PES 2013 Discussion Thread

So a pair of boots makes a player better? What a load of shit.
So if Ronaldo wore a pair of umbro he'd be shit? Or is it the Nike boots that make him one if the best players in the world? Fucking hell.
Master league has been awful for last few years but this takes the piss.
 
ML hasn't been the same since player trade was taken out. But thats nothing compared to this.
They are saying that it's the pair of boots that makes players great.

Absolutely crazy.
 
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So much for realism, add something like Player ID in (for realism, which is great of course) and then they do this shit with boots.... hate it! Really hope they can make it optional rather than forcing it on people.
 
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The way I despise that passing animation is beyond belief :RANT:

Lol I hate that as well. The strange thing is the resultant pass often still has a slight curve to it as though the player had actually used their instep, it just looks all wrong.
 
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Erm no you have not. ;)

You wouldn't see yellow or red card given after advantage was played and the guys passed the ball. Like tackle didn't happen at all.

In FIFA such thing gets re-evaluated later. So you tackle from behind, ref plays advantage, they pass the ball, lose it, you clear it into stands, the ref gives your player yellow card with replay for what challenge exactly as you might have forgotten.

It may be in memory for long time (read it as: the game intercepts certain things where the ball goes out of play or there is other interruption in game), so you may foul player in 5th minute, but see yellow card for that near half time mark.

Such thing was in PES before. FIFA copied this to their game and it's amazing thing to have in ANY football game. This brings that realism to the game :).

Sadly, KONAMI got rid of it on Next Gen Pro Evos and it's strange no-one even posted that back to KONAMI... And there I thought people wanted 100% realistic game... O_O.

Just had this happen again on demo2 on the xbox360. I slid in with an atrocious challenge, referee signaled two arms forward to give the opposition advantage as they had retrieved the ball and when I won the ball back he pulled the game back and gave my earlier player a yellow card.

Thought I was going mad when a couple of people were saying this wasn't in.
 
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I insist, no one tried to correct Konami's football concepts. That's how you orient your feedback to realism. All feedback (what you call "extreme or hardcore feedback") is about the game's response and how fluid it plays.

Sorry, but you never made a point about it.
 
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Just had this happen again on demo2 on the xbox360. I slid in with an atrocious challenge, referee signaled two arms forward to give the opposition advantage as they had retrieved the ball and when I won the ball back he pulled the game back and gave my earlier player a yellow card.

Thought I was going mad when a couple of people were saying this wasn't in.

If it's straight after you win the ball back and advantage is played yes it will happen.

I will try to record what I mean tomorrow.

It's hard to explain well with words, but it goes like: you foul a player, the ball goes to opponents, the advantage is played, the guy who got the ball passes it to his teammate, the ref forgets about whole foul issue. So it's you foul, the ball goes to opponent team, the guy with the ball has to PASS/GET rid of ball, the ball MUST go to opposition player again for ref not to call foul or even give you card. Has happened to me so many times that I learned how to FOUL and not be punished for it.

Do that on FIFA and ref will remember. He will remember to give you card even at half time (even if foul happened on 5th minute of the game, if there is no interruption, the ref can't stop the game sadly).

So this is an issue. It has been there since PES 2008 though. Sadly, it isn't mentioned as one of priorities to sort out.

Hopefully PES 2014 will be better in that regard ;).
 
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I clearly remember boots increasing stats since 2011 or 2012, what's the difference?
 
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Lol I hate that as well. The strange thing is the resultant pass often still has a slight curve to it as though the player had actually used their instep, it just looks all wrong.
It's good to know other people can identify this as an issue. If if was replaced with an instep pass it would look miles better
 
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I clearly remember boots increasing stats since 2011 or 2012, what's the difference?

That was only in BAL and yes it's completely different which you would know if you spent more than two seconds reading about it.
 
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I clearly remember boots increasing stats since 2011 or 2012, what's the difference?

Yeah I used it in BAL it helps when your player has the shooting accuracy of a doorknob LOL. Its just on a grander scale now it seems so you can give castolo and co a wee bitty extra depending on which you put on him.

Still want to see this in practice as painful as it is.
 
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That was only in BAL and yes it's completely different which you would know if you spent more than two seconds reading about it.

I didn't, sue me. Don't answer if it offends you so much. Other posters have kindly pointed out the difference without acting like smartasses.

