PES 2013 Discussion Thread

Hi guys it's been awhile since i came to the site so everything seems new to me anyways I was wandering which option file to use on my pes2013 and needed some advice any help is appreciated thanks
and a link to the preferred option file.
 
Hi guys it's been awhile since i came to the site so everything seems new to me anyways I was wandering which option file to use on my pes2013 and needed some advice any help is appreciated thanks
and a link to the preferred option file.
Welcome back :).

Which platform are you on? I'm on Xbox 360 and I use Daymos option file, link below:

http://www.onlyproevolutions.com/2012/10/xbox-360-pes-2013-option-file-daymos-ope-v1.5-v2.html

If you're on PS3 I can't say from personal experience but there are a few around :).
 
Hey you nagging ninnies :) quite a few improvements lined up for the next patch.
Glad the multiplayer is gonna be fixed as well as the horrendous offside calls
I hope they fix the damn quick free kick thing soon. PES2012 was a totally new and better game by the time the last patch was released. Why must we go through 8 months of annoyances before we get a good game? Next gen gaming sucks!!
 
I can honestly say I've never noticed a problem with PES 2013's offside calls, and I don't recall it being a major point for discussion in this thread either.

I'm actually interested as to what was wrong with it, an example perhaps?
 
I always ask to myself - " Why KONAMI just don't listen fully to their hardcore fans and make the things they want?! "

The bad thing is that i know the answer..

The answer is also one of the reasons why out world seems to be not so good today...

The answer is MONEY! And that everything became to depend on this devil's creation, called money.

If they make a perfect game this, or whatever year, they will have nothing to do for the next release, and who will buy the next release, when everything is already perfect?!

This is it, this is the politic for the most games today. This is why the games we will remember in our hearts are always the games from the past!
 
Allot of people are fooling themselfs thinking next pes will look stunning....Next year we will still have the same shit cause ps4 and xbox720 will come after pes 2014 is released. so maybe pes 2015 will look and play decent. i have no fate in pes 2014.

consoles are like 5-7 years behind when it comes to graphics. it's relly sad.

It doesn't matter whether PES2014 is on current or next gen as there are plenty of games on the current consoles that look stunning. if they could get the most out of current gen hardware then we'd have a fantastic looking game. But more importantly, perhaps a new engine would actually enable them to make a game with better AI and without needing to remove stuff all the freakin' time.
 
It doesn't matter whether PES2014 is on current or next gen as there are plenty of games on the current consoles that look stunning. if they could get the most out of current gen hardware then we'd have a fantastic looking game. But more importantly, perhaps a new engine would actually enable them to make a game with better AI and without needing to remove stuff all the freakin' time.
I'm not sure about that . Yeah new engine, more ...potential , but there are the same people .Arrogant people who like Rod say before , they sure that their do job well and does not want to hear anyone who thinks differently ;)
 
That's the main concern, whether the bizarre decision-making process will continue.

I really hope they can sort out the game as a package next year, offline is truly atrocious. I initially really got into my Master League despite all of the stuff that has been ripped out even from last year's paltry effort, but the further I get into it, the more I begin to think that either there was no-one specifically there to design the mode, or that frankly no-one tested it.

Here's an example.

Okay, so as Benfica, I started ML with default players, which means you begin in Division two, with no fans, an empty stadium and no money. In most MLs over the years, once you get into the big time again, the fans generally come flooding back. Not in this game. I won promotion from Division two, then in my first season surpassed all expectations to win the Portuguese title by a massive twelve points. Did the fans return? Nope. I won the league in front of a three quarters empty stadium, and my 'fan base' read at a paltry 7,000 fans. I've just begun my third season, as reigning champions, about to embark on a Champions League campaign, and my fan base has risen to a whopping 9,000 fans.

Add to that, I think the transfer system is totally screwed.

One of my players, Yannick Djallo, has been a key player on the right of midfield. He's scored and created a ton of goals over the last two seasons and his 'affection' rating, along with all of my team, is now almost completely full. They are all on-board and invested in what's going on at my club. Or so I thought.

