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Thank loads man. Can't wait to fill up my hard drive with great PES2014 goals.
Why evo-web, the oldest and biggest PES community don't have own representative on playtest - community day ??
Have to admit, waxy faces do seem to be a symptom of the Fox Engine. Still, a generational leap from the burns victims with jagged shadows we got in PES 2013.
Maybe i'm crazy, but .. I keep thinking that .. the football players get .. SWEATING?
Have to admit, waxy faces do seem to be a symptom of the Fox Engine. Still, a generational leap from the burns victims with jagged shadows we got in PES 2013.
Apparently you have to create a new profile to reset the commentary; those sentences would be really rare then...once per a match?
The new engine is not only about Fox Engine and graphics
About player awareness. I completely agree, players look like retard not being able to stop a simlpe ball rolling. Again, like you said positioning.
Passing accuracy i don't agree. Which setting did you use? Why don't you try 1 bar or 2 bars if you don't want to play manual?
Anyway, 0 bars is not manual in the sense of FIfa 08 manual, it still takes stats into account. Try it.
CPU AI design i agree with you completely because every team, especially at high difficulty levels play the same, the same throughball spam, the same run forward gameplay. Professional makes it more balanced, you should try that.
Why are we excited?
I can speak for myself. I am really tired to see the same old animations, broken collision system, etc and the first videos made me realize finally we will have something fresh to see.
Gameplay will be judged later
PES 2014 is arguably the biggest shake up in the franchise's history, but to keep expectations in check let's focus on what it isn't.
It isn't a silver bullet. It isn't a new way to play football games. It isn't on PS4 or Xbox One. It isn't a visual leap that defies belief. It isn't blessed with a new mode or licence that changes everything. It isn't likely to topple FIFA 14.
Not yet.
PES 2014 is the first step to all these goals. It's brave. It's fresh. It's challenging. It's instantly playable, a credible rival for FIFA 14 on PS3 and a promising base for next generation development.
Our impressions are based on three hours with 80-85% complete code. Bayern Munich and Santos were the only playable sides, with further licences to be confirmed later on. It took us 20 or so hours to adjust to PES 2013's subtleties and fine control, so this is largely a gut reaction to a game that's actively being tweaked.
Obviously, we can't give you the PS3 pad so explaining the 'feel' of PES 2014 requires a mix of technical terminology, imagination and clichés - like describing the taste of wine, but not allowing you a sip.
It's a more combative game, built around the new M.A.S.S. system (Motion Animation Stability System). Players will automatically hold out an arm to hold off an advancing rival, or jostle for a 50-50 ball. You can even perform an off-ball nudge manually by using the right stick when not in possession.
When powerful defensive midfielder Javi Martinez stepped into a challenge, the attacker's momentum stopped dead. Martinez 'feels' like real-life: a sturdy defensive shield with decent passing ability. In contrast, technically gifted midfielder Schweinsteiger was able to shield the ball from opponents via subtle rotations of the left stick - arching through 360˚, using his body shape and tight control to shield the ball.
Dribblers like Ribery or Neymar feel more fleet-footed, capable of sharp directional turns, throwing defenders off balance. Again, all you need are deft left stick nudges and bursts of speed, not fancy tricks. To counter this, centre backs like Dante are strong, balanced and firm in the tackle - brushing aside a hesitant attacker. The game has been calibrated to encourage cat-and-mouse one-on-one situations. Defenders and attackers choose between low risk / low return or high risk / high return strategies.
For example, on the edge of the penalty area, you could use Neymar's agility to turn sharply and give a 'safe' short pass out wide before a defender gets near. Or you could gamble on Neymar's close-control, draw in two defenders, and burst into the box using the new trick system. You no longer hold L2 and perform Street Fighter-style stick taps like PES 2013, but use more intuitive right stick sweeps (controlling 'weight shift') in conjunction with the left stick (to indicate the 'ball delivery direction').
Quarter circle rotations perform intuitive step overs, while more complex movements allow drag backs, Marseille spins and rapid ball-shifting feints. Perform the wrong trick relative to the defender's position, or time it too early / late, and you're easy fodder for the defender - who can claim the ball for a devastating break.