Thanks for the info, fellas. Seems like idiocy on Konami's part.
 
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I didn't, sue me. Don't answer if it offends you so much. Other posters have kindly pointed out the difference without acting like smartasses.

Thanks for the info, fellas. Seems like idiocy on Konami's part.

Sorry, it's just half the people who are trying to defend this nonsense or give Konami the benefit of the doubt haven't even understood the full scope of it, they think it's some entirely optional game mechanic and not something that is deeply integrated that affects the entire experience.
 
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Sorry, it's just half the people who are trying to defend this nonsense or give Konami the benefit of the doubt haven't even understood the full scope of it, they think it's some entirely optional game mechanic and not something that is deeply integrated that affects the entire experience.

It's cool. I just had no idea that this would affect the game as a whole. I'm not trying to defend Konami, it's an asinine design choice.
 
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I insist, no one tried to correct Konami's football concepts. That's how you orient your feedback to realism. All feedback (what you call "extreme or hardcore feedback") is about the game's response and how fluid it plays.

Sorry, but you never made a point about it.
:WORSHIP:.
 
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Just had this happen again on demo2 on the xbox360. I slid in with an atrocious challenge, referee signaled two arms forward to give the opposition advantage as they had retrieved the ball and when I won the ball back he pulled the game back and gave my earlier player a yellow card.

Thought I was going mad when a couple of people were saying this wasn't in.
You must have a very special edition because i have not seen it. :COOL:
 
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This boots and other stuff magically boosting stats and all the things surrounding it has to completely go or be completely optional from the get-go. The other things that needs to go is to have to play certain matches online in ML.

Konami should just make ML like in the best PS2-versions and merely add the capability to change clubs. I think that's all fans have asked for through the years and if they were really listening to fan-feedback they would do just that instead of making things up no one in his right mind would ever ask for.

But credit where credit is due: I don't like WENB (banning me and others for saying the truth has that effect) but seeing Adam stirring this thing up and taking the side of us instead of defending Konami like last year with the run-bug, goes some way to repair its credibility.

It could well be that Konami breaks up the intimate connection with WENB over this trouble, though.
 
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Seriously? I don't think that's true.

BAL -/- ML
Dont know if the boots assigned to a player had influence on a player lets say in ML or friendly match, but having this as a whole new feature in ML is a different story.

Its better dont become micromanagement in the ML, pain in the ass.
 
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This boots and other stuff magically boosting stats and all the things surrounding it has to completely go or be completely optional from the get-go. The other things that needs to go is to have to play certain matches online in ML.

Konami should just make ML like in the best PS2-versions and merely add the capability to change clubs. I think that's all fans have asked for through the years and if they were really listening to fan-feedback they would do just that instead of making things up no one in his right mind would ever ask for.

But credit where credit is due: I don't like WENB (banning me and others for saying the truth has that effect) but seeing Adam stirring this thing up and taking the side of us instead of defending Konami like last year with the run-bug, goes some way to repair its credibility.

It could well be that Konami breaks up the intimate connection with WENB over this trouble, though.

Credibility lost over the run-bug issue?

Erm, no. Only the bitter people out there refuse to admit they wrong. WENB went out publicly, against everybody, and said there no run bug. Days later demo hits, no runbug.

Get over it.
 
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This boots and other stuff magically boosting stats and all the things surrounding it has to completely go or be completely optional from the get-go. The other things that needs to go is to have to play certain matches online in ML.

Konami should just make ML like in the best PS2-versions and merely add the capability to change clubs. I think that's all fans have asked for through the years and if they were really listening to fan-feedback they would do just that instead of making things up no one in his right mind would ever ask for.

But credit where credit is due: I don't like WENB (banning me and others for saying the truth has that effect) but seeing Adam stirring this thing up and taking the side of us instead of defending Konami like last year with the run-bug, goes some way to repair its credibility.

It could well be that Konami breaks up the intimate connection with WENB over this trouble, though.

Can't imagine it is really that intimate anyway or else surely Murphy would have informed Adam about this feature/howler a while back.
 
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there is still a "bug" aka cheat in demo1, players getting slowed down receiving a pass

so dont come up with wenb here, i dont care what they said last year or any year
many cheats still in code, by cheats i mean not necessary to create a realistic/hard time vs cpu
 
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You must have a very special edition because i have not seen it. :COOL:

Not a special edition as I wouldn't say it happens very often even though the advantage is given quite alot and as info0 has said the advantage only lasted a couple of seconds. Maybe if I'd won the ball back later in the move the referee would have just let it go.

