PES 2014 Discussion Thread

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I don't remember if has been said somewhere, but can someone hint if we will have jleague this time?:BYE:
 
Question: Does someone know if this time it will be possible to play in exhibition mode and select any ball you want that is included in the game?

It is absolutely ridiculous, that I can not use the latest ball of DLC or the CL ball etc. in any games I want to play with it...
 
Unfortunately, due to the license limitations, I'm afraid in 2014, it will be the same as 2013. Its really stupid and I want to play with all those balls in exhibition mode as well, but i'd be really surprised if we can use them.
 
Hi people...... and why can't we edit Copa Libertadores players appearence in edit mode....... License problems? :BRICK:
Will we be able to edit them in 14? Thanks!! :BOP:
 
Personally feel off the ball control makes PES2013 a more enjoyable experience than fifa and all its predecessors.

To be honest I'm quite shocked reading through the last few pages that there are people that do not use it. Why expect the AI to do something when you can so easily so it yourself and gain a good advantage.

The Attacking Levels of 1-3 are a nice touch in the current PES. I personally don't mind the manual R3 push to instigate a run for less attack minded players. The attacking AI and clever runs are all still very independent of stats and individuality at present. To the point, where the world best strikers and attack minded players actually make their own clever runs without the need to use R3 or the directional alternative.

The manual execution is basically just a 'get forward' command, it doesn't instill the clever holding the line runs around the back of the defence that the players with the relevant stats can produce on their own. That's the difference.
 
I'm absolutely fine with off the ball control for manual overlapping run. However i can't stand off the ball control during set pieces. It's cheap in my opinion. I'm convinced they will get rid of it since the game is now powered by a whole new engine.
 
There is no scripting on human vs human

I don't understand what people don't get about this whole 'scripting' bullshit. How on earth do people honestly think Konami reproduce statistics and individuality ? It's all 'scripting'.

PES 13 has the highest level of individuality of any PES. By an absolute mile. Teams actually matter massively now. Even accomplished players, playing against lesser skilled players will struggle to an extent, if the teams are vastly different on the ability front. It's all down to the individuality.

Now, this is where the whole 'scripting' comes into it, it's a means to an end. Yes, when the worlds elite passers play a ball over the top, sometimes a defender will get automatically 'wrong-footed', or the ball will pass through his legs. People call this scripting, it's artistic licence to ensure the pass reaches it's target.

Sure it can look blatant at times, but it is what it is, it's a means to an end. It's also no different from a defender in real-life getting wrong footed, caught off balance, or mis-judging the flight of the ball. That's how it is.

And how else are the passing statistics supposed to shine ? I'd love to know ?

The same with the worlds best strikers and their shots. Sure, it looks like the keeper should be stopping them. At times it even looks like it almost travels through the keepers hands. But hey, again, that is the statistics making sure the end result transpires.

The only thing I don't like is this whole passing assistance, as I feel it makes a little bit of a mockery of the passing statistics to an extent. But, that's just my 2-cents.

So as for term 'Scripting' ?!! It's for sore losers. Get a life, or don't play the game.
 
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Hopefully with the new engine they will keep the excellent feature that is off the ball control during set pieces.
 
I'm absolutely fine with off the ball control for manual overlapping run. However i can't stand off the ball control during set pieces. It's cheap in my opinion. I'm convinced they will get rid of it since the game is now powered by a whole new engine.

I really like that system. You can time runs and lose markers as you can in real life. It's a skill to make that clever run, just as much as it's a skill to mark it and snuff it out. The system also gives you the option to utilise players strengths individually. What is the point if having a tall, strong target-man with a good spring and excellent heading if you can't choose it pick him out ?

Since the last patch, they have tightened up the ability to score from corners though, using this system. I like that.
 
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I really like that system. You can time runs and lose markers as you can in real life. It's a skill to make that clever run, just as much as it's a skill to mark it and snuff it out. The system also gives you the option to utilise players strengths individuallly. So much better.

Since the last patch, they have tightened up the ability to score from corners using this system. I like that.

I think it's bit overpowered and too accurate. In PES 2012 you can aim at someone like Bas Dost it will be a certain goal. For 2013, it's Ibrahimovic. Right now the off the ball control will always produce a one on one situation. Plus the CPU tend to mark your player tightly while in real-life defender would simply push up for textbook offside.

I'm hoping for something deeper from tactical aspect. Like complete customization of your runner, decoy, target man, marker etc. from the tactical menu. And variety of set piece tactic would be awesome as well. I think on FIFA 13 you have more than one approach during corner kick.