PES 2013's complex, multi-button, defending has been simplified. Hold X and the left stick to stand off you man (low risk), add R1 to increase pressure and move closer (medium risk) and / or double-tap x to make a tackle (high risk) - even if the ball is nowhere near. Square button calls in a second defender to help. As ever, it's a battle of timing relative to your defender's attributes.
'Combination play' is a new feature, allowing you to set movement patterns for your AI team mates. You choose from a menu of behaviours e.g. overload down the left, attack centrally, swap positions etc. You pick where these movements occur by clicking on a pitch diagram split into 11 squares. For example, you could set your full back to overlap you at the edge of the opponent's box. This behaviour can be manually activated when in the correct zone by double tapping L2.
It's a powerful new feature, but is currently poorly explained and hidden in the tactics menu. Konami assure us the final game will offer a tutorial and it will be clear when your (AI or human) opponent is using such tactics - giving you the opportunity to set your own counter measures.
Passing is theoretically 360˚ with manual control (subject to your level of auto-assist), so it's possible to play devastating lofted balls, but also misplace a relatively simple pass under pressure. For high-speed control, you need to play the way you're facing or exploit the stats of technically gifted players - who can 'kill' awkward passes fast and release the ball quicker.
It's a slower and more cautious game than either PES 2013 or FIFA 14, but doesn't require the ruinous levels of concentration you might fear. Bottom line: it's realistic and you won't sweat blood to get results from top teams like Bayern Munich.
We scored a sumptuous goal using an L1 + triangle through ball to break the offside trap (note: you can manually bring your line forward for a few seconds to create offsides by double-tapping the d-pad right), allowing Neymar to race through, chipping the onrushing keeper with an L1+square chip. It doesn't sound unusual, but showcases the nuanced animation and passing. A skilful pass has more chance of 'getting around the back', leaving defenders off balance.
Neymar took the lofted pass in his stride, barely losing acceleration. The transition between animations is much more natural, whereas in PES 2013, you could almost see the player switching 'off' between frames. Better yet, when the keeper rushed out to the edge of the area, Neymar's chip looked improvised - a lofted, skewing scoop with the outside of the boot, angled around the keeper's body. Once again, it's in contrast to the more prescribed animations of PES 2013.
The controls are being tweaked, but you'll be able to perform curved passes called the Advanced Through Pass. You should be able to spin a lofted through ball into the path of an attacker, evoking shades of Pirlo or Beckham. The more you play, the more you notice unique, context-sensitive animations related to collisions, feints or stumbles. Our favourite is the way a midfielder will stick out a leg to stop a speeding pass. Even if he can't trap it, the ball gets redirected, making midfield play more natural and chaotic.
Much has been made of the new Fox Engine visuals, but it's important to normalise your expectations. To be clear, it's a sizeable leap over PES 2013. The stadiums look incredible, with much-improved crowds (who'll leave the stadium if you're getting hammered) and rich grass textures. Up close, the player likenesses are genuinely amazing. 'Ridiculous' is how we described Arjen Robben's likeness in our notepad. Bald players look even more realistic, since hair is still a slight reality breaker. Skin texturing is sensational: you can see pockmarks, age lines, freckles... even pores. Ditto kit texture, and the direction of the cloth weave.
Zoomed out to 'wide' view, it's a more familiar experience. It's hard to compare without seeing them side-by-side, but PES 2014 comfortably matches our mental image of FIFA 13 on PS3 - if not slightly more alive with off-the-ball animation. However, it's firmly within the realms of belief, so don't expect to be blown away. The technology isn't just cosmetic, and you can place the camera manually using sliders to adjust height, angle etc on a scale of 1-10.
What's harder to judge is the new Heart system, with key players able to influence the crowd - and vice versa. Your players' emotional state will have its own stat, visible via a glowing heart icon in the tactics screen. The idea is that a goalkeeper like Neuer can make an amazing save, causing the crowd to go wild and lifting his team. The momentum shift should be visible, as your AI team move more aggressively off the ball or snap into tackles. The crowd reaction will be region specific, so Brazilian crowds go wild for skills and a UK crowd for, say, a last-ditch tackle.