I think the game has set it up so that if another club makes a bid for one of your players, and you reject it, that player, regardless of the standard of the team who made the bid, and regardless of their affection for your club, will almost certainly hand in a transfer request as a result. It randomly doesn't do it, but probably three in every four players will want to leave.

Now, this, in the context of my season, doesn't make sense. Djallo is a first team player, still key to my plans. If I could tell him this to make him stay, I would, but Konami removed the option to do so. Plus, Djallo is about to play Champions League football and compete for more honors. Thanks to Konami's coding, he now wants to leave to join a team near the bottom of the French first division, with no prospects of any success.

So, the only other option then would be to price clubs out of making a bid for him. Not so. Konami have removed this function too. So, despite winning a place in the Portuguese team of the year and top of the assist charts, the game has decided that 80-rated Djallo is worth £1.1 million pounds. I have no facility to change this value, and also means that there are now a ton of clubs all alerted to his cheap asking price, all of them for some reason average and not playing in the Champions League, but hey, he wants out. I'd probably just accept it and sell him on, were it not for the fact that because the game sets his valuation so low, all the clubs bid no higher than £1.8M for an 80-rated key player in my Champions League campaign. If I renegotiate the fee, the bidding club declines and won't go any higher than around £2M. Now, this isn't entirely fair when to buy a similar replacement, the game is asking me to fork out at least £10M. Anyways, the following day, Djallo says he wants to be transfer listed, and the same clubs return with the same £1.8M bid. This happened 21 times in July alone. 21 times the same clubs remade the same low bid, 21 times Djallo said he wanted to be transfer listed to a lesser club.

I then had bids for two other top players in my squad. Bruno Cesar, a Brazil international, 24 goals from midfield, rated at 90, and the other clubs make a bid of £7M for him. Moments later, you got it, he hands in a transfer request. My keeper, Artur, has a £2M bid for an 83-rated keeper, again, from clubs not even playing in Europe or winning titles, and he states he wants to be transfer listed too. At that point, I just reloaded the game from my last save point and randomly no bids came in for anyone but Djallo.

Goes to prove that the game is utterly random. No factors appear to have any influence other than a monetary valuation that you aren't even allowed to set for your own players. So the game values them really cheap, they become really good, other clubs come in and repeatedly harass you with insultingly low bids, then despite apparently having a huge affection for your club, that player will almost always hand in a transfer request despite the clubs trying to buy that player being way lower down the football ladder than you've managed to attain.

What a mess.

As for the development of players, well, I've just ranted in the ML thread about this. It's a game breaker for me. By season three, I've now realised that every top team in the world now has an entire team of players from 85 upwards. I played Porto in the league, same with their players, and the game was an absolute horror to play. An arcade, end to end sprint fest. The CPU team's inflated stats meant they could smash pin point 40 yard passes to each other like the worst online exploiter around. All players could sprint half the length of th pitch in less than five seconds, all had instant control, they could be running one way then magically pass the ball with their heel in the total opposite direction and smash it 50 yards right to someone's foot. So I quit the game, I've no more interest in playing ML if the game gets this bad to play. It was no fun, just hyped up COM players slamming the ball around, sprinting, making the game play end to end like Sensible Soccer for 90 minutes with no stamina effects whatsoever.

Seriously, where are the COM teams passing it around playing short balls, varying pass strength, inventing changes on goal? It's literally bang, slammed pass, instant control, dribble at breakneck speed, slam, another 40 yard pass, then another instant ping pong pass at 100 mph, it's crazy. And that fucking smashed long ball that goes diagonally inside the full back. Every game. Every team you play in ML. The same tactic.

So, Konami removed league mode, then messed up ML. From the boots, players items, to transfers, to player valuations, to player loyalty, to club finances and fan base numbers, to even the amount of goals all the teams have scored in the league table, to player development, virtually EVERY single factor of this year's Master League is wrong. What a shitty game.
 
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I gave myself a break from both FIFA13 and PES2013 for about 2 months and played PES5 and 6.

I thought i would return to FIFA to see if any updates had improved it but nope its still not great. I thought i would check this thread tonight to see if updates for PES had improved it but, reading a few of the comments, obviously not.

