PES 2014 Discussion Thread

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Just played pes 2013 for the first time today against my friends whove been playing it non stop since it came out, from reading in here i just set the assists to 4 bars and spammed the truball button and proceded to beat them all easily( they use 1 bar passing) this to me is a disgrace as PES was always about easy to pick up hard to master, if you had 1 guy playing for a year there was no way a noob could beat him no matter how hard he tried. I used to destroy my mates on pes 3 to 6 because i knew football not because i could press 1 button and spam my way to victory. To me playing today was like playing basketball on grass, konami needs to ditch all the player aids in the game and go back to basics, you win because you understand football in all aspects and you put in the time to learn how everything works, i couldnt believe how bad it was:SHOCK:

Sorry, but this is the real disgrace here.
 
Just played pes 2013 for the first time today against my friends whove been playing it non stop since it came out, from reading in here i just set the assists to 4 bars and spammed the truball button and proceded to beat them all easily( they use 1 bar passing) this to me is a disgrace as PES was always about easy to pick up hard to master, if you had 1 guy playing for a year there was no way a noob could beat him no matter how hard he tried. I used to destroy my mates on pes 3 to 6 because i knew football not because i could press 1 button and spam my way to victory. To me playing today was like playing basketball on grass, konami needs to ditch all the player aids in the game and go back to basics, you win because you understand football in all aspects and you put in the time to learn how everything works, i couldnt believe how bad it was:SHOCK:

all of you clowns should be on full manual....
 
Just played pes 2013 for the first time today against my friends whove been playing it non stop since it came out, from reading in here i just set the assists to 4 bars and spammed the truball button and proceded to beat them all easily( they use 1 bar passing) this to me is a disgrace as PES was always about easy to pick up hard to master, if you had 1 guy playing for a year there was no way a noob could beat him no matter how hard he tried. I used to destroy my mates on pes 3 to 6 because i knew football not because i could press 1 button and spam my way to victory. To me playing today was like playing basketball on grass, konami needs to ditch all the player aids in the game and go back to basics, you win because you understand football in all aspects and you put in the time to learn how everything works, i couldnt believe how bad it was:SHOCK:

Surely this is a joke? You had full assist on passes and you actually complain that you beat them easily? It was the only possible outcome!

It's like "I never play golf and went to play against my mates who play all the time, I had a full club set and they only had a putter and I beat them easily, it's a disgrace!"
 
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:LOL:
He doe have a point though. Konami should have separated the lobbies and the MLO for 0 assist players.
I hate that PES has the option to pick up and play.unfortunately though I doubt it is ever going away...mass market and what not.
 
No, I think Goalgerd's point was that Konami should consider moving towards a 'one-size-fits-all' control scheme rather than offering various levels of passing assists, shooting assists, etc.

You could say choice and customisation of control methods is a good thing, but all this leads to is a fragmented community. In the old days everyone was playing PES the same way. Much better times if you ask me.
 
When you really think about it, varying levels of passing assists and shooting assists in a football game is bizarre:CONFUSE:
 
No, I think Goalgerd's point was that Konami should consider moving towards a 'one-size-fits-all' control scheme rather than offering various levels of passing assists, shooting assists, etc.

You could say choice and customisation of control methods is a good thing, but all this leads to is a fragmented community. In the old days everyone was playing PES the same way. Much better times if you ask me.
Exactly. It's much better to have a unified setting for every player.

Several assist options do nothing but fragment the fanbase. That's the reason I ended ignoring gameplay mods on PC versions. Plus the issue of spending more time tweaking than actually enjoying the game.

When I purchase PES 2014 I will spend the first days playing, understanding the gameplay and improving my skills, so the OF's can wait a bit. During PS2 days I didn't care that much about licenses, because the gameplay was awesome. As soon as the football feeling is there, that's enough.
 
lol wow guys, you missed goalgerd's point massively, as Jamezinho was saying, he was merely pointing out that the 4 bar assists made it ridiculously easy for him to beat his friends on 1 bar...
 
No, I think Goalgerd's point was that Konami should consider moving towards a 'one-size-fits-all' control scheme rather than offering various levels of passing assists, shooting assists, etc.

You could say choice and customisation of control methods is a good thing, but all this leads to is a fragmented community. In the old days everyone was playing PES the same way. Much better times if you ask me.