In reality, it was hard to notice this effect. In any case, making a momentum shift too pronounced is at risk of unbalancing the game. Konami are aware of this, and hope the momentum system is a realistic way to balance out sides. For example, by reflecting vociferous home crowds, so you can achieve results like Celtic's famous 2-1 Champions League win over Barcelona. It's a nice idea and we'd welcome anything that broke the hegemony of Real/Barca/Bayern online games, but we need to play a lot more to assess its success.
Set pieces are equally controversial, using Tiger-Woods style direction arrows. One analogue stick controls direction, the other curve. At E3, it was way too easy to score at corners, but this has been tweaked to be less precise. The result is that set pieces feel a little too haphazard and confusing, but this may just be a symptom of our short hands-on. Oh, and the keepers made some atrocious 'saves', letting relatively easy shots pass metres from their head. Again, it's a tuning issue, so we'll reserve judgement.
It's too early to say if Konami have addressed problem areas in presentation and the game's relative inaccessibility to newcomers. PES 2013's tutorials were welcome, but cruelly tough (cue 'Knuckle Shot' nightmares). In our hands-on, the main menu was locked out, but we're assured these areas are being revamped. In fact, it's a key area for the new UK-based PES developers FCS (football content studio). Their aim is to make the game feels more western, and less riddled by Japanese oddity. Whether this will manifest itself for PES 2014 is unclear, as the entire FCS team were in Japan on a three-month training secondment during our visit.
New producer Kei Masuda promises revamped Master League and Become a Legend modes, claiming they had become too complex and can now be played at a 'good tempo' - hopefully, they'll scrap the stat-boosting magic boots from PES 2013. You'll also be able to manage other clubs and national teams. Master League Online will be overhauled, and online play will feature new anti-cheating measures. Konami claim to have a 'significant' licensing announcement to make - which had been secured only days before our visit - but we doubt it's a full Premier League or Bundesliga licence.
Overall, we greatly enjoyed what we played and caught ourselves mentally practicing button inputs after we put down the pad - always a good sign. No two games felt the same, new animations were still surprising us 2-3 hours in and goals displayed impressive variety. We'll stop short of declaring it a revelation without spending considerably more time with final code, but this is an assured step to restoring critical - or rather, visual - parity with FIFA.
PES 2014 isn't guaranteed to turn the tide against its key rival, but it is symbolic of a developer that's learnt to listen and adapt. Whether Konami can do so quick enough is a question for another day, but these are promising foundations. All good teams start by focusing on their own errors, not obsessing about the opposition.
I do play 0 or 1 bar assist! And Professional difficulty. I know I can lower my accuracy setting it at 0 bars, but as I am a manual veteran, it is still too accurate for me, and what about CPU.? you can't "put them at 0 bars", their accuracy is just too high to balance the lack of any ireal ntelligence in the background.
Plus, the problem with CPU accuracy is not only in passing, they CAN'T miss a header pass, their ratio of chances->goal is always 5 or 6 times better than yours no matter the teams, the goalie saves more than yours, etc... It is ridiculous.
I meant Top difficulty, sorry, my bad.
Anyway, there's a difference between having little intelligence and having none. PES13 feels primitive in all AI aspects, totally outdated and the way players will run away from the ball or simply stand there watching it don't happen in any sports game I am aware of.
Rubber band logic in racing games is precisely the reason why I dont play them.
I'm not too sure about how skills work. Sounds very 'Fight Night', where you can try and throw a hook and end up throwing an uppercut instead. Sounds as though it'll be very easy to pull the wrong trick.
However, 'no two games play the same' is a phrase often bandied around by developers, but when actual unbiased testers say it, I think that's very good news. Overall, it sounds positive; there's nothing I'm really 'worried' about.
They're wrong about one thing: PES is going to topple Fifa on the PC/PS3/Xbox 360 at least. That's for damn sure.
That is more to do with player awareness and it seems like at this early stage Pes 2014 has some player awareness issues too, not at Pes 2013 levels but it's still there, especially about goalkeepers. Look at those recent Pes 2014 videos. Konami said they are working on it but who knows how much they can fix that.
About stats boost against CPU, Top Player is not fair, try to play Professional. Maybe it doesn't remove the boosting stats issue but it's more realistic.