Oh well back to the old PES again :COAT:
 
Re: PES 2013 Discussion Thread .......

Its happening to everyone. The site was in the air only for a brief period, maybe by mistake from Konami or the guy who administrate the website.
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I gave myself a break from both FIFA13 and PES2013 for about 2 months and played PES5 and 6.

I thought i would return to FIFA to see if any updates had improved it but nope its still not great. I thought i would check this thread tonight to see if updates for PES had improved it but, reading a few of the comments, obviously not.

Oh well back to the old PES again :COAT:
I went back to fifa after a couple of months of not playin it recently lad. Jesus the game is like its on speed on NORMAL settings! fuckin EA what do they think football is like? basketball?

I even didnt like the way the ball behaved on fifa. it just didnt look right at all to me. I ended up switchin it off after about 30 minutes of playing it!
 
That's the main concern, whether the bizarre decision-making process will continue.

I really hope they can sort out the game as a package next year, offline is truly atrocious. I initially really got into my Master League despite all of the stuff that has been ripped out even from last year's paltry effort, but the further I get into it, the more I begin to think that either there was no-one specifically there to design the mode, or that frankly no-one tested it.

Here's an example.

Okay, so as Benfica, I started ML with default players, which means you begin in Division two, with no fans, an empty stadium and no money. In most MLs over the years, once you get into the big time again, the fans generally come flooding back. Not in this game. I won promotion from Division two, then in my first season surpassed all expectations to win the Portuguese title by a massive twelve points. Did the fans return? Nope. I won the league in front of a three quarters empty stadium, and my 'fan base' read at a paltry 7,000 fans. I've just begun my third season, as reigning champions, about to embark on a Champions League campaign, and my fan base has risen to a whopping 9,000 fans.

Add to that, I think the transfer system is totally screwed.

One of my players, Yannick Djallo, has been a key player on the right of midfield. He's scored and created a ton of goals over the last two seasons and his 'affection' rating, along with all of my team, is now almost completely full. They are all on-board and invested in what's going on at my club. Or so I thought.

I think the game has set it up so that if another club makes a bid for one of your players, and you reject it, that player, regardless of the standard of the team who made the bid, and regardless of their affection for your club, will almost certainly hand in a transfer request as a result. It randomly doesn't do it, but probably three in every four players will want to leave.

Now, this, in the context of my season, doesn't make sense. Djallo is a first team player, still key to my plans. If I could tell him this to make him stay, I would, but Konami removed the option to do so. Plus, Djallo is about to play Champions League football and compete for more honors. Thanks to Konami's coding, he now wants to leave to join a team near the bottom of the French first division, with no prospects of any success.

So, the only other option then would be to price clubs out of making a bid for him. Not so. Konami have removed this function too. So, despite winning a place in the Portuguese team of the year and top of the assist charts, the game has decided that 80-rated Djallo is worth £1.1 million pounds. I have no facility to change this value, and also means that there are now a ton of clubs all alerted to his cheap asking price, all of them for some reason average and not playing in the Champions League, but hey, he wants out. I'd probably just accept it and sell him on, were it not for the fact that because the game sets his valuation so low, all the clubs bid no higher than £1.8M for an 80-rated key player in my Champions League campaign. If I renegotiate the fee, the bidding club declines and won't go any higher than around £2M. Now, this isn't entirely fair when to buy a similar replacement, the game is asking me to fork out at least £10M. Anyways, the following day, Djallo says he wants to be transfer listed, and the same clubs return with the same £1.8M bid. This happened 21 times in July alone. 21 times the same clubs remade the same low bid, 21 times Djallo said he wanted to be transfer listed to a lesser club.

I then had bids for two other top players in my squad. Bruno Cesar, a Brazil international, 24 goals from midfield, rated at 90, and the other clubs make a bid of £7M for him. Moments later, you got it, he hands in a transfer request. My keeper, Artur, has a £2M bid for an 83-rated keeper, again, from clubs not even playing in Europe or winning titles, and he states he wants to be transfer listed too. At that point, I just reloaded the game from my last save point and randomly no bids came in for anyone but Djallo.

