they are not fixed it can ruin the game.
 
I guess not many people here watch real football

If you like PES 2008-2013 then you don't watch real football..

YouTube - Iker casillas â— Best Saves Ever â— 2002 - 2013 HD

Sorry for offtopic but if you play arena mode in FIFA you will see what is the real goalkeeper...

PES needs a lot of animations for goalkeepers...Like FIFA...

The goalkeepers in PES are robotkeepers...They fall down with chest..

YouTube - PES 2013 - Penalty shootout [Milan vs PSG]

YouTube - Fifa 13 Penalty Shootout.

FIFA's players models are like monkeys but it has many animations...PES needs these animations...

So in PES 2014 i expect many animations+better AI for goalkeepers..I don't want alien goalkeepers...
 
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Only Proevo guys on GK in PES14

"Goalkeepers have been improved in certain areas, like during
one-on-ones, but I feel they're far from the finished article. Apart
from when gobbling up miscued crosses, it didn't really feel like
goalkeepers had a big presence in their penalty box. I found they were
generally better when saving controlled (R2/RT) shots, but I admit that
some of the goals I scored felt 'too easy'. After a few games, I knew if
I put enough power on the shot and kept it on target, 9 times out of
10, I'd get a goal"



Goalkeepers seemed improved in some ways but not so good in others. Some shots which you'd expect any keeper to save were let in, and there was one moment when a fairly poor chipped shot was made, the keeper only had to catch the ball above his head, but he ran underneath it and the ball trickled in the net.

Previous quote Retrieved from:
http://www.pesfan.com/news/10485884/PES-2014---First-Impressions/

Ugh. Sounds like a 'failsafe' way to score goals. Why can't developers work to get rid of these? They ruin the whole damn game! That's very bad news.

Think about it, if the Ronaldinho free-kick against Seaman in 2002 WC was allowed in PES, ppl would go crazy!! Or many of the long range goals allowed by De Gea early in his Man Utd career. There are many high profile errors that just seem too "soft" or "easy" to let them in...

Huh? De Gea didn't let in many long range goals - what are you on about? His shot stopping has been amazing since he arrived - it's in coming for crosses and things that his judgement has been lacking.
 
Only Proevo guys on GK in PES14

"Goalkeepers have been improved in certain areas, like during
one-on-ones, but I feel they're far from the finished article. Apart
from when gobbling up miscued crosses, it didn't really feel like
goalkeepers had a big presence in their penalty box. I found they were
generally better when saving controlled (R2/RT) shots, but I admit that
some of the goals I scored felt 'too easy'. After a few games, I knew if
I put enough power on the shot and kept it on target, 9 times out of
10, I'd get a goal"



Goalkeepers seemed improved in some ways but not so good in others. Some shots which you'd expect any keeper to save were let in, and there was one moment when a fairly poor chipped shot was made, the keeper only had to catch the ball above his head, but he ran underneath it and the ball trickled in the net.

Previous quote Retrieved from:
http://www.pesfan.com/news/10485884/PES-2014---First-Impressions/

We can read that without going nuts on the font size :LOL:

Thanks for posting that.

:LOL: Great until Enlil showed up:(

:LOL:

EDIT: Re: keepers, I'd love to have shit keepers in though. Like keepers with stats in 50s and lower. 60s slightly better and so forth. Don't want all keepers in the game be similar.
 
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I guess not many people here watch real football, jus put goalkeeper bloopers in youtube and ul realize real life has alot more glitches then pes. For example reina who is ment to be world class made quite a few errors in the season just gone, so I can imagine with a guy that plays pes if those glitches happened to him in the game he is bitching saying how unrealistic the keepers are geeez

Right, because in real life, keepers fall on their side instead of stepping and then then leaping when they attempt to make a save. I suppose getting caught in or behind their own net is a common occurrence as well. :YAWN:
 
Ugh. Sounds like a 'failsafe' way to score goals. Why can't developers work to get rid of these? They ruin the whole damn game! That's very bad news.



.


FIFA has its near-post OP and it's driven(power) shot as it two failsafe ways to score. No football game seems to have had gks that are both realistically believable and yet reliable when they should be. The thing w/ FIFA gks is they are not restrained by physics. They go from standstill to full throttle with no momentum penalty. PES does have momentum and step based locomotion, that works, in their keepers as of this yr.. They need to work harder to balance their keepers b/c of this.
 
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