+1 above
This, and the adjustment to defensive to keep the team in shape, ensures the game is rejuvenated for me.
what do u mean and what does it do exactly
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+1 above
This, and the adjustment to defensive to keep the team in shape, ensures the game is rejuvenated for me.
These are imho the areas that need work:
1. A real-time-twotiered stamina/fatigue-system is sorely missing.
Yes it will be awesome. I heard the new engine will fix everything.
I heard they are introducing erroneous touches when running with the ball.
I heard they are introducing erroneous touches when running with the ball.
+1 above
This, and the adjustment to defensive to keep the team in shape, ensures the game is rejuvenated for me.
It's amazing isn't it, the difference it makes.
I've found there are perhaps five main stats that go through the roof with nearly every player with development turned on - speed, explosive power, passing accuracy, passing speed, and dribbling.
With the top players like Messi they're at just the right levels when you first start the game, as that's how it rates real life players out of the box. So the idea of these players developing further is a bit silly, but that's what happens in the game. So, Real Madrid, Man City etc all have players on bizarre stats, up to 108, which just ruins the game. Then, of course, all those hundreds of players dotted around on 70-80 ratings, again, which are just right out of the box, end up rated at 85-90 after just three seasons in ML. That's crazy. My ML ended up with Div 2 teams with players over 90, most of Norwich and Reading players etc on 85+ etc.
Because all these player stats increase so much, those five key stats I mentioned cause a dramatic change in the way the CPU plays. It's incredibly noticeable when you turn development off. With players at their core base stats, players look for shorter passes, the game is more midfield based. Players have physical limits and so have to use their footballing skills and teamwork a lot more.
However, if you then go three seasons with everyone's stats increased, all you see is the CPU reacting to this by then trying to utilise these stats. So, the CPU plays a more defensive game then counter attacks at crazy speed, using increased passing stats to slam lightning fast passes 50 yards at a time, all players now have instant control, can sprint at subhuman speed, and dribble like crazy.
They really are two different games, all caused by player development. Konami really need to sort this out for the next game. If I sign a player, he should maybe be able to increase by say 5 overall IMO over his career. His basic stats shouldn't be too far away from his final ones, with the exception of youth players. And I'd argue that stuff like sprinting shouldn't be allowed to increase at all. Which club has ever made a player's pace increase? If anything you should have to train players to maintain their basic, natural physical ability, not to improve it.
It's amazing isn't it, the difference it makes.
I've found there are perhaps five main stats that go through the roof with nearly every player with development turned on - speed, explosive power, passing accuracy, passing speed, and dribbling.
With the top players like Messi they're at just the right levels when you first start the game, as that's how it rates real life players out of the box. So the idea of these players developing further is a bit silly, but that's what happens in the game. So, Real Madrid, Man City etc all have players on bizarre stats, up to 108, which just ruins the game. Then, of course, all those hundreds of players dotted around on 70-80 ratings, again, which are just right out of the box, end up rated at 85-90 after just three seasons in ML. That's crazy. My ML ended up with Div 2 teams with players over 90, most of Norwich and Reading players etc on 85+ etc.
Because all these player stats increase so much, those five key stats I mentioned cause a dramatic change in the way the CPU plays. It's incredibly noticeable when you turn development off. With players at their core base stats, players look for shorter passes, the game is more midfield based. Players have physical limits and so have to use their footballing skills and teamwork a lot more.
However, if you then go three seasons with everyone's stats increased, all you see is the CPU reacting to this by then trying to utilise these stats. So, the CPU plays a more defensive game then counter attacks at crazy speed, using increased passing stats to slam lightning fast passes 50 yards at a time, all players now have instant control, can sprint at subhuman speed, and dribble like crazy.
They really are two different games, all caused by player development. Konami really need to sort this out for the next game. If I sign a player, he should maybe be able to increase by say 5 overall IMO over his career. His basic stats shouldn't be too far away from his final ones, with the exception of youth players. And I'd argue that stuff like sprinting shouldn't be allowed to increase at all. Which club has ever made a player's pace increase? If anything you should have to train players to maintain their basic, natural physical ability, not to improve it.
The PS3 is more powerful (on paper) than the Xbox 360 yet most multi-format games look better on the 360.
Just saying.
It has that one more game feeling back. .