Goes to prove that the game is utterly random. No factors appear to have any influence other than a monetary valuation that you aren't even allowed to set for your own players. So the game values them really cheap, they become really good, other clubs come in and repeatedly harass you with insultingly low bids, then despite apparently having a huge affection for your club, that player will almost always hand in a transfer request despite the clubs trying to buy that player being way lower down the football ladder than you've managed to attain.

What a mess.

As for the development of players, well, I've just ranted in the ML thread about this. It's a game breaker for me. By season three, I've now realised that every top team in the world now has an entire team of players from 85 upwards. I played Porto in the league, same with their players, and the game was an absolute horror to play. An arcade, end to end sprint fest. The CPU team's inflated stats meant they could smash pin point 40 yard passes to each other like the worst online exploiter around. All players could sprint half the length of th pitch in less than five seconds, all had instant control, they could be running one way then magically pass the ball with their heel in the total opposite direction and smash it 50 yards right to someone's foot. So I quit the game, I've no more interest in playing ML if the game gets this bad to play. It was no fun, just hyped up COM players slamming the ball around, sprinting, making the game play end to end like Sensible Soccer for 90 minutes with no stamina effects whatsoever.

Seriously, where are the COM teams passing it around playing short balls, varying pass strength, inventing changes on goal? It's literally bang, slammed pass, instant control, dribble at breakneck speed, slam, another 40 yard pass, then another instant ping pong pass at 100 mph, it's crazy. And that fucking smashed long ball that goes diagonally inside the full back. Every game. Every team you play in ML. The same tactic.

So, Konami removed league mode, then messed up ML. From the boots, players items, to transfers, to player valuations, to player loyalty, to club finances and fan base numbers, to even the amount of goals all the teams have scored in the league table, to player development, virtually EVERY single factor of this year's Master League is wrong. What a shitty game.

I don't know what age you're, but the best advice I can say you is to leave this game definetely for a long time. As you said days ago, there are some good titles that are worth more than football games, and sure you'll enjoy them a lot more. Years are passing, and there's no decent and complete PES yet on this gen. With current Konami development team, there are possibilities there won't be a good one until several years.

I was 14-16 when the gold PS2 titles where the norm, today I'm 22 and, right now, I'm feeling I wasted 6 years waiting for a good PES. At this rate I will be 28-30 and the game I'm waiting won't be out yet. If it comes out, maybe I won't have enough time for enjoying it.
 
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Like I said in the other thread, the issues I'm complaining about above aren't really noticeable unless you play ML for a few seasons. But I do think they were worth highlighting, because almost every single detail in ML this year is wrong in some way, or downright dysfunctional. Like Zee says, it's worth saying because these are all things that have been changed from more functional, older games on a previous generation of consoles. Konami HAD a working transfer system, working form, working player development, working fan base/crowds, pretty much a working everything that's in PES2013. Somehow none of it works now. And that's really strange.
 
I always ask to myself - " Why KONAMI just don't listen fully to their hardcore fans and make the things they want?! "

The bad thing is that i know the answer..

The answer is also one of the reasons why out world seems to be not so good today...

The answer is MONEY! And that everything became to depend on this devil's creation, called money.

If they make a perfect game this, or whatever year, they will have nothing to do for the next release, and who will buy the next release, when everything is already perfect?!

This is it, this is the politic for the most games today. This is why the games we will remember in our hearts are always the games from the past!


I'm afraid this argument doesn't hold water for me. Here's why. Firstly, money is an essential part of trade and life, it means means labour can be exchanged freely and both parties benefit from the trade. It's dumb to say that money is the reason for technological stagnation, I think the problems with PES13 stem from a poor understanding of what fans want coupled with cutting corners and shoddy unfinished components as a result of Konami's internal incompetence in delegating vital elements to different teams.

This is why some modes are great and others terrible or missing, the case is the same with gameplay.

It's no secret that Konami are a business and that they're out there to make a profit, this was no less the case in 1997 when they set the standard in football gaming history.

