PES 2013 Discussion Thread

Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

Playing on regular and moaning about getting rinsed by the CPU haha maybe you should try playing another game!
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

I'm losing interest in MLO now. It's purely a case of making a manual run and then hitting a through ball over the top. Every team plays the same.

I admit that i'm pretty poor at this game but I really struggle with being knocked off the ball. I get through to a shooting position and then I'm fouled and they clear the ball. It just feels like there is no reward from playing the right way and I have to (at my skill level) go over the top to get enough space to actually shoot. I've been through a load of different target men but aren't seeing the same benefit as with a moderately poor player with some pace.

/rant

Starting an offline master league instead.
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

I'm struggling with this on Top Player, zero assists. I can literally be standing ten feet away from a team mate with a world class player at my disposal and somehow slightly mis-hit the pass and play it just off target, almost always close enough for the opposition to close down and intercept. In short, I'm shit at it. It is much harder than in 2012, that felt fully automated except for power, with this you can place the ball literally anywhere you want. There are still stats at play, more so than one other assisted bars, but it feels like stats are more noticeable for longer passing.

Either way, I'm getting my ass handed to me. I think I've lost about eight games in a row by 2 goals or more. I've had the day off work today and I don't think I've scored a single goal yet!
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

:CONFUSE: Are you me from some alternate clone universe? I swear I was about to write the same thing :SHOCK:

Fringe Division.
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

Playing on regular and moaning about getting rinsed by the CPU haha maybe you should try playing another game!
It's impossible to score on Professional+ with ML players and 0 bar assist.

For me anyway!
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

Cheating is through the roof on Top-player, strangely on Superstar cheating is considerably less!

Rails and at times awful playerswitching are disturbing.

Zero-bar seems not be really manual. It is somewhat assisted and the cheating uses that assist to make some passes go astray like for example near the sideline, it makes some passes go over the line or when trying throughballs with the pass-button it makes the path of the ball go more in the direction of the next CPU-defender or it plays with the power and makes passes be overhit. With L2 all this is way less, ie. I have more control.

Shooting is still too weak.

What I also noticed is that playing the PC-version on my 42" plasma was way more fun than on my 22" monitor. On the monitor the game's animation felt way more stiff.

And I'm glad that I'm playing on PC, using a white-net-mod from cyborg and a turf-pack from Dr. Hany and a no-blur-patch from Tunizizou the game looks much better than on default.

The only thing I still need is jenkey's mod to deactivate the cheating and to make my teamplayers get the same AI as the CPU-players.

Edit: Playing on gamespeed +1, it's more fluid and responsive that way and still not unrealistically fast.
 
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Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

Cheating is through the roof on Top-player, strangely on Superstar cheating is considerably less!

Rails and at times awful playerswitching are disturbing.

Zero-bar seems not be really manual. It is somewhat assisted and the cheating uses that assist to make some passes go astray like for example near the sideline, it makes some passes go over the line or when trying throughballs with the pass-button it makes the path of the ball go more in the direction of the next CPU-defender or it plays with the power and makes passes be overhit. With L2 all this is way less, ie. I have more control.

Shooting is still too weak.

What I also noticed is that playing the PC-version on my 42" plasma was way more fun than on my 22" monitor. On the monitor the game's animation felt way more stiff.

And I'm glad that I'm playing on PC, using a white-net-mod from cyborg and a turf-pack from Dr. Hany and a no-blur-patch from Tunizizou the game looks much better than on default.

The only thing I still need is jenkey's mod to deactivate the cheating and to make my teamplayers get the same AI as the CPU-players.

Edit: Playing on gamespeed +1, it's more fluid and responsive that way and still not unrealistically fast.

as of yet i have not bought pes2013 ist time ever i have not bought the game on launch day. was going to wait till mid oct. and first proper dlc but might wait longer now seeing as scripting and player switching seems to be the same as pes2012 this was my pet hates from that game. and if its no better then whats the point!!!
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

It just didn't feel very stat related. I hit a shot with Gerrard from 35 yards out that went square. It literally would have hit the dug-out if there was one. It all felt wrong. I guess it's early doors with the system, and maybe it will get better a year down the line, with regards the inconsistencies. In saying that, I'm more than happy with how the assisted stat-related shooting works. I feel I have as much control as I want in that regard, with so many different ways to strike the ball.

players in real life would hit the dug out sometimes, the effort is always needed to be put in. personally i can feel the difference easily between gerrard and other players, gerrard shots are rockets

ive said it before but i really recommend all manual players tape down their L2 button and turn on the arrow.. it really helped my game out overall especially with shooting, now without the arrows i instinctively have a better idea where i should be pushing the stick
 
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Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

I disagree about manual shooting not being stats based. it is even more stat based than regular shooting. Of course manual direction being the big issue. But it is growing on me. Manual passing is not fully manual. There seems to be some angles where the ball is sent more often.