Thats what i meant, whats the point of using different assists when there can be only one outcome, the player with the assists will always win. Konami need to scrap the whole system and start again
 
Just played pes 2013 for the first time today against my friends whove been playing it non stop since it came out, from reading in here i just set the assists to 4 bars and spammed the truball button and proceded to beat them all easily( they use 1 bar passing) this to me is a disgrace as PES was always about easy to pick up hard to master, if you had 1 guy playing for a year there was no way a noob could beat him no matter how hard he tried. I used to destroy my mates on pes 3 to 6 because i knew football not because i could press 1 button and spam my way to victory. To me playing today was like playing basketball on grass, konami needs to ditch all the player aids in the game and go back to basics, you win because you understand football in all aspects and you put in the time to learn how everything works, i couldnt believe how bad it was:SHOCK:

the heavy scripting was on your side this time, nothing to do with manual/auto passing, this is why PES is a :FAIL: nowdays even a noob can beat a pro if the script decides so
 
the heavy scripting was on your side this time, nothing to do with manual/auto passing, this is why PES is a :FAIL: nowdays even a noob can beat a pro if the script decides so
201302_ira-del-gamer.gif
 

Ha ha, love that GIF; a perfect reaction!

There is no scripting on human vs human

Funnily enough, that's where the Fifa scripto-conspiracy theorist idiots reckon it's at its strongest...

For me, there's no scripting at all; online or offline in Fifa. And from my years of experience in PES, I don't think it exists there either; it's just babies crying because they lost a game and need to find something to blame other than the fact they maybe messed up in that particular game!
 
No, I think Goalgerd's point was that Konami should consider moving towards a 'one-size-fits-all' control scheme rather than offering various levels of passing assists, shooting assists, etc.

I don't agree - options are always a very good thing; a 'one size fits all' scheme means that if one particular person doesn't like it, they're stuck with it. From what I've seen in the PES 13 demo, Konami's method is perfect and shouldn't be messed with; they could add similar options for crossing though.
 
I don't agree - options are always a very good thing; a 'one size fits all' scheme means that if one particular person doesn't like it, they're stuck with it. From what I've seen in the PES 13 demo, Konami's method is perfect and shouldn't be messed with; they could add similar options for crossing though.

Options for camera views, replays, minutes per game, weather, stadiums, balls etc... are all welcome but Konami's decision to create passing and shooting assistance options along with other options like manual modifiers and off the ball control has made the game a jumbled and unfocused mess in my opinion. They had it right up until PES 6, where the options and the games were lean, tight and focused. Still, I'm sure the new philosophy is all driven by marketing and sales.
 
Options for camera views, replays, minutes per game, weather, stadiums, balls etc... are all welcome but Konami's decision to create passing and shooting assistance options along with other options like manual modifiers and off the ball control has made the game a jumbled and unfocused mess in my opinion. They had it right up until PES 6, where the options and the games were lean, tight and focused. Still, I'm sure the new philosophy is all driven by marketing and sales.

Off the ball control has nothing to do with assistance instead it's one of the best things to come out from current gen pes.

It's balanced,not an exploit online and completely optional
 
Options for camera views, replays, minutes per game, weather, stadiums, balls etc... are all welcome but Konami's decision to create passing and shooting assistance options along with other options like manual modifiers and off the ball control has made the game a jumbled and unfocused mess in my opinion. They had it right up until PES 6, where the options and the games were lean, tight and focused. Still, I'm sure the new philosophy is all driven by marketing and sales.

And why is that? Why they have to make only one option that satisfy only you and not as much people as possible? If you don´t like manual passing or shooting why don´t you just don´t use it? And the most important, if you like PES6 so much why don´t you just keep playing it since it seems to be "the perfect game" for you?

I always think that the most option that the game have, the better, specially in a sport game. I really miss sliders for gameplay in PES series for years and i believe that we would have much better experiences in the game with the sliders. And before everyone begin saying that the slires would destroy the gameplay, is simple: if you don´t like it don´t use it, just like the manual shot and pass.
 
Ha ha, love that GIF; a perfect reaction!



Funnily enough, that's where the Fifa scripto-conspiracy theorist idiots reckon it's at its strongest...

For me, there's no scripting at all; online or offline in Fifa. And from my years of experience in PES, I don't think it exists there either; it's just babies crying because they lost a game and need to find something to blame other than the fact they maybe messed up in that particular game!

There definitely is scripting in FIFA 13 online. Saw this myself while playing with my mate. Picked rubbish team, he picked 4.5* one (mine was 1.5*).

The game balanced our sides out. Funny to see 1.5* team defender with 40 acceleration catching up on his guy xD.
 