You will never have a perfect game, not beacause the deliberately stop short of a perfect game, but because this is an unacheivable, therefore impossible, ideal to accomplish.

They ought to inquire as to how the modes have let fans down and organise means to fix it A.S.A.P., moaning about money or capitalism are to blame will not solve the issues.
 
I'm afraid this argument doesn't hold water for me. Here's why. Firstly, money is an essential part of trade and life, it means means labour can be exchanged freely and both parties benefit from the trade. It's dumb to say that money is the reason for technological stagnation, I think the problems with PES13 stem from a poor understanding of what fans want coupled with cutting corners and shoddy unfinished components as a result of Konami's internal incompetence in delegating vital elements to different teams.

This is why some modes are great and others terrible or missing, the case is the same with gameplay.

It's no secret that Konami are a business and that they're out there to make a profit, this was no less the case in 1997 when they set the standard in football gaming history.

You will never have a perfect game, not beacause the deliberately stop short of a perfect game, but because this is an unacheivable, therefore impossible, ideal to accomplish.

They ought to inquire as to how the modes have let fans down and organise means to fix it A.S.A.P., moaning about money or capitalism are to blame will not solve the issues.

Ok, brother, but accentuate on that - If they make a game , ok let's say close to perfect ( this is actually not only about KONAMI, but for near every gaming company these days ) , not perfectly perfect. If this happen, they will not have so much things to add to the next release , fans will be happy with old release because it's close to perfect, and they will eventually not buy the new one. So the company will lose money.

That's why for example we see that every next release of the games these days seems really close to its former, only adds some little changes. That's why COD (fifa and pes also) games for example seems pretty much the same with its previous. They want to make the game fast with little changes, because they know that everybody will buy the next release, just because of the game name.

And also: What about all the DLC's for todays games?? They hurry to release half finished games, then 100 patches and 100 DLC's?? Sorry, but what is this? : )

So in the end everything is for the money factor.
 
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And also: What about all the DLC's for todays games?? They hurry to release half finished games, then 100 patches and 100 DLC's?? Sorry, but what is this? : )

DLC and patches are two different things. DLC adds content (usually at a cost) whereas patches are gameplay fixes/improvements. However, I understand the point you are making - that unfinished games are the norm in modern gaming.

I'm all in favour of DLC as long as content isn't held back from the retail product, it genuinely adds to the game, and isn't too costly. Konami could make a lot of money out of DLC by selling us stadium packs, boot packs and new balls, etc...but they haven't woken up to that yet.

Back to the point, the continual patching of games to essentially finish the product is unacceptable. Obviously it's about the money. Modern games require more staff, time and resources to develop, but the publishers want games developed to traditional timelines (yearly releases) to keep the money rolling in, therefore corners are cut and the result is an unfinished product.

The easy answer is simply don't buy new games on day one. Wait for feedback on the game and if it's full of bugs and/or unfinished then give it a miss or wait for the issues to repaired. By that time the game will be cheaper and better value. That's what I do all the time these days, and will be doing next year with PES.

Buying games on day one is a mug's game. :))
 
Long time before I wanted to write this ... I thought that maybe you've noticed that , you've discussed this, but it may not happen, or I missed it, anyway :D ......
What are you doing when you are make attack, but for some reason you fail , CPU takes the ball from you and begins his attack! What are you doing after that ??

Well, maybe 70, 80% of PES players immediately switch with the nearest defender, midfielder, closest to the player whit the ball and tries to stop him, to cover him, right?
You try to take the ball back , you pressing the :x: (to tackle) or :square: for teammate pressure , right ?
And almost every time CPU opponent just rape you with stop, turning or push the ball around you , right ?
The ball is front you ,two centimeters front you but your player just watch it and don't try to take the ball , right ? (well , not always but, almost every time when CPU needs goals :D )
You try to cover CPU CF's but strange how, the through ball passes almost every time catches your player unprepared, surprised, right ?
Are you have questions " Why is this so? How can I prevent this? "
Well i have answers, they are same since PES 2011.
I will try to explain, to answer these important questions, although I know my English is not very good, please to excuse me.

