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Playing on regular and moaning about getting rinsed by the CPU haha maybe you should try playing another game!
Are you me from some alternate clone universe? I swear I was about to write the same thing
It's impossible to score on Professional+ with ML players and 0 bar assist.Playing on regular and moaning about getting rinsed by the CPU haha maybe you should try playing another game!
Cheating is through the roof on Top-player, strangely on Superstar cheating is considerably less!
Rails and at times awful playerswitching are disturbing.
Zero-bar seems not be really manual. It is somewhat assisted and the cheating uses that assist to make some passes go astray like for example near the sideline, it makes some passes go over the line or when trying throughballs with the pass-button it makes the path of the ball go more in the direction of the next CPU-defender or it plays with the power and makes passes be overhit. With L2 all this is way less, ie. I have more control.
Shooting is still too weak.
What I also noticed is that playing the PC-version on my 42" plasma was way more fun than on my 22" monitor. On the monitor the game's animation felt way more stiff.
And I'm glad that I'm playing on PC, using a white-net-mod from cyborg and a turf-pack from Dr. Hany and a no-blur-patch from Tunizizou the game looks much better than on default.
The only thing I still need is jenkey's mod to deactivate the cheating and to make my teamplayers get the same AI as the CPU-players.
Edit: Playing on gamespeed +1, it's more fluid and responsive that way and still not unrealistically fast.
It just didn't feel very stat related. I hit a shot with Gerrard from 35 yards out that went square. It literally would have hit the dug-out if there was one. It all felt wrong. I guess it's early doors with the system, and maybe it will get better a year down the line, with regards the inconsistencies. In saying that, I'm more than happy with how the assisted stat-related shooting works. I feel I have as much control as I want in that regard, with so many different ways to strike the ball.
I'm struggling with this on Top Player, zero assists. I can literally be standing ten feet away from a team mate with a world class player at my disposal and somehow slightly mis-hit the pass and play it just off target, almost always close enough for the opposition to close down and intercept. In short, I'm shit at it. It is much harder than in 2012, that felt fully automated except for power, with this you can place the ball literally anywhere you want. There are still stats at play, more so than one other assisted bars, but it feels like stats are more noticeable for longer passing.
Either way, I'm getting my ass handed to me. I think I've lost about eight games in a row by 2 goals or more. I've had the day off work today and I don't think I've scored a single goal yet!
Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.
I agree 100% (you forgot to mention the speed of cpu passes, which are clearly much faster than most human controlled passes).
Player stats and the game's laws of physics are ignored by the game engine when it comes to the cpu-controlled teams.
The game badly needs FIFA style sliders to reduce the cpu's exaggerated perfection, when the situation calls for it. I doubt Konami will ever give us such sliders, so hopefully the likes of Yair and Jenkey can come up with something.
With 40+ games under my belt I can say cautiously say that this is the best footie game I've played this gen. I can also say that Konami has a tough road ahead with their AI. In fact, it is perhaps their toughest road. They've sought to make the game balanced, but have once again fallen short. Maybe the AI problems stem from Konami's desire to make PES an online success (like FIFA). The game genuinely seems balanced around human V human play. Everything they've added works perfectly against other human players. Combined with what was already implemented in past years, the newly added ability to tackle is huge for human V human.
On the flip side though, none of these things work well against the AI. For someone like me who spends 99% of my playtime against the AI, this is a huge issue. Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.
Now I don't say these things because I lose a lot (I win 90-95% of matches on Pro), these are my genuine observations based on hundreds (maybe thousands) of hours playing these games over the years. I really hope that the new engine brings some improvments to the AI, and I don't just mean straightforward mechanical improvements. I really hope they add some 'humanity' to the AI for 2014. There is already precedent for programming this type of behaviour already. Take Overgrowth for example, a small indie game, programmed by 1 man. He has managed to give the AI a reaction time comparable to a human's. The result is that fights feel organic and less mechanical than they would have otherwise. Nothing breaks my PES high more than seeing an AI defender instantly react and reposition themselves to tackle before my animation has even halfway completed. I understand that this is to be expected gven the age of the engine, which is why I am not complaining so much as I am hoping for better come next year.
Anyways enough bashing for now. Back to ML.
100% Agree. Hope next engine gives the missing things that cannot be now...
Btw with wich settings do you play?
I use a mixture of Pro and Top Player depending on the mood. 0 assist passing and all the auto stuff off.
From PESGaming forum:
I have finally got a reply from Konami about League Mode and it doesnt sound promising-
"Dear customer,
Thank you very much for contacting the Konami customer support team.
We are sorry about your disappointment and we understand the League mode was one of the most cherished playing modes for some PES players. However, the decisions made by our PES Team have been directed by:
- the vision of an ever better game experience for our users
- assuring a variety of team and professional players which better represents your preferences
- your suggestions collected over the years, one edition after the other.
We can confirm that there will be other modes to play with your friends and fellows online, such as the Master League Online and, with the data pack available in October, the Online Community mode.
Best regards,
Your Konami Support Team"
Load of bollocks if you ask me, if theyd collected our suggestions over the years im sure none would say remove league mode,but i bet a lot would have asked for a multiplayer master league, ever better game? my arse, come on konami get your finger out.
Goto https://uk.secure.konami-europe.com/support.do and hammer them with your emails complaining about lack of league mode
With 40+ games under my belt I can say cautiously say that this is the best footie game I've played this gen. I can also say that Konami has a tough road ahead with their AI. In fact, it is perhaps their toughest road. They've sought to make the game balanced, but have once again fallen short. Maybe the AI problems stem from Konami's desire to make PES an online success (like FIFA). The game genuinely seems balanced around human V human play. Everything they've added works perfectly against other human players. Combined with what was already implemented in past years, the newly added ability to tackle is huge for human V human.
On the flip side though, none of these things work well against the AI. For someone like me who spends 99% of my playtime against the AI, this is a huge issue. Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.
Now I don't say these things because I lose a lot (I win 90-95% of matches on Pro), these are my genuine observations based on hundreds (maybe thousands) of hours playing these games over the years. I really hope that the new engine brings some improvments to the AI, and I don't just mean straightforward mechanical improvements. I really hope they add some 'humanity' to the AI for 2014. There is already precedent for programming this type of behaviour already. Take Overgrowth for example, a small indie game, programmed by 1 man. He has managed to give the AI a reaction time comparable to a human's. The result is that fights feel organic and less mechanical than they would have otherwise. Nothing breaks my PES high more than seeing an AI defender instantly react and reposition themselves to tackle before my animation has even halfway completed. I understand that this is to be expected gven the age of the engine, which is why I am not complaining so much as I am hoping for better come next year.
Anyways enough bashing for now. Back to ML.