There definitely is scripting in FIFA 13 online.
Why would you take the bait when someone is obviously just trolling for an argument? Anyway info0, here's an example of some of the AI boost codes found in the FIFA 13 database:

// difficulty tuning
// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 = -25
OVERALL_RATING_DIFF_1 = -20
OVERALL_RATING_DIFF_2 = -15
OVERALL_RATING_DIFF_3 = -10
OVERALL_RATING_DIFF_4 = -7

// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 100
DIFFICULTY_MODIFIER_1 = 100
DIFFICULTY_MODIFIER_2 = 100
DIFFICULTY_MODIFIER_3 = 75
DIFFICULTY_MODIFIER_4 = 60

So that puts an end to that argument. I've actually been able to eliminate a good deal of the CPU AI boosts by adjusting values in the database. It's not scripting BTW, it's just plain old player rating boosts for one team.
 
I see it's not just Fifa fans who go on about this nonsensical 'scripting' BS...

whoa?? u dont play sports games nowdays or what? that shitty scripting is an essential part of the games and not only of PES but NBA2K games aswell

There is no scripting on human vs human


play at least one day with friends only, i mean 20 matches at least

Ha ha, love that GIF; a perfect reaction!

For me, there's no scripting at all; online or offline in Fifa. And from my years of experience in PES, I don't think it exists there either; it's just babies crying because they lost a game and need to find something to blame other than the fact they maybe messed up in that particular game!

umm when i hit 4 times only the shoot button from anywhere and its goes in and then my opponent(human) can not score with messi from 4 meters when is no goalkeeper there about 5 times what do you call that?

sure no scripting

are u guys working for konami or what?
then im tellin' ya u make this game worse every year
 
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Why would you take the bait when someone is obviously just trolling for an argument? Anyway info0, here's an example of some of the AI boost codes found in the FIFA 13 database:

// difficulty tuning
// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 = -25
OVERALL_RATING_DIFF_1 = -20
OVERALL_RATING_DIFF_2 = -15
OVERALL_RATING_DIFF_3 = -10
OVERALL_RATING_DIFF_4 = -7

// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 100
DIFFICULTY_MODIFIER_1 = 100
DIFFICULTY_MODIFIER_2 = 100
DIFFICULTY_MODIFIER_3 = 75
DIFFICULTY_MODIFIER_4 = 60

So that puts an end to that argument. I've actually been able to eliminate a good deal of the CPU AI boosts by adjusting values in the database. It's not scripting BTW, it's just plain old player rating boosts for one team.

that's a complete joke :FAIL:
 
Why would you take the bait when someone is obviously just trolling for an argument? Anyway info0, here's an example of some of the AI boost codes found in the FIFA 13 database:

// difficulty tuning
// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 = -25
OVERALL_RATING_DIFF_1 = -20
OVERALL_RATING_DIFF_2 = -15
OVERALL_RATING_DIFF_3 = -10
OVERALL_RATING_DIFF_4 = -7

// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 100
DIFFICULTY_MODIFIER_1 = 100
DIFFICULTY_MODIFIER_2 = 100
DIFFICULTY_MODIFIER_3 = 75
DIFFICULTY_MODIFIER_4 = 60

So that puts an end to that argument. I've actually been able to eliminate a good deal of the CPU AI boosts by adjusting values in the database. It's not scripting BTW, it's just plain old player rating boosts for one team.

Please don't introduce facts into the argument. We all know that FIFA, and even more so, PES, are more realistic than real life and that computer programming cannot possibly do something as complex as "cheat".
 
And why is that? Why they have to make only one option that satisfy only you and not as much people as possible? If you don´t like manual passing or shooting why don´t you just don´t use it? And the most important, if you like PES6 so much why don´t you just keep playing it since it seems to be "the perfect game" for you?

I always think that the most option that the game have, the better, specially in a sport game. I really miss sliders for gameplay in PES series for years and i believe that we would have much better experiences in the game with the sliders. And before everyone begin saying that the slires would destroy the gameplay, is simple: if you don´t like it don´t use it, just like the manual shot and pass.

Sliders are okay, but only if it doesn't touch the AI behaviour. I don't like to see the AI playing the same one route of football. Beside, all of these balance and 'sweet spot' should be handled by developer not just hand it for player to figure it out themselves.

Regarding PA, i feel it certainly need a degree of assistance and choices. In online mode it depend on latency and connection quality. Realistically, full manual is not really an ideal choice. However they also couldn't set it to one universal setting since some people prefer to play with manual or less PA, some might prefer the more assisted control. Same with the others assisted settings as well. They are making decision as a developer, rather than specific customer's point of view.

Some people might argue why not just restrict it to three choices? Well, we don't really know how it will pan out. Maybe it just doesn't seems to be properly balanced or they just want to give more customization to the player. I see people often comparing with FIFA 3 level of pass assistance. PES and FIFA doesn't necessarily share the same passing system, and it definitely coded differently. I don't feel the comparison is valid.
 
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