PES 2013 Discussion Thread

Re: PES 2013 Discussion Thread .......

What the hell...


I'm not getting why so many of you dislike PES13? Because of MasterLeague revamp ? No offense, but seems like more people play offline than online ? At least for me, online is where its all at. I never played MasterLeague and honestly could care less if they remove Master League from PES.

OR Im missing something..

For you that don't like the game, can you tell me exactly what you don't like ?

This game is 10/10 for me.
 
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Today is the day ...mark it in your calendar...when FIFA stopped developing his game since the guys at Konami went nuts, no need to develop from now on!

I keep wondering what will be next wich modes will be fucked up next...
 
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Cannot believe Jon Murphy didn't know about this magic boot thing and tell the developers this is going to go down like a turd in a punch bowl in most parts of the football playing world .
 
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could always stick with a patched demo if you'd rather not have ML and wouldn't put a hole in your pocket
 
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Yeah people are now taking the piss. Sure its there and its a feature zi don't think its a gamebreaker.
If you don't want the boots thinghy don't buy it.

Its like peeps were waiting for something to grab onto.
The fact that there are mini boosts is not going to change the way the game Is played.
 
Re: PES 2013 Discussion Thread .......

What the hell...


I'm not getting why so many of you dislike PES13? Because of MasterLeague revamp ? No offense, but seems like more people play offline than online ? At least for me, online is where its all at. I never played MasterLeague and honestly could care less if they remove Master League from PES.

OR Im missing something..

For you that don't like the game, can you tell me exactly what you don't like ?

This game is 10/10 for me.

How do you know there's no radical change in the online mode? I'd save the gloating for a while yet.
 
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Yeah people are now taking the piss. Sure its there and its a feature zi don't think its a gamebreaker.
If you don't want the boots thinghy don't buy it.

Its like peeps were waiting for something to grab onto.
The fact that there are mini boosts is not going to change the way the game Is played.

dont get it what is the main problem with this do you?

if it were a game like this

YouTube - Nintendo World Cup (NES)

would be ok
 
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Re: PES 2013 Discussion Thread .......

In all honesty, "Classic" ML from PES4 onwards was essentially RPG-like and it worked very well indeed, especially in PES4 bar a few little things. I don't think the accusation of it being turned into a JRPG fly's with me. The little levelling up screen after a match (pretty much as you find in RPG's and even shooters these days) was like a drug for me back in those days, and the intensive training you could do in PES4 was a master stroke. For me, going back to something that streamlined would be far more desirable than both the direction Konami have taken with ML and all the nonsense EA have been up to in CM in recent years. It simply worked in the likes of PES' 4, 5, and 6.

I just think there has been some awful design choices given the green light. Let's not go down the "stupid Japs" route here, I think everyone in every community is better than that.

I will say that in all the areas of PES 2013 where I would have tolerated (just!) exactly zero steps forward, ML was one of them. Not to say last year was anywhere near flawless, but I would have tolerated it more given the apparent progress with the actual game itself.

By the way, player interaction/moaning has been greatly toned down apparently, which makes this new stuff even harder to digest.

Posted this on our boards, but this is how I would approach at least trying to rectify matters for PES2013 and beyond :

Short Term PES2013 ML Solution

- The default boot problem for non CPU teams has to go. Immediately!

- Boot purchases and attached stat boosts are only required for Youth Team/Promising Youngsters or Regens. These players are essentially blank slates, thus the boot nonsense would be far less insulting and actually might be a pretty good way to enhance these players characters over time. I would add the ability to change their hairstyle/facial hair but not their face, size etc. Every other player from the games roster has this function greyed out in ML.

- Natural development still occurs through players simply playing matches but the purchase of things like weights, dribble cones etc. can accelerate natural development in a certain attribute, though not ridiculously so. At the end of the season, these need to be renewed/repurchased but not doing so will NOT see players development revert back to pre-development state!

The More "Community Pleasing" PES2013 ML Solution

- An on/off function pre-ML start that asks if you want to opt for "classic ML" or "PES points features ML"

- "PES Points Features Mode" would be as it unfortunately is at the moment or better would be as I have explained above.

- "Classic ML" would be that only a players natural development curve + them playing matches would see their attributes develop/wane over time. Think PS2 era when every match had a post game screen showing players levelling up ever so slightly with each passing match they participate in. It is admittedly basic but as the old cliches go, "you get better with experience", "learn by doing" etc..

The Base Template For ML Player Development For Future Releases

- Natural development through players simply playing matches, using the gradual levelling up bar that was found under each discipline in PES' 4,5,6.

- Each time the XP bar fills under each discipline and (bar is scored 1-100), the player gains 1 extra rating point (83 to 84 for passing as an example)

- The XP bar under each discipline fills up dependent on the players natural development curve and of course their age. We can't be having Puyol get quicker in his mid-30's.

- An under the hood scoring system for filling up the XP bar would be in place. Example being 1pt would be granted for certain attributes for the player simply playing.

- It's basically PES4,5,6's system!

- The XP scoring system would be under the hood! There will be no flashing icons etc. during matches

- At the end of each season, you are asked if you want to do a "full" or "friendlies only" pre-season program.

- Users opting for "Friendlies Only" pre-season will play no less than 4 but no more than 8 pre-season matches where natural development through players simply playing will still occur, only not at the same rate as can be found in matches during the season.