I think there must be a certain amount of time where the AI of the referee just forgets what has gone before and the game carries on. Or the game is pulled back but no card is given.
 
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Just had this happen again on demo2 on the xbox360. I slid in with an atrocious challenge, referee signaled two arms forward to give the opposition advantage as they had retrieved the ball and when I won the ball back he pulled the game back and gave my earlier player a yellow card.

Thought I was going mad when a couple of people were saying this wasn't in.

That's obvious, because the ref called the foul. The advantage rule works OK in the game.

The problem everyone is pointing out lies when he doesn't. You should be awarded a card either way.
 
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I find it hard to believe that they built a new engine in 2011, that doesn't even have proper physics and foot planting, and then use someone else's engine for 2014. But that's just me.
PR is PR. When your sales are down the drain and your fanbase is getting extremely pissed off at you, you do what you need to do in order to damage control.

They absolutely needed to re-build stuff in the old engine for the 360 dribbling, but I don't believe they created a new engine in 2011. They can say whatever they want to.

Remember when people say that PES 2010 has the best looking graphics, lighting and turf? Because it was the last game to use the PS2 engine, they had pushed it to the maximum on current gen consoles and had to redevelop a new one to move the series forward. 2011's graphics are actually a bit worse (not the animations) because they are using more resources in a new engine for a brand new animation system, AI and physics, which were not as pronounced in 2010 hence why they could allocate more resources to the resolution and polygons of the players, the lighting and the turf.

You don't have to believe them and the game doesn't have to impress you that much to believe its a brand new engine, but if you go back and play PES 2008, 2009, 2010, then compare it to 2011, 2012, and 2013, you should be able to see quite clearly that the 3 sets of games against the other 3 are different engines, as I said with rewritten visuals, animations, physics and AI.

I don't think they'd have any reason to lie when they've already admitted to being behind on current-gen development and using the old engine for the first 3 years, plus it seems quite obvious.

I think they've gotten to where they want to with 2013, and comparing it to 2011 the graphics and animations are much better, but they are probably at the limit as well, so they need a new one for 2014.
 
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So, Adam Bhatti is getting a phone call from Konami tomorrow.
Yeh guys don't worry, Konami have seen this, that's why I'm on trouble

And yes, I've got data being sent to me from a wonderful worldwide PES community, with many fansites contacting their local Konami reps and sending them the reaction.

I'm content, figures speak for themselves. And while I'm personally let down by a lot of people's impressions (not a knock, personal feeling), and concerned a few folks I thought demanded the series go down a more realistic approach don't or are OK with this, the impact has been severe.

I am content that they'll have to rethink this for the next year.

From here on in, for me it's personal damage limitation. I'm dreading speaking to Konami on Monday, thinking of turning off my phone
I am intrigued to hear their response to the user rage, plus it'd be decent to hear that the Kansas Slippers edition of ML is optional, so players can decide for themselves.
 
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Remember when people say that PES 2010 has the best looking graphics, lighting and turf? Because it was the last game to use the PS2 engine, they had pushed it to the maximum on current gen consoles and had to redevelop a new one to move the series forward. 2011's graphics are actually a bit worse (not the animations) because they are using more resources in a new engine for a brand new animation system, AI and physics, which were not as pronounced in 2010 hence why they could allocate more resources to the resolution and polygons of the players, the lighting and the turf.

You don't have to believe them and the game doesn't have to impress you that much to believe its a brand new engine, but if you go back and play PES 2008, 2009, 2010, then compare it to 2011, 2012, and 2013, you should be able to see quite clearly that the 3 sets of games against the other 3 are different engines, as I said with rewritten visuals, animations, physics and AI.

I don't think they'd have any reason to lie when they've already admitted to being behind on current-gen development and using the old engine for the first 3 years, plus it seems quite obvious.

I think they've gotten to where they want to with 2013, and comparing it to 2011 the graphics and animations are much better, but they are probably at the limit as well, so they need a new one for 2014.

I don't think PES 2011 used a new engine, it's the same as PES 2010 (which introduced a new lighting-engine), they merely opened some things up, introduced 360-degree-dribbling, more freedom in passing etc... but all within the same engine. That's why allocating ressources for these new capabilities caused a toll in visual areas.
 
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