It's amazing isn't it, the difference it makes.
I've found there are perhaps five main stats that go through the roof with nearly every player with development turned on - speed, explosive power, passing accuracy, passing speed, and dribbling.
With the top players like Messi they're at just the right levels when you first start the game, as that's how it rates real life players out of the box. So the idea of these players developing further is a bit silly, but that's what happens in the game. So, Real Madrid, Man City etc all have players on bizarre stats, up to 108, which just ruins the game. Then, of course, all those hundreds of players dotted around on 70-80 ratings, again, which are just right out of the box, end up rated at 85-90 after just three seasons in ML. That's crazy. My ML ended up with Div 2 teams with players over 90, most of Norwich and Reading players etc on 85+ etc.
Because all these player stats increase so much, those five key stats I mentioned cause a dramatic change in the way the CPU plays. It's incredibly noticeable when you turn development off. With players at their core base stats, players look for shorter passes, the game is more midfield based. Players have physical limits and so have to use their footballing skills and teamwork a lot more.
However, if you then go three seasons with everyone's stats increased, all you see is the CPU reacting to this by then trying to utilise these stats. So, the CPU plays a more defensive game then counter attacks at crazy speed, using increased passing stats to slam lightning fast passes 50 yards at a time, all players now have instant control, can sprint at subhuman speed, and dribble like crazy.
They really are two different games, all caused by player development. Konami really need to sort this out for the next game. If I sign a player, he should maybe be able to increase by say 5 overall IMO over his career. His basic stats shouldn't be too far away from his final ones, with the exception of youth players. And I'd argue that stuff like sprinting shouldn't be allowed to increase at all. Which club has ever made a player's pace increase? If anything you should have to train players to maintain their basic, natural physical ability, not to improve it.
That's all well and good what you're saying as regards realism, but what about youth players? or a reborn player that you can't buy while he's 37 cos it would be a waste of time, they can't develop at all? Perhaps if the youth players were allowed develop realistically until a certain age, then we would have quite a master league.
Is it really that hard for Konami to creat a random name generator? Give them a nationality say, if you play your ML in England, most of your regens will be English with some Scottish, Irish and Welsh players mixed in, and the odd Nordic/Italian/Spanish/South American.
It really kills my ML experience when I see a 17 year old Ribery.
Yeah we've discussed some of that in the ML thread, I'm gonna have to test ML out and see what happens when, or if, players retire, or even of players age. I have no idea at this point. Either way no development probably doesn't work for a huge amount of seasons unfortunately.
I don't think there can be any regens though because disabling development removes the youth team function from the game (making more like league mode again). Not having the youth team is shot but IMO better than having everyone rated as good as Ronaldo after three seasons.
I have a feeling players might not ever age or retire, making it again like league mode (I think) - can't see Drogba being aged 70 and still in the game with regular stats!
Is it really that hard for Konami to creat a random name generator? Give them a nationality say, if you play your ML in England, most of your regens will be English with some Scottish, Irish and Welsh players mixed in, and the odd Nordic/Italian/Spanish/South American.
It really kills my ML experience when I see a 17 year old Ribery.
I have so many ideas how to create a better ML experience, I'd actually write them down and hand it to Konami but no-one would read it. So I won't!
Think I've found my ideal settings for this game, both in gameplay and presentation-wise;
- Superstar level
- Game speed set to -1
- ML player development set to off
- Home games (particularly at night) in the Jose Zorrilla Stadium using the Puma ball
- Fiorentina's default 3-5-2 formation and tactics with the exception of a slightly higher defensive line
- Tactical assistance set to 'defensive' or 'no preference'
So far, my best PES experience to date. It feels like an utterly different game to that which I've played previously in ML. It's mainly down to the player development thing I've been whittering on about but even the CPU is playing differently. I've just reduced game speed to -1 for the first time too, and everything feels just slightly slower but more 'weighty'. Players feel like their centre of balance is more weighted, first touches feel more noticeable and deliberate, it's great.
3-5-2 like how
I have this one.
----cf--cf/ss----
----am--am-----
lm---------------rm
------dm---------
---cb--cb-cb---
-------gk------
Have a look at Fiorentina's default formation, it's similar to the formation you have. Its seems to work brilliantly, perhaps not in terms of winning all the time but the game feels better, more congested in midfield rather than end to end.