Why is this so?
After pressing every button , CPU know what are you doing and where you going, CPU calculate fast all this information and make the most correct decision in percentage terms in the given situation. Individuality skills of the players are different, so success is different but in most cases successfully manipulate what happens on the pitch. That is what do you call " script " " A.I. cheat "
So when you pressing :x: button to tackle , or you call your teammate to pressing your opponent , he know direction of tackle and pressing before you and has turnkey solution . To stop, to turn or to push the ball around you :)

How can I prevent this?

The problems is that you try to play PES like you play.... PES !!!
I think you have two solutions, hard and easy one .
Hard one , to follow the CPU player with the ball just with run button and D-pad or Left analog and to try to take somehow the ball from his foots ...
They easy one solution is to..................................... don't do NOTHING !!
YEAH , don't do anything with yours defenders. Leave your defenders alone, just switch with some midfielder and hold away from action, just cover the zone, position ,like you do it on BaL ,because BaL = ML but with fix cursor. Exactly, its the same gameplay, with different cursor setting. Your defenders will play alone, they will tackle ,they will interception passes, they will positioned correctly and properly .
Again, you must stay away , far from action and just to watch and to wait ;). But it is important to do not push anything, even teammate pressure button. Its sound strange , the best way to play the game is.. to do not play :D sounds weird but its work .
Konami are lazy and they even try to make different gameplay systems for BaL and ML or any other single players modes. And yes, when you play BaL , with :square: you call your teammates to pressure player with the ball, but how i say, this is not very good idea for some cases :)

I don't know , are you know that , are you understand me, i can make videos to show you all that, but i don't have enough free time now ,but this is work for me since 2011. It's pathetic, i try to play somehow the game myself , but Konami hate us and that why they trolling us like that :D

And again, i know , my English is bad.. SOOORRYYY !
 
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How can I prevent this?[/B]
The problems is that you try to play PES like you play.... PES !!!
I think you have two solutions, hard and easy one .
Hard one , to follow the CPU player with the ball just with run button and D-pad or Left analog and to try to take somehow the ball from his foots ...
They easy one solution is to..................................... don't do NOTHING !!
YEAH , don't do anything with yours defenders. Leave your defenders alone, just switch with some midfielder and hold away from action, just cover the zone, position ,like you do it on BaL ,because BaL = ML but with fix cursor. Exactly, its the same gameplay, with different cursor setting. Your defenders will play alone, they will tackle ,they will interception passes, they will positioned correctly and properly .
Again, you must stay away , far from action and just to watch and to wait ;). But it is important to do not push anything, even teammate pressure button. Its sound strange , the best way to play the game is.. to do not play :D sounds weird but its work .
Konami are lazy and they even try to make different gameplay systems for BaL and ML or any other single players modes. And yes, when you play BaL , with :square: you call your teammates to pressure player with the ball, but how i say, this is not very good idea for some cases :)

I don't know , are you know that , are you understand me, i can make videos to show you all that, but i don't have enough free time now ,but this is work for me since 2011. It's pathetic, i try to play somehow the game myself , but Konami hate us and that why they trolling us like that :D

You're right, it really works. You may call it "off the ball"-defending and the best way is to choose a player as far away from the ball as possible and watch the action. It really works and i find it out for myself with last years game pes2012.

But to be honest - i hate it. You feel like a spectator and this is stupid. I want to play a football game on both sides of the floor - attacking and defending. It's shit to put the controller apart every time you loose the ball. It's not the right thing and it's not what gaming is for. A football game is not a movie and it's a shame that the most effective way to defend is to put the controller apart.
 
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You're right, it really works. You may called it "off the ball"-defending and the best way is to choose a player as far away from the ball as possible and watch the action. It really works and i find it out for myself with last years game pes2012.

But to be honest - i hate it. You feel like a spectator and this is stupid. I want to play a football game on both sides of the floor - attacking and defending. It's shit to put the controller apart every time you loose the ball. It's not the right thing and it's not what gaming is for. A football game is not a movie and it's a shame that the most effective way to defend is to put the controller apart.

