ccshopland
Premier League
- 4 January 2011
Animations are quite important, no doubt. For me though I'd much rather have the CPU contextual awareness looked at. If this was nailed then it would go almost all the way there to stopping the end to end fest that develops when the CPU's first intention is to move forward at sprint pace with the ball. If the CPU passed the ball about contextually, safe players played safe if there was danger the game would take on a whole new level.
This needs to be done with stamina fixed, totally, so that the human player couldn't pressure whore throughout against the CPU or against other fellow players. Similarly, the CPU's stamina needs to be adjusted. The incentive also needs to be on the player controlling the action. You shouldn't have an advantage by letting the CPU do the work for you by de-selecting your players closest to the opposition ball carrier.
And finally. Injuries, player form, stuff like this needs to 100% fixed. Realistic injuries for you and the CPU and realistic time periods off. Player form is a joke. And daytime matches as the default with night games being the odd game. I've never understood KONAMI's decision to make ML almost exclusively night games when the day games look 100 times better.
This needs to be done with stamina fixed, totally, so that the human player couldn't pressure whore throughout against the CPU or against other fellow players. Similarly, the CPU's stamina needs to be adjusted. The incentive also needs to be on the player controlling the action. You shouldn't have an advantage by letting the CPU do the work for you by de-selecting your players closest to the opposition ball carrier.
And finally. Injuries, player form, stuff like this needs to 100% fixed. Realistic injuries for you and the CPU and realistic time periods off. Player form is a joke. And daytime matches as the default with night games being the odd game. I've never understood KONAMI's decision to make ML almost exclusively night games when the day games look 100 times better.