henrys hand
Premier League
- 2 September 2010
Like I and others said, PES 2013 is the way more simulated football game directly compared to PES 5/6, but I can understand that some of the magic is lost in this gen.
You know what I mean that feeling that you get when you did something brilliant that opened up the defense and the game rewards that brilliant thinking or move. The player moves with authority and then you smash that ball into the net, a great feeling.
In PES 2013 the game tries everything to prevent these magic moments to come up and to throw sticks between your legs wherever possible, for example:
1. I had the situation where a CPU-defender at the right wing actually committed too early and I made a slight analogue movement with the left stick that left him outstepped, but instead of like it would have been in PES 5/6, ie. I would have been through with some free space that could have made it possible to create an opportunity, the outstepped defender somehow pulls me or shrugs me a bit so that my player gets into that dreaded stumbling-animation and loses of course all the advantage he had.
I don't really know why Konami does this, cause in real life these things result in freekicks with yellow cards to prevent a repeat, here it happens all the time with no consequences, except for stripping the game of its fun.
2. Even if you manage to get a break-through, let's say by making a well timed and well-aimed manual (let's face it, the assissted ones don't work at all) throughball, the player somehow has problems to take the ball and get on with it, he makes some strange animation where he loses time and advantage.
3. No acceleration necessary for CPU-defenders: I had the situation where one of my wingmen was running full speed and I made a nice pass into his path beside the defender who stood with his face toward me. When I made that pass my running wingman and the standing defender were on the same height and yet the standing defender turns around and immediately has the same speed as my already running wingman and then easily outpaces him. Absolutely impossible in real life, but here it happens.
4. Or when trying headers. I can't remember when I successfully made a header, every time something went wrong, either the ball was too high or the other player didn't react, or he tried but missed the ball or he got to the ball but pushed it way beyond the goal...
The game deliberately throws sticks between our legs, all in order to prevent score-results that might not be realistic, cause the CPU-AI is obviously too limited to deal with all the new opportunities that can be created using the new freedoms of manual passing/shooting and 360-degree-dribbling.
And this of course strips the game of its magic and fun, which the old games could deliver so nicely.
You know what I mean that feeling that you get when you did something brilliant that opened up the defense and the game rewards that brilliant thinking or move. The player moves with authority and then you smash that ball into the net, a great feeling.
In PES 2013 the game tries everything to prevent these magic moments to come up and to throw sticks between your legs wherever possible, for example:
1. I had the situation where a CPU-defender at the right wing actually committed too early and I made a slight analogue movement with the left stick that left him outstepped, but instead of like it would have been in PES 5/6, ie. I would have been through with some free space that could have made it possible to create an opportunity, the outstepped defender somehow pulls me or shrugs me a bit so that my player gets into that dreaded stumbling-animation and loses of course all the advantage he had.
I don't really know why Konami does this, cause in real life these things result in freekicks with yellow cards to prevent a repeat, here it happens all the time with no consequences, except for stripping the game of its fun.
2. Even if you manage to get a break-through, let's say by making a well timed and well-aimed manual (let's face it, the assissted ones don't work at all) throughball, the player somehow has problems to take the ball and get on with it, he makes some strange animation where he loses time and advantage.
3. No acceleration necessary for CPU-defenders: I had the situation where one of my wingmen was running full speed and I made a nice pass into his path beside the defender who stood with his face toward me. When I made that pass my running wingman and the standing defender were on the same height and yet the standing defender turns around and immediately has the same speed as my already running wingman and then easily outpaces him. Absolutely impossible in real life, but here it happens.
4. Or when trying headers. I can't remember when I successfully made a header, every time something went wrong, either the ball was too high or the other player didn't react, or he tried but missed the ball or he got to the ball but pushed it way beyond the goal...
The game deliberately throws sticks between our legs, all in order to prevent score-results that might not be realistic, cause the CPU-AI is obviously too limited to deal with all the new opportunities that can be created using the new freedoms of manual passing/shooting and 360-degree-dribbling.
And this of course strips the game of its magic and fun, which the old games could deliver so nicely.