PES 2014 Discussion Thread

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@Doctor

Scripting is nothing more than the OP nature of different mentalities triggered at different times. That Messi run that the CPU in FIFA13 can do at will whenever they go Ultra attacking.. Yeah, that... These mentality shifts occur near the 45/90min and when a goal is scored. That can be proved by digging into the code of the game. It's not really scripting in terms of the AI choosing who will win or lose. It's just the overpowered and sometimes faultlessness of the CPU AI when they switch mentalties.
 
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And why is that? Why they have to make only one option that satisfy only you and not as much people as possible? If you don´t like manual passing or shooting why don´t you just don´t use it? And the most important, if you like PES6 so much why don´t you just keep playing it since it seems to be "the perfect game" for you?

I always think that the most option that the game have, the better, specially in a sport game. I really miss sliders for gameplay in PES series for years and i believe that we would have much better experiences in the game with the sliders. And before everyone begin saying that the slires would destroy the gameplay, is simple: if you don´t like it don´t use it, just like the manual shot and pass.

You made so many assumptions in that first paragraph all I can do is laugh really:LOL:

Simply put, the football games of PES 3-6 didn't have all these unnecessary options for passing and shooting etc... and were/are a lot more FOCUSED and a hell of lot more fun and addictive games than PES 2008-2013. You do the math;)
 
Off the ball control has nothing to do with assistance instead it's one of the best things to come out from current gen pes.

It's balanced,not an exploit online and completely optional

I know that off the ball control has nothing to do with assistance but it's an unnecessary feature that Konami focused on instead of focusing on core gameplay. I'm not talking about off the ball control during set pieces. That's a great feature (maybe i used the wrong name). I'm talking about the other shite where you control 300 players (2 really) at once. That is definitely not one of the best things to come out of this generation. Fucking around controlling more than one player is just bananas. Never been a fan of multitasking anyway.
 
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the heavy scripting was on your side this time, nothing to do with manual/auto passing, this is why PES is a :FAIL: nowdays even a noob can beat a pro if the script decides so

You mean to tell me that you think levels of pass support have no effect on how easy you get into scoring opportunities (therefore mostly beating zero support players)?

I agree about the wierd momentum, but this??
 
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It's an interesting argument isn't it. We can probably assume that there are options in the game now because people kept saying they wanted manual passing and shooting in the game. Now if they made it one control scheme again like on PES 2011 (which I thought was great) the fully manual players will complain they don't have enough control and the fully assisted players will say there's too much error.

So they're leaving options for us. Which is a good idea in concept but 0, 1, 2, 3, and 4 bars is too much - especially if there's not much difference between adjacent settings, meaning there's a couple of superfluous and unneccessary options.

Sounds like there will be three options for shooting and through balls. Why not have those same three options (and philosophies) for passing? Everyone will have options still. And if 4 bar in PES 2014 is more like 2 bar on PES 2013, which is what I read on some of the E3 playtest impressions, the fully assisted players will need to learn the new passing anyway.

Even if they knock it back to 3 pass settings, which they won't, they better have some decent online filters because there are way too many times where I wait a few minutes and get a time out message because there's no opponent to play against. When you have an hour or so after a long day to play some games and half of that time is wasted staring a screen that's still searching, then Houston we have a problem.
 
I'm talking about the other shite where you control 300 players (2 really) at once. That is definitely not one of the best things to come out of this generation. Fucking around controlling more than one player is just bananas. Never been a fan of multitasking anyway.

I never used it, and i think most part of pes players neither know how to use that, it's optional and absolutely not necessary to play the game the right way.

You can completely forgot about team mate control just like i did and the game will still be fine.

You say that Pes needs to have one only system for passing, crossing, shooting, but that could be good with old school players like us, but since EA introduce options in everything it's very difficult fot Konami to develop a game with one only passing, shooting, crossing setting.

I don't know what will be the solution to online fragmentation,maybe online they could use one default setting for everything, but offline options for passing, crossing, shooting, etc should be mantained as they are
 
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I never used it, and i think most part of pes players neither know how to use that, it's optional and absolutely not necessary to play the game the right way.

You can completely forgot about team mate control just like i did and the game will still be fine.

You say that Pes needs to have one only system for passing, crossing, shooting, but that could be good with old school players like us, but since EA introduce options in everything it's very difficult fot Konami to develop a game with one only passing, shooting, crossing setting.

I don't know what will be the solution to online fragmentation,maybe online they could use one default setting for everything, but offline options for passing, crossing, shooting, etc should be mantained as they are

Very true.
 
just reading all the positive feedbacks from the game on the E3 demo
and i was just getting my hopes up then something came into my mind...

and i was curious so...
http://www.xbox360achievements.org/...Hands-On-Preview-–-A-Whole-New-Ball-Game.html

lol thanks to me i standing still with 2 feet on the ground

pes 2013 is still one of the best pes if you look at the gameplay
online is ruined by iperassisted passing but at low assistance settings it comes right after the ps2 games
 
Very true.

i don't see how its very true, if they think the best way forward is to have stats only then they should just go for it regardless of what EA do or don't do.