Anyway chants are really annoying. hearing "roma roma" in bad quality a million times gets boring pretty soon. They need to start from scratch for pes 2014.

If only the game looked half decent. Day time games are really ugly to look at. pes 2012 and pes 2013 are probably the ugliest ps3 games i own.

overall first pes i truly enjoy in years.
 
Just played a 25 minute match on Top Player with zero assists, lost 0-2, 71% pass completion rate, 52-48 possession rates, loved every second of it.

Unlike 2012, both goals were totally justified (in both cases I mucked up a pass in midfield). I played really well and lost.

So far so good!

--Good day...
 
Got to say guys, the more I'm going through ML the more scripting I'm seeing. Had some truly outrageous stuff the last say 15 games. Also the game seems to have sped up quite considerably don't know if it's the training or what.

Why is it that on the demos I could play Superstar, zero assist, and feel scripting to an absolute minimum when on ML the nonsense starts?!? May do what others are suggesting, professional, zero assist. It just seems that once again on the highest levels you are simply just beating the code rather than playing some balanced football.
 
Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)

I'm struggling with this on Top Player, zero assists. I can literally be standing ten feet away from a team mate with a world class player at my disposal and somehow slightly mis-hit the pass and play it just off target, almost always close enough for the opposition to close down and intercept. In short, I'm shit at it. It is much harder than in 2012, that felt fully automated except for power, with this you can place the ball literally anywhere you want. There are still stats at play, more so than one other assisted bars, but it feels like stats are more noticeable for longer passing.

Either way, I'm getting my ass handed to me. I think I've lost about eight games in a row by 2 goals or more. I've had the day off work today and I don't think I've scored a single goal yet!

0 assist is brutal mate but perseverance will pay off. I started ine with barca and can string them together nicely. Next I am going to take some average team maybe valencia or galatasaray.
 
With 40+ games under my belt I can say cautiously say that this is the best footie game I've played this gen. I can also say that Konami has a tough road ahead with their AI. In fact, it is perhaps their toughest road. They've sought to make the game balanced, but have once again fallen short. Maybe the AI problems stem from Konami's desire to make PES an online success (like FIFA). The game genuinely seems balanced around human V human play. Everything they've added works perfectly against other human players. Combined with what was already implemented in past years, the newly added ability to tackle is huge for human V human.

On the flip side though, none of these things work well against the AI. For someone like me who spends 99% of my playtime against the AI, this is a huge issue. Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.

Now I don't say these things because I lose a lot (I win 90-95% of matches on Pro), these are my genuine observations based on hundreds (maybe thousands) of hours playing these games over the years. I really hope that the new engine brings some improvments to the AI, and I don't just mean straightforward mechanical improvements. I really hope they add some 'humanity' to the AI for 2014. There is already precedent for programming this type of behaviour already. Take Overgrowth for example, a small indie game, programmed by 1 man. He has managed to give the AI a reaction time comparable to a human's. The result is that fights feel organic and less mechanical than they would have otherwise. Nothing breaks my PES high more than seeing an AI defender instantly react and reposition themselves to tackle before my animation has even halfway completed. I understand that this is to be expected gven the age of the engine, which is why I am not complaining so much as I am hoping for better come next year.

Anyways enough bashing for now. Back to ML.
 
Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.

I agree 100% (you forgot to mention the speed of cpu passes, which are clearly much faster than most human controlled passes).

Player stats and the game's laws of physics are ignored by the game engine when it comes to the cpu-controlled teams.

The game badly needs FIFA style sliders to reduce the cpu's exaggerated perfection, when the situation calls for it. I doubt Konami will ever give us such sliders, so hopefully the likes of Yair and Jenkey can come up with something.
 
I agree 100% (you forgot to mention the speed of cpu passes, which are clearly much faster than most human controlled passes).

Player stats and the game's laws of physics are ignored by the game engine when it comes to the cpu-controlled teams.

The game badly needs FIFA style sliders to reduce the cpu's exaggerated perfection, when the situation calls for it. I doubt Konami will ever give us such sliders, so hopefully the likes of Yair and Jenkey can come up with something.

ye pc patches are as good as sliders? thoug we cant make them we have to rely on creators
 
Well said sincover, I agree with your points exactly regards the A.I.
I feel like some of the player individuality is lost because of it too, very poor teams seem capable of conjuring up immense defence splitting passes suddenly out of nowhere, yet I'll dominate them for the rest of the game and beat them most of the time, it just doesn't make for satisfying gameplay.