Yes, i really play without this.. but this sh*t is there ... and that what make me mad, year after year this is still in the game . Ofcorse A.I. should help you ,somehow , but this is there because Konami are lazy to make own gameplay systems for BaL and other modes .
Imagine their reaction when they decided to do
"SHSHSHSHSHSHSHSHSHSHSHSHSHSH calm, quiet, they'll never guess
Secret%20laugh.png
"
 
Ok, brother, but accentuate on that - If they make a game , ok let's say close to perfect ( this is actually not only about KONAMI, but for near every gaming company these days ) , not perfectly perfect. If this happen, they will not have so much things to add to the next release , fans will be happy with old release because it's close to perfect, and they will eventually not buy the new one. So the company will lose money.

A perfect game is in the eye of the beholder.

You will always find things to ad to the next release if you want to sell it. Mobile phones used to be big and analogue, then as technology advanced (driven by competition and innovation) they made them smaller and crammed in a computer faster than the average PC in the 90's with programs you could dream about 10 years ago. That's the beauty of capitalism, progress.

The couldn't have released an iPhone5 in 1997 because the technology wasn't there, not because they were deliberately holding back. As the demand grows for a more realistic experience, so too will developer's ingenuety and imagination, driven by the selfish desire to grab as much of the market as possible.

This is why we see the travesty that is pass support, moreso the option to play with pass support online. A shoddy shortcut to entice the FIFA fanboys and newcomers.

To make a long story short, even a "perfect" game will have it's critics because your perception of perfect might not be mine, or the next guy's.
 
This "don't pick a defender" tactic is apalling to me on so many levels.

The first level is Konami's idiotic AI making this even an option.
The second, that some use this online.

I understand the guys that play single player, but online..

What's fun about letting Konami play it for you?
 
"To make a long story short, even a "perfect" game will have it's critics because your perception of perfect might not be mine, or the next guy's."[/QUOTE]


Hehe, true my friend, but believe me - they can do the game in the way most of us want it, with all the addons, all the gameplay fixes ect., but it's not in their interest to do so. They do this on purpose. I told you the reasons why. ; )
 
Long time before I wanted to write this ... I thought that maybe you've noticed that , you've discussed this, but it may not happen, or I missed it, anyway :D ......
What are you doing when you are make attack, but for some reason you fail , CPU takes the ball from you and begins his attack! What are you doing after that ??

Well, maybe 70, 80% of PES players immediately switch with the nearest defender, midfielder, closest to the player whit the ball and tries to stop him, to cover him, right?
You try to take the ball back , you pressing the :x: (to tackle) or :square: for teammate pressure , right ?
And almost every time CPU opponent just rape you with stop, turning or push the ball around you , right ?
The ball is front you ,two centimeters front you but your player just watch it and don't try to take the ball , right ? (well , not always but, almost every time when CPU needs goals :D )
You try to cover CPU CF's but strange how, the through ball passes almost every time catches your player unprepared, surprised, right ?
Are you have questions " Why is this so? How can I prevent this? "
Well i have answers, they are same since PES 2011.
...

Yeah, we already know that, but it's not fun to watch the CPU control our defense, we want to play the game for ourselves as much as possible.

When I lose the ball, I try to follow the ball-carrier loosely without pressing buttons, and sometimes I see that he miscontrols the ball and the ball gets off his foot a bit, then I use that button where my player puts out his foot to intercept/disturb. Otherwise I just cover and most importantly watch the other CPU-players trying to make a run in the offensive and so I reposition my CB's to prevent these runs to succeed.

When I'm concentrated I can defend very well, but still sometimes things happen outside of my control, like for example freekicks where my player in the wall doesn't jump and the ball goes right over his head into the net or during corner-kick-scrambles...
 
Yeah, we already know that, but it's not fun to watch the CPU control our defense, we want to play the game for ourselves as much as possible.

When I lose the ball, I try to follow the ball-carrier loosely without pressing buttons, and sometimes I see that he miscontrols the ball and the ball gets off his foot a bit, then I use that button where my player puts out his foot to intercept/disturb. Otherwise I just cover and most importantly watch the other CPU-players trying to make a run in the offensive and so I reposition my CB's to prevent these runs to succeed.