The facts are the majority of players want some form of options with regards to freedom and technology now allows that. This is the reason Konami do it, not just because EA do it
 
I'm talking about the other shite where you control 300 players (2 really) at once. That is definitely not one of the best things to come out of this generation. Fucking around controlling more than one player is just bananas. Never been a fan of multitasking anyway.
So because you find off the ball controls tedious or what have you, it's shite? Off the ball controls are maybe the most innovative feature that's been added to either game this generation. It's GENIOUS. I've never understood people who think devs should remove features and "unnecessary options," just because they themselves don't happen to like them or use them. It's like a politician wanting to pass laws to limit the way the rest of society lives. The more options and features and sliders and ways of playing the game, the better. Choice is GOOD. And if you don't like the options and new features they add, just don't use them. Easy.
 
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Options for camera views, replays, minutes per game, weather, stadiums, balls etc... are all welcome but Konami's decision to create passing and shooting assistance options along with other options like manual modifiers and off the ball control has made the game a jumbled and unfocused mess in my opinion. They had it right up until PES 6, where the options and the games were lean, tight and focused. Still, I'm sure the new philosophy is all driven by marketing and sales.
I had a blast playing a particular video golf game with my friends back in the early 90s. Some weekends we'd sit up all night playing until 5-6 am. Was the game simple fun? Absolutely. Are video sports games today less fun because they're more complex than they were 20 years ago? Absolutely not.

What you're really doing here is reminiscing about the good old days, that's all. Because if one actually fires up these older games, even games that are 2-3 years old, they're mostly unplayable compared to the lastest version. "I had more fun back in the day" is a subjective opinion that has nothing to do with the question of how to make a successful, fully-featured video game for today's consumer. The fact that Konami has mostly failed the past few years isn't because they added new options and features. It's because their development team has lacked the talent to pull it off.
 
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Off the ball controls are shite. I rarely use them.

I believe off the ball runs should be handled by the AI and based on the intelligence, vision and positional sense of the players concerned. That's my dream anyway.
 
Off the ball controls are shite. I rarely use them.

I believe off the ball runs should be handled by the AI and based on the intelligence, vision and positional sense of the players concerned. That's my dream anyway.

Completely forgot about this feature, its a bit useless. Nice idea to try something Konami but I agree, the AI should be handling most of that stuff but it still gives you the option to maybe slightly adjust someone for a cross or something.
 
Very true.

Not true at all. The market has evolve, technology become more advanced. Demand for full manual and assisted settings are increasing simultaneously. There's no longer a place for one universal setting, its a dated concept, a thing from the past. Has nothing to do with EA, except they're one of the earliest to spot this trend thanks to millions of investment and R&D.
 
Off the ball controls are shite. I rarely use them.

I believe off the ball runs should be handled by the AI and based on the intelligence, vision and positional sense of the players concerned. That's my dream anyway.

I agree, it's cheap. I see it's more like a stopgap for the dated engine. You can't even power-up a goal kick.
 
This is a forum. What part of the word forum don't you get?
What part of the concept of "lousy argument" do you not get? You can have any opinion you like, be my guest. But if you tell me that a game feature that you never bothered to learn is shite, then I'm going to call you on it.
 
What part of the concept of "lousy argument" do you not get? You can have any opinion you like, be my guest. But if you tell me that a game feature that you never bothered to learn is shite, then I'm going to call you on it.

Ok, so where did I say I never bothered to learn it? I rarely use them doesn't mean I never bothered to learn it.

The concept of user controlled AI runs is what I don't like and I gave my reasons why. Konami couldn't create decent AI movement with this engine so decided to put the onus on the player to create intelligent movement such as curved off-the-ball runs.
 
YouTube - PES 2013: Top 5 Attacking Tips

Off the ball controls in action, watch from the 50 sec mark. An example of the sort of innovative AMAZING gameplay additions people here continually scream for, and here it is in the game already. Yet people call it shite and are too what... stuck? lazy? ...to learn how to use it.
 
Learn? On a football game you crazy.

Love the off the ball controls only part of PES that isn't and is too hard to exploit. People used to moan my fullback isn't overlapping now you can put him anywhere and there are still moans and groans. Come on people.
 
Ok, so where did I say I never bothered to learn it? I rarely use them doesn't mean I never bothered to learn it.
Fair enough, but anyone who watches that vid I posted can easily see off the ball controls bring an incredibly deep element of innovation, strategy and realism to PES. How do you call that shite?
 
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