I played against one of the PES league teams in my ML, and I was 2-0 up and very comfortable. I'd made subs to combat fatigue and I had barely seen my keeper until the 70th or so minute when suddenly Finesseberg (something like that) turned into Barcelona. Every deflection and challenge went their way, it is impossible to tackle them when they are in this mode! Unless you concede a corner which they then score from.
It only lasted 5 game minutes but they got their goal, all kinds of bullshit, ball going through my defenders, ball hitting the post and going right across the other defender who cannot react for some reason so the perfectly placed striker smashes it in. sigh. it finished 2-1. Keeping a clean sheet against ML A.I is some achievement judging by the games I've experienced.

They don't build up, there's no sense of momentum, it's far to immediate and far to obvious in my opinion.
 
Hi all
I’m about 15 games in to a new ML. Playing with Rayo Vallacano just to enjoy all of the new stadiums.

After struggling to score for the first few games I am beginning to find my feet with the game now. I am also starting to notice some things that are starting to annoy me.

Shooting for me is a vast improvement on last year. Feels very similar to Demo 2 which I was fine with. Direction is good and power is fine so far. Overall, nowt for me to complain about and this was my biggest gripe about 2012.
Possession is still eerily similar to 2012 with me having between 60-70% per game. I played Barca and had 69% possession. Still got my ass handed to me 4-2 as they were just clinical in front of goal scoring 4 of their 5 shots. I had about 15 shots, however most of these were taken under pressure with no chance of me scoring with the players I have so I can’t whinge too much. Was actually an enjoyable game as I had to think throughout about how I might change tactics/formation to try and get back into the game. However, I was a bit worried that Barca did not actually play much like Barca and were content to let me pass the ball around without putting me under too much pressure. I am playing on Professional at the moment though.

What is getting on my nerves is the clear imbalance between fouls that are given to the AI and those that are given to you. The slightest tap from me seems to draw a foul (usually followed by a yellow card) whilst this never seems to happen the other way around. I did get a last minute penalty in my second game which gave me a false sense of how this would all play out. Since then it is clear that a pattern is emerging here of penalising the human controlled player. That’s how it seems to me.

The boots thing has me shrugging my shoulders a bit. Would completely prefer it if this whole idea was slam dunked into the dustbin of history but it is not ruining the experience for me…yet. I’ll just avoid the most obvious stats boosting where I can. The really irritating thing will be having to compensate for the stats boosts that the AI players receive. As I am only a few games in this obviously hasn’t happened in any great numbers yet.
 
0 Assist is the best. Since i switched i have been getting 80-95% passing.
I just wish cpu did not dribble so much.l It ruins the game big time

I am in my 4th BAL season as a CAM and i am playing like 1 man army.

Teams that suck to play on.
Quick counter teams (cos they position and defend like retards)
Teams with 1 CM and 1 DM (Cos your CM thinks he is an SS and your DM thinks he is a CB)
Teams with 4-3-3 (Cos the wingers never help the SB and the SB run back to position if you pass even gets deflected)

If konami can make CF work the width of the box with less deep runs (back wards) the game would improve drastically. Also maybe they should not have everyone run into the box and back the goal post.
 
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It's really disheartening to read about those wacky possession stats. That was the worst part of PES 2012 because it prefigured all the fundamental problems: too much cpu dribbling, no build-up, no midfield.

Currently I'm playing on Top Player, 20 minute games, and zero assists and I've been getting good possession stats, around 52-48, with one extreme game when I went up 1-0 and then killed it with ball retention and the stat was 62-38. I think the cpu buildup is pretty good, actually, in this iteration. If I hold up play, midfield players will back up and pass backwards often. If I jockey on the wing, very rarely will the WF attempt to dribble into the box. Usually, it goes back to the SB and he will overlap with the ball and then if I don't switch to jockey him fast enough then he will dribble into the box. I've seen the CPU switch sides plenty, which is a joy to watch.

I suppose my reasonable possession stats may also have to do with playing style, which is to press very little (just hold up, attempting only the rare tackle) in the CPU's half. I sit relatively deep and absorb, allowing the CPU to cycle the ball. I do press more when the CPU looks like it might cut into the box, of course.

