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I think this is the consequence of playing 245430 different gameplay mods on PC, that way, you feel retail code much like PES2012.Btw, most of the complaints, if not all, seem to be coming from PC users. Like info0 pointed out earlier too, I'm not sure why. Even though I don't like mentioning illegal games here, but it does seem like people with these versions have different experiences, especially compared to console ones.
I'm not positive though, it's just a conclusion I reached after reading all the posts here.
I gave it a go Jimmy on zero assistance and while it's taking a bit of time to adjust I completely agree, it's amazing. There are many factors that I'm noticing that zero assistance affects, not just in passing accuracy. I'm now a convert
I've been trying some games with Juventus, and my last one against Bologna was a joy. It finished 0-0, but thanks to the passing it improved the game no end. I was on Top Player, zero assists.
First thing I noticed is that it actively slows the game down, the ball doesn't ping to much. Secondly, the CPU seems to almost counter balance your controls and it felt more error prone too. Both teams finished with a far lower pass completion rate than before.
Using some pretty good Juve players, those with average passing seem to require pinpoint accuracy so I was giving the ball away a lot at first. I found myself actively trying to get Pirlo on the ball, as he feels so much better than everyone else on zero assist. Using a player of his ability did mean that his passes required less attention on my part, which to me is fantastic. He should have better accuracy. I could just hammer the ball across the pitch and his passing would be fast and accurate, even playing the ball perfectly into someone's path to run onto. Perform the same thing with someone else and it would have gone flying into touch.
The last thing I noticed was that by having to judge the power bar so much more, any over hit pass, even by a fraction, has a heavy effect on player control. By over hitting a short pass, it made even an 80 rated attacking full back take a first touch like it was bouncing off a brick wall. Love it.
The amount of errors in the games I've been playing from both teams has meant that my games have been tight midfield battles with fouls galore. Thanks to me being on a higher difficulty with no assists, for the first time ever in a PES game I'm largely second best and playing on the counter attack.
I sound like a resident Konami spokesperson at the moment but I'm just enjoying this so much. It's the best PES ever, by a long long way .
After playing the xbox retail version, i´m happy again. The PC gameplay was a total different beast, relentless pressure and perfect AI defensive positioning, made my brief experience with it a real chore. But this one, this beauty, made me smile from the get go. Passing, probing, deciding, dribbling, running and shooting are all there as tools for footballing happiness. MLO seems balanced as PES 11`s. Really loved it, and Bootgate gets forgotten and forgiven, from my part. PC users WILL need mods! The differences are huge between versions.
Getting Xbox version, will see how thy is comp red to pc
Oh yes I forgot to add the menus look as attractive as my mother in laws bum. Lazy lazy lazy konami.
Can someone help me?
On master league all my players are valued at something like 250,000 - 600,000 pounds?
Then I signed someone for 6,000,000 but there's estimated value is about 1,500,000.. I don't get it?
Gonna have a go later when the children are in bed but I'm thinking I might sell it on ebay and get fifa foe the realistic game modes.. The boots thing doesn't bother me, it's just all the other crap with the meetings with hardcore Belgium trance music over it,. I dunno I'm just not enjoying it. I play on professional level with 1 assist. I really loved the demo's but this game seems like a chore.
If you look on the second page of the player it has his estimated market value and your chances of signing him.
I gave it a go Jimmy on zero assistance and while it's taking a bit of time to adjust I completely agree, it's amazing. There are many factors that I'm noticing that zero assistance affects, not just in passing accuracy. I'm now a convert
I've been trying some games with Juventus, and my last one against Bologna was a joy. It finished 0-0, but thanks to the passing it improved the game no end.
Using some pretty good Juve players, those with average passing seem to require pinpoint accuracy so I was giving the ball away a lot at first. I found myself actively trying to get Pirlo on the ball, as he feels so much better than everyone else on zero assist. Using a player of his ability did mean that his passes required less attention on my part, which to me is fantastic. He should have better accuracy.
The amount of errors in the games I've been playing from both teams has meant that my games have been tight midfield battles with fouls galore. Thanks to me being on a higher difficulty with no assists, for the first time ever in a PES game I'm largely second best and playing on the counter attack.
I sound like a resident Konami spokesperson at the moment but I'm just enjoying this so much. It's the best PES ever, by a long long way .
In my opinion it's as close to a simulation of football as we could ever hope to expect. It's a different game altogether and a brilliant insight into Konami's vision. With assistance it's more of a throwback to how PES once was. People can slate these Assistance levels as much as they like, but all they are doing is giving us a choice. Now all they have to do is segregate this online and they have the perfect system of choice.
On Zero, all the technical intricacies of real football are captured brilliantly. It's just a shame they screwed up so much with everything off the pitch. It's almost as if they shoot themselves in the foot deliberately.
using super cancel to barge.
The mighty Reds (aka the not so mighty Liverpool).
I love how the players feel this year. Mediocre squad players feel just like that. They can fundamentally pass and do the basics, but if you dally on the ball they can get robbed of possession and are unable to hit that glory ball.
When I played City I just felt the strength of their players, just as if they were physically stronger than me not just in individual one on one feel but the team presence. It actually felt like I was the inferior side. The only one that was holding his own was Gerrard. My smaller or weaker players like Spearing/Henderson etc, were getting out-muscled by Toure in midfield. Meanwhile Silva was giving my stand in left back Coates hell all game, every one on one it was like oh shit, as Coates turns like the proverbial tank.