Previously they were using most of the stuff from the dated PS2 engine as template. With this new engine, everything is possible. Maybe not this year though.
 
I don't understand what people don't get about this whole 'scripting' bullshit. How on earth do people honestly think Konami reproduce statistics and individuality ? It's all 'scripting'.

PES 13 has the highest level of individuality of any PES. By an absolute mile. Teams actually matter massively now. Even accomplished players, playing against lesser skilled players will struggle to an extent, if the teams are vastly different on the ability front. It's all down to the individuality.

Now, this is where the whole 'scripting' comes into it, it's a means to an end. Yes, when the worlds elite passers play a ball over the top, sometimes a defender will get automatically 'wrong-footed', or the ball will pass through his legs. People call this scripting, it's artistic licence to ensure the pass reaches it's target.

Sure it can look blatant at times, but it is what it is, it's a means to and end. It's also no different from a defender in real-life getting wrong footed, caught off balance, or mis-judging the flight of the ball. That's how it is.

And how else are the passing statistics supposed to shine ? I'd love to know ?

The same with the worlds best strikers and their shots. Sure, it looks like the keeper should be stopping them. At times it even looks like it almost travels through the keepers hands. But hey, again, that is the statistics making sure the end result transpires.

The only thing I don't like is this whole passing assistance, as I feel it makes a little bit of a mockery of the passing statistics to an extent. But, that's just my 2-cents.

So as for term 'Scripting' ?!! It's for sore losers. Get a life, or don't play the game.

I agree with most of this, but in PES2013 I saw far too many instances of the COM winning a game via a goal that goes way beyond what you've described. Fair enough, these are side effects of playing on Top Player or Superstar, but nevertheless, there's no excuse for some of the goals I've seen. Attackers being blocked off as they approach the goal only to pass through your defender's body, shots that took bizarre deflections off thin air that divert them into the goal, defenders cutting out through-balls only for the ball to pass through their foot/leg, and my all-time favourite when I got knocked out of the Europa League in the last few minutes when my keeper got his entire body behind the ball only for it to pass through his chest and into the net.

Now, I totally see what you say, and to an extent I don't mind even a stat-boosted AI thumping one into my net, but on Supertar the kind of stuff I described happened all the time in ML. Didn't happen ever in friendlies, only ML. Fair enough this sort of thing didnt happen on Professional, but there was the trade-off that eventually saw me stop playing it altogether. Play a game I find too easy, or get spammed with magically teleporting opposition.

That said I'm confident PES2014 will address this issue.
 
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I agree with most of this, but in PES2013 I saw far too many instances of the COM winning a game via a goal that goes way beyond what you've described. Fair enough, these are side effects of playing on Top Player or Superstar, but nevertheless, there's no excuse for some of the goals I've seen. Attackers being blocked off as they approach the goal only to pass through your defender's body, shots that took bizarre deflections off thin air that divert them into the goal, defenders cutting out through-balls only for the ball to pass through their foot/leg, and my all-time favourite when I got knocked out of the Europa League in the last few minutes when my keeper got his entire body behind the ball only for it to pass through his chest and into the net.

Now, I totally see what you say, and to an extent I don't mind even a stat-boosted AI thumping one into my net, but on Supertar the kind of stuff I described happened all the time in ML. Didn't happen ever in friendlies, only ML. Fair enough this sort of thing didnt happen on Professional, but there was the trade-off that eventually saw me stop playing it altogether. Play a game I find too easy, or get spammed with magically teleporting opposition.

That said I'm confident PES2014 will address this issue.
Can we all just agree that ALL sports games have boost coding to create a challenge, including PES and FIFA. That's normal, and that's what people are seeing.

Which is entirely different than some kind of "predetermined scripting" which supposedly ensures the CPU will absolutely score/win under certain game circumstances and situations. That simply doesn't exist in either game. Yes, sometimes it takes a miracle to overcome the boost coding when the CPU kicks it into high gear. But successfully defending against it is always posible, and the CPU is never guaranteed to score/win.
 
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So as for term 'Scripting' ?!! It's for sore losers. Get a life, or don't play the game.

Exactly. There is of course scripting and 'scripting'. The former is a requirement of the game to work properly and to portray situations as described above; all games have that. The latter is a predetermined sequence of events that decide who wins and who loses. That's BS.

Perhaps we should invent separate names for them...