I don't know. For me, this has been the best playing experience in many years. I'm getting crushed in my ML, with a goal differential of -9. But I find all the CPU goals justified. I was only concerned about one corner when my CB (not in my control) simply decided not to jump). But he is a moody fellow, and I had recently transfer listed him...

It would be great if the game was perfect out of the box, but I think instead we might make slight accomodations for a better simulation. If you are pressing high up the pitch and lunging in out of time, you'll get skinned and the CPU will zip through the spaces. Possession will be out of wack. I think you will find the CPU is less direct and will build-up play if you play positional, patient defense. If you tackle recklessly then it will dribble beautifully, in other words.

This marks a significant difference between 2012 and 2013. Last year, the cpu was always direct and fast, no matter how you played. You could never fix the possession problem. This year, patient defense does change the cpu buildup, at least so far in my experience. Good day.
 
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Has anyone notice blatant AI backpass which their GK happily catches?

I have seen this thrice so far but only saved one in replay. Will upload when i'm back home!
 
With 40+ games under my belt I can say cautiously say that this is the best footie game I've played this gen. I can also say that Konami has a tough road ahead with their AI. In fact, it is perhaps their toughest road. They've sought to make the game balanced, but have once again fallen short. Maybe the AI problems stem from Konami's desire to make PES an online success (like FIFA). The game genuinely seems balanced around human V human play. Everything they've added works perfectly against other human players. Combined with what was already implemented in past years, the newly added ability to tackle is huge for human V human.

On the flip side though, none of these things work well against the AI. For someone like me who spends 99% of my playtime against the AI, this is a huge issue. Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.

Now I don't say these things because I lose a lot (I win 90-95% of matches on Pro), these are my genuine observations based on hundreds (maybe thousands) of hours playing these games over the years. I really hope that the new engine brings some improvments to the AI, and I don't just mean straightforward mechanical improvements. I really hope they add some 'humanity' to the AI for 2014. There is already precedent for programming this type of behaviour already. Take Overgrowth for example, a small indie game, programmed by 1 man. He has managed to give the AI a reaction time comparable to a human's. The result is that fights feel organic and less mechanical than they would have otherwise. Nothing breaks my PES high more than seeing an AI defender instantly react and reposition themselves to tackle before my animation has even halfway completed. I understand that this is to be expected gven the age of the engine, which is why I am not complaining so much as I am hoping for better come next year.

Anyways enough bashing for now. Back to ML.

100% Agree. Hope next engine gives the missing things that cannot be now...

Btw with wich settings do you play?
 
From PESGaming forum:

I have finally got a reply from Konami about League Mode and it doesnt sound promising-

"Dear customer,

Thank you very much for contacting the Konami customer support team.

We are sorry about your disappointment and we understand the League mode was one of the most cherished playing modes for some PES players. However, the decisions made by our PES Team have been directed by:

- the vision of an ever better game experience for our users

- assuring a variety of team and professional players which better represents your preferences

- your suggestions collected over the years, one edition after the other.

We can confirm that there will be other modes to play with your friends and fellows online, such as the Master League Online and, with the data pack available in October, the Online Community mode.

Best regards,

Your Konami Support Team"


Load of bollocks if you ask me, if theyd collected our suggestions over the years im sure none would say remove league mode,but i bet a lot would have asked for a multiplayer master league, ever better game? my arse, come on konami get your finger out.

Goto https://uk.secure.konami-europe.com/support.do and hammer them with your emails complaining about lack of league mode
 
I use a mixture of Pro and Top Player depending on the mood. 0 assist passing and all the auto stuff off.

why do people need to put assist to 0 if u have manual midifier with l2 anyway?

I mean u can just use manual modifer that is the same as 0 assists right?
 
From PESGaming forum:

I have finally got a reply from Konami about League Mode and it doesnt sound promising-

"Dear customer,

Thank you very much for contacting the Konami customer support team.

We are sorry about your disappointment and we understand the League mode was one of the most cherished playing modes for some PES players. However, the decisions made by our PES Team have been directed by:

- the vision of an ever better game experience for our users

- assuring a variety of team and professional players which better represents your preferences

- your suggestions collected over the years, one edition after the other.

We can confirm that there will be other modes to play with your friends and fellows online, such as the Master League Online and, with the data pack available in October, the Online Community mode.

Best regards,

Your Konami Support Team"


Load of bollocks if you ask me, if theyd collected our suggestions over the years im sure none would say remove league mode,but i bet a lot would have asked for a multiplayer master league, ever better game? my arse, come on konami get your finger out.