When I'm concentrated I can defend very well, but still sometimes things happen outside of my control, like for example freekicks where my player in the wall doesn't jump and the ball goes right over his head into the net or during corner-kick-scrambles...

In my third ML season and with all COM teams pimped up to a point where every player on their team can basically outdribble, outrun, outpass or outmuscle every player on my team (regardless of whether they are unheard of and play for a shit bottom third team with 5 goals by mid season or whether they are Barca, PSG or ManU or whether they are agile attackers or stiff defenders ) I've switched to an old school kind of defending. That is, as soon as the COM gets the ball and does its 0-100 mph in a second, super duper clairvoyant dribbling attacking moves I have one of my players home in on them like rocket and slide tackle the shit out of them.

I know, that's not the way Konami wants me to play the game. They rather prefer that I use their fancy shmancy contain mechanism and have their overpowered bastards of an AI skin me on every occasion so that they can demonstrate how much smarter a computer can be than a human. I prefer it my way, though, and let it rip, and the more virtual ankles I strain, the more COM players I send out on a stretcher, the happier I am. I only wish I could punch the ref every time he calls one of my standing tackles and makes me watch a boring replay...

Seriously: They've made many good improvements on the AI of your own team (albeit there is still enough stuff to work on) but the COM AI is just incredibly robotic and annoying. I want an opponent that commits the occasional stray pass. That occassionally over or underhits a lobbed ball. That is occasionally out of position, or reacts slower to a lose ball. That displays the occasional misunderstanding in their passing. That occasionally stumbles or gets disoriented without my interference. That dribbles and moves according to their stats and to their stats only. That occasionally misses a header. That tries out different things and FAILS in many of them. An opponent that feels humane –like *me* – and not like an overachieving a**hole that always has the right answers at the right time.
 
In my third ML season and with all COM teams pimped up to a point where every player on their team can basically outdribble, outrun, outpass or outmuscle every player on my team (regardless of whether they are unheard of and play for a shit bottom third team with 5 goals by mid season or whether they are Barca, PSG or ManU or whether they are agile attackers or stiff defenders ) I've switched to an old school kind of defending. That is, as soon as the COM gets the ball and does its 0-100 mph in a second, super duper clairvoyant dribbling attacking moves I have one of my players home in on them like rocket and slide tackle the shit out of them.

I know, that's not the way Konami wants me to play the game. They rather prefer that I use their fancy shmancy contain mechanism and have their overpowered bastards of an AI skin me on every occasion so that they can demonstrate how much smarter a computer can be than a human. I prefer it my way, though, and let it rip, and the more virtual ankles I strain, the more COM players I send out on a stretcher, the happier I am. I only wish I could punch the ref every time he calls one of my standing tackles and makes me watch a boring replay...

Seriously: They've made many good improvements on the AI of your own team (albeit there is still enough stuff to work on) but the COM AI is just incredibly robotic and annoying. I want an opponent that commits the occasional stray pass. That occassionally over or underhits a lobbed ball. That is occasionally out of position, or reacts slower to a lose ball. That displays the occasional misunderstanding in their passing. That occasionally stumbles or gets disoriented without my interference. That dribbles and moves according to their stats and to their stats only. That occasionally misses a header. That tries out different things and FAILS in many of them. An opponent that feels humane –like *me* – and not like an overachieving a**hole that always has the right answers at the right time.

Agreed, we all want a more human-like CPU that still offers a challenge, but obviously it's not possible with the current PES-engine... and we will have to try out the next engine (on this console-generation and on next-gen) next year to see if it is better.

So what I do with PES 2013 is playing on professional level as there the cheating is less than on top-player or superstar, on the regular-level is even less cheating, but it's a bit too easy for me.

And if a goal occurs where the cheating is bloody obvious and no other interpretation is possible (like for example bad luck, bad form, football-mistake...) then I simply quit and restart the match.

And when I grow tired of playing the CPU, there is still local multiplayer with family/friends at the weekends.
 
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