Can we all just agree that ALL sports games have boost coding to create a challenge, including PES and FIFA. That's normal, and that's what people are seeing.

Which is entirely different than some kind of "scripting" which supposedly ensures the CPU will absolutely score/win under certain game circumstances and situations. This sort of game coding script simply doesn't exist in either game.

Everyone who goes on about 'predetermined' scripting should have that tattooed on their retina.
 
Exactly. There is of course scripting and 'scripting'. The former is a requirement of the game to work properly and to portray situations as described above; all games have that. The latter is a predetermined sequence of events that decide who wins and who loses. That's BS.

Perhaps we should invent separate names for them...



Everyone who goes on about 'predetermined' scripting should have that tattooed on their retina.

By definition of the cheating 'scripting', you're saying that the game and subsequent result is actually already pre-determined. That is nonsense. In my opinion.
 
By definition of the cheating 'scripting', you're saying that the game and subsequent result is actually already pre-determined. That is nonsense. In my opinion.
Exactly why the word scripting needs to be dropped, period. There is no scripting. There are player and team rating boosts that kick in, depending on the game/game situation.
 
The biggest problem with game are the thru balls, u take control of the DM or centre back cause u know there's a thru ball
Coming but as soon as the CPU does a high or normal thru ball, my player in control is pushed away for a split second which allows the CPU attacker that little bit of space to get through and 95% turns out to be a goal, that seriously pisses me off and its got to the point where iv sold the game cause to me that's unacceptable but in regards to scripting doesn't phase me cause Iv learned how to combat the CPU AI when it attacks. That glitch has ruined my pes 2013 experience :-(
 
The biggest problem with game are the thru balls, u take control of the DM or centre back cause u know there's a thru ball
Coming but as soon as the CPU does a high or normal thru ball, my player in control is pushed away for a split second which allows the CPU attacker that little bit of space to get through and 95% turns out to be a goal, that seriously pisses me off and its got to the point where iv sold the game cause to me that's unacceptable but in regards to scripting doesn't phase me cause Iv learned how to combat the CPU AI when it attacks. That glitch has ruined my pes 2013 experience :-(

Contain more steps behind them and cut the pass ?
 
We have already seen the quick throw-in in at least one video. In the brazilian video there's a throw-in in the top of the screen when it's super bright and you can hardly see anything. One minute in:

YouTube - PES 2014 - Brazilian impression from E3 with gameplay behind

Have we seen any quick freekicks yet? There is a freekick in the video above, but it resets everything directly. Would be nice with more quick freekicks too I think. Happens so rarely in current PES.

As you can see from the goal, it the very same ancient old celebration mechanic, no difference whatsoever. Thats been like that since PES 3, before PES 3 it was so basic it was funny. Exactly the same with new, fluid animations.

This is a good sign that many of the PES 2013 mechanics remain, with all new, sexy, silky, smooth animations and physics blah, blah balh.
 
Exactly why the word scripting needs to be dropped, period. There is no scripting. There are player and team rating boosts that kick in, depending on the game/game situation.

There is definitely scripting. On higher difficulty levels it's very obvious when the computer kicks it up several notches and pretty much scores at will. It was very bad in PES 2012. Not as bad in PES 2013. Not that mind some scripting, just don't shove it in my face:))
 
There is definitely scripting. On higher difficulty levels it's very obvious when the computer kicks it up several notches and pretty much scores at will. It was very bad in PES 2012. Not as bad in PES 2013. Not that mind some scripting, just don't shove it in my face:))

On the highest difficulty the game does score at will. And mostly in bizarre circumstances. Stat boosting is one thing, but when that's combined with appalling collision detection and a ropey old engine then yeah, weird stuff does happen (like those moments I described where I've been shafted in huge games in ML by players and balls travelling through solid objects).

I doubt that half of these problems should be an issue in PES 2014 though because I wouldn't expect such huge issues with collision detection etc on the new engine. Hopefully now I won't see the AI keeper pull of three magnificent saves only to knock me out of the cup by making the ball dribble through my keeper's upper body....
 
scripting is the wrong choice of words imo.

A prime example of the bullshit that goes on is I thrashed Tigre 4-1 in a league game, then 2 weeks later played them in the final of the Copa argentina, and they beat me 2-0, and they played so much better than the league game, thats something that really pisses me off.

Always hate the crappy condition arrows for away matches too
 
Kei Masuda reveals that you can now edit shirts, socks, shorts and captains' armbands - and there are more editable layers.
 
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