Goto https://uk.secure.konami-europe.com/support.do and hammer them with your emails complaining about lack of league mode

This suggests to me they don't even intend to ever bring back the league mode.So much for the "fox engine" next year, you give a great tool to someone whose the decision making is really stupid then the tool is useless.
They're gonna bury their game in the coming years by making the same sort of shitty mistakes
 
With 40+ games under my belt I can say cautiously say that this is the best footie game I've played this gen. I can also say that Konami has a tough road ahead with their AI. In fact, it is perhaps their toughest road. They've sought to make the game balanced, but have once again fallen short. Maybe the AI problems stem from Konami's desire to make PES an online success (like FIFA). The game genuinely seems balanced around human V human play. Everything they've added works perfectly against other human players. Combined with what was already implemented in past years, the newly added ability to tackle is huge for human V human.

On the flip side though, none of these things work well against the AI. For someone like me who spends 99% of my playtime against the AI, this is a huge issue. Regardless of difficulty, the AI is able to basically ignore stats and:
make perfect passes (air and ground)
accelerate in an instant (causing the loose ball problem)
shoot perfect low hard shots into the bottom side corner of the net (regardless of shot accuracy/shot power)
disregard momentum when needed
disregard collision detection when needed (warping through human players etc), the list goes on and on.

Now I don't say these things because I lose a lot (I win 90-95% of matches on Pro), these are my genuine observations based on hundreds (maybe thousands) of hours playing these games over the years. I really hope that the new engine brings some improvments to the AI, and I don't just mean straightforward mechanical improvements. I really hope they add some 'humanity' to the AI for 2014. There is already precedent for programming this type of behaviour already. Take Overgrowth for example, a small indie game, programmed by 1 man. He has managed to give the AI a reaction time comparable to a human's. The result is that fights feel organic and less mechanical than they would have otherwise. Nothing breaks my PES high more than seeing an AI defender instantly react and reposition themselves to tackle before my animation has even halfway completed. I understand that this is to be expected gven the age of the engine, which is why I am not complaining so much as I am hoping for better come next year.

Anyways enough bashing for now. Back to ML.

Yeah, good post Sin.

This just about underlines the issues I have been having. The first 20 or so ML games I was quite happy losing the majority, the game felt balanced, stats seemed well observed, and the CPU played some genuinely great football on Superstar. Then I started to see some whacky patterns. For example going 1 nil up, the CPU would hit back almost straight away with stat boosts left, right ad centre, with a crazy goal.

I don't know why it's needed at all in ML, I was 15th with Liverpool FFS so it wasn't like I was caning the game.

It's the reason why I think zero assists and professional is the way to go, which is such a shame because the demo under Superstar zero assists felt perfect. I'd win some, I'd lose some, but it always felt fair.

The more I play the more I'm getting a bit pissed off with shooting and keepers too. It seems the CPU can hit low dynamite drives with total precision whilst most of my shots are the normal type of shot (but not low drives if you understand). Can't remember which demo it was now, but shooting was excellent and it really felt like the ball was swerving too.

Also my keeper in general. Just not great. I think it's a major problem area for KONAMI. Whilst FIFA keepers are just ludicrously superhuman in terms of improbable reflexes, PES keepers seem totally baffled by almost any shot. I'm also starting to get pissed off with shooting in general from both me and the CPU. Shots are just way, way too accurate and precise in terms of clear cut chances.

The hardest part of football is to score, but it seems that all clear cut chances have an overly high percentage of success and accuracy. Quite simply, to aid the keepers then they either need to be made overly godlike to compensate or the shooting accuracy from everyone needs to be toned right down.

I'm not massively chuffed with shooting in general too guys. It still isn't satisfying enough for me. Anyone in the right context should be able to slam a football, smash a low drive for instance, but I still don't get huge satisfaction from shooting. It may be that because I've been playing in Top Player/Superstar the space just hasn't been there as the game becomes frenetic, but I want even my divy players to be able to smash a low drive even if it bobbles three times and goes down the keepers throat.

In PES' favour though I tried to have a game of FIFA demo last night.....man, now it seems like a completely joyless exercise. Every player seems like a heightened version of Messi in terms of reflexes and fluidity. In short, it was shite.

I love the way the way the players turn and move on PES, the fluidity v natural human movements for the player seem almost spot on for me. And my last point, after playing prolonged games of PES and then having that game of FIFA last night, what the hell is up with the colour palette and appearance of FIFA. My fkin eyes almost blew out of their sockets with the garrish pitch textures and cartoon like characters. And people say FIFA is graphically better.....
 
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