Listen, people may complain about this and that and some oddities and quirks within PES. But compared to FIFA the game is just so much more complex that it's little wonder that these peculiarities appear from time to time. PES factors just so much more into even the most basic of build up play. It's just complex from everything from movement of players, team feel, player ID, etc etc, that it's no wonder that FIFA can shine so well in other areas.
I'm not missing the boots, I quite like the mini games with equipment (never thought I'd say that), gameplay seems perfectly balanced for the most part, gameplay itself is just phenomenal, colours are fine, shooting is fine, passing is fine, goalies are okay, etc etc.
It's just an all round exceptional game (on the pitch). I do agree for people that require the stuff outside of just offline ML that KONAMI has fked up massively. BUT - for me, my little world centres around ML v CPU. Now as an aside, if they EVER started messing up ML majorly, then I would start having some big beef with KONAMI.
For me now, this feels like a game that will stand the test of time. If PES 2014 doesn't float my boat, then I would reckon that this version could live long down the line like a PES 5/6. I think finally (and it's about time) that we have a footy game on next-gen, that we can keep coming back too. I think finally I can ditch PES 6 PC patched once and for all and play a footy game on my PS3, in the comfort of my living room, on my big fk off plasma, without having to mess about for 18 months tweaking and correcting it myself!
Yeh I know ow bit I signed a player for 6 million and his estimated value on the left it says he's loads cheaper and all my other player (West ham) are under 1 million? What decade is this?
What am I not getting?
Oh, well, I couldn't wait until November as planned and bought the PC-version of PES 2013 on friday. It was not expensive so I thought why wait... and they sold the nice steelbook alone for 1€ as well, so I bought them together.
Been playing since then about 10 matches with 15 mins on them. Played exhibition and championsleague.
The retail version is quite a bit different from demo 2:
- Gamepace is slower, more like it was in demo1. Good! Let's face it, as fun as demo2 was, it was a bit arcade.
- CPU-AI is marking more strict and so the midfield is more difficult to get through. Good!
- Tactics play more of a role. Good!
- Shooting is toned down from demo2 which was toned down from demo1. I had hoped the shootin-power/zip would become a mixture of demo2 and demo1, but it's now weak. Yes, you can still shoot some screamers with the right players in the right situation, but it still doesn't have that feeling of demo1-shooting. In demo1 it was unrealistic in the way that every player under most circumstances could shoot rockets, but at least the shooting had some oompth and felt great.
I hope this gets changed again with a patch: Players in real life can shoot very strong under most circumstances, the problem is only the aiming. Without enough time and space they can't aim well, at least most players can't, but power is not such an issue.
- The gameplay itself though is great, it feels very realistic and rewarding on zero-bar. Only a few little things are disturbing (besides the lame shooting):
# Sometimes I want to use a highball to a player near me, but the ball's trajectory is so low that the ball never reaches the recipient, always getting easily intercepted. If I push more power into it to make it go higher, the ball travels to someone else far away...
# Rails: God do I hate them... We were promised we could leave rails easily, but it's not possible, after nearly every throughpass, even using manual passing for it, a rail comes into action... And it seems the only task for it is to make sure you don't get to the ball before the CPU-defender does.
Or when defending in midfield when I try to stop the CPU from running over me, rails come into action to prevent me from adjusting the angle at which I track the CPU opponent's runs.
# Cheating: It's not as blatantly abundant and obvious as in PES 2012, but it's there nonetheless:
a) Statboosts. Suddenly my CPU-opponent's strikers are faster and stronger.
b) I can't touch the ball at the feet of the opponent. Forcefields are preventing it.
c) Corners. When nothing helps the game does everything to create a corner for the CPU and then the most rediculous things happen to make a goal possible.
d) Goalkeeper becomes a joke when needed, not saving the easiest shots, or even causing owngoals.
e) Form: In exhibition matches I can define prematch that the form of my and the CPU's team is excellent. Then I have the best and most enjoyable matches. But in the other modes like championsleague, it's not possible to define form, it stays on random. Well, random for me anyway, the CPU seems to be most of the time on excellent form. And this form-thing is not some little handicap, its effects are huge. Imho too huge to be realistic. In reallife teams are highly trained and provided for to have at least good form, even when playing two matches in the same week.
I could even understand it if it's a mental thing, after having lost the last two matches, that then the team has a downer and something needs to get changed or a new tactic, strategy is needed, a new play-style leading to a victory to make the team believe in itself again and be more confident again. But that is not the case, it's random or rather it's down for your team and up for the CPU, for no real reason. And there's little to be done against it.
# Nightgames look dreadful, mostly because of the drab and washed out looking turf. Why can't Konami make the turf look actually green and saturated? The game looks best on afternoon-day during summer, but this setting seems to be gone from the user in exhibition matches and it seems to be applied invisibly and random, the user can only define day or night.
I'm happy that I bought the PC-version so that some of the woes can be hopefully modded away.
It's 2012, we shouldn't need "super cancel" or even "cancel", rails are unacceptable.
as a person who picked up the PC version today, i agree with a lot of the "meh" sentiment thread. this game isn't much better/different than a modded PC version of PES2012.
i see some ppl also accuse PC users of having crappy experiences because they might be using a leaked version. i offer you the counter point that PC users have been using yair/jenkey/nesa mods that have greatly improved the game as the way to compare PES2013 to PES 2012 vs console users using a plain, awful PES2012 in order to compare PES2013.
the jump from PES 2012 to PES 2013 on consoles and unmodded PC games is huge because PES2012 had a lot of issues. the jump from PES 2012 with yair/jenkey/etc to PES 2013 isn't this new, revolutionizing game.