- "Full" pre-season will last 10 -12 weeks and sees users not only play no less than 4 and no more than 8 pre-season friendlies but also partake in training/skill game activities similar to that found in PES4 in order to try to further develop players abilities. Remember you could do rondo, free-kick, defence, etc.?

- Development rate in "Full" pre-season would be at a lesser rate than that found during the season with the benefit being that you can use this period for more intensive/focused training.

- The training/skill games would still be available throughout the season but development would be very marginal.

- The return of the "condition gamble" option each week, with you only able to select 3 or 5 players to see if that button press can improve condition for those players selected. Keeps it simple. Bounce games if you have enough in your squad to do so should also return.

- Just to make it clear, IT IS BASICALLY PES4, 5, 6's SYSTEM!. This just worked!

This is just off the top of my head but I do think PES4's system was the best...apart from development stopping at age 24. This was rectified in PES5 and beyond but they stupidly removed the intense pre-season of PES4 which I thought was magnificent as it not only prepared you for the season, but it had you feel more of a "connection" with your team.

I should say, that this Konami balls up doesn't make FIFA any more appealing, crappy advert and all.

Don't forget you could get players injured with excessive training too. I loved that.

its not "that" bad! player growth is in!!

- adam: "..Oh, and some good news, player development is as you were. Still growth and decline AWAY from all the boots and stat boosting stuff.
thank god!"

but the fency stuff is still in too...

- adam: "It happened. Ambrosini out for 24 weeks. Used a treatment boost. back in 2 months."

Well that's not too bad then I guess.
 
Re: PES 2013 Discussion Thread .......

The training sytem is fine bar the temporary stat boost which honestly isnt that bad considering its very minor boosts. Only the boots idea is stupid. Of course there will be normal development and training. Some of you are assuming the worst. By no means it is a gambreaker for me.
 
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dont get it what is the main problem with this do you?

if it were a game like this

YouTube - Nintendo World Cup (NES)

would be ok
Ok now you being ridiculous.

I don't like it either but its hardly an arcade game now. We still don't know how it all plays out no reason to go crazy and pull your hair out about it. I was disappointed now Build a bridge and get over it
 
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What did i tell you? Normal player development is still there :))
Anyway tell me, what is wrong if you can buy a sort of treatment boost? As long as it's expensive enough and doesn't become a sort of cheat it's not so weird

There is nothing like it in real life! But you may like it. I don't.

I want to play a game that simulates real soccer life as authentic as possible.
 
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Just shut up and accept it. This is the direction you all want the game to have.
People -here and everywhere else- feedbacks PES from a gaming perspective, instead of a football perspective, so Konami drives the game into that directon.
Don't see what you guys are complaining about really.
 
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Konami probably wanted to find a way for users to use up all that gp. Obviously real money is still in to do all those normal ml stuff. They probably thought it is a good idea to 'boost' your team before a big game. It is all temporary of of course and completely optional. Like i said the training is fine, the evidence is the gp as its currency.

The boots idea however have to go. I know im repeating it again, this should be priority number one. But c'mon konami, this is stupid.
 
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Boots boost and every player in ML with black boots....what a great idea....that's what the community asked for....
Next year i want all players with black shirts....i want to feel the thrill to buy them for every damn player....that's the way konami.
 
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Ok now you being ridiculous.

I don't like it either but its hardly an arcade game now. We still don't know how it all plays out no reason to go crazy and pull your hair out about it. I was disappointed now Build a bridge and get over it

A pair of boot that makes you faster or stronger and even more you can shoot better...like a friggin nike or adidas commercial....and im ridicilous. Yeah...probably. :) Then i tell u...the problem with this, that ideas like that will lead to an arcade game in the future.
 
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There is nothing like it in real life! But you may like it. I don't.

I want to play a game that simulates real soccer life as authentic as possible.

It's a game. Even in its gameplay Pes has some clear arcade elements like ping pong passing, unrealistic stamina system,unrealistic pace, etc. Now why don't you complain about that? That is much more important to me than having a player recover faster because of some treatment or some micro boosting because of a pair of boots.

Yes, it's unrealistic. But, in the end, it's a game.
 
Re: PES 2013 Discussion Thread .......

Just shut up and accept it. This is the direction you all want the game to have.
People -here and everywhere else- feedbacks PES from a gaming perspective, instead of a football perspective, so Konami drives the game into that directon.
Don't see what you guys are complaining about really.

I doubt anyone asked for this.

Anyone.
 
Re: PES 2013 Discussion Thread .......

I am utter shit at this game, make no mistake. I had a go at moving the difficulty from Professional to Top Player and on one bar pass assist settings over a series of games using Bayern, and got my ass handed to me. It wasn't fun at all.

- First off, I noticed the CPU can suddenly skip past a ton of challenges much like it can in PES2012. Very annoying.

- Secondly, the tackle button on Top Player basically doesn't seem to do anything other than commit a foul, more than not resulting in a yellow or red card. And I'm not exaggerating. Almost EVERY tackle using this button results in a foul.

- Even with Robben, Lahm, Ribery, these lightning fast players can't outpace ANYONE. Slow, lumbering centre backs seem able to not only keep pace with them but OUTPACE them. Hmm. The only players I've actually seen outpacing defenders are Messi, Ronaldo and perhaps Sanchez.

- The pressuring from the CPU is insane, at one point I couldn't get out of my own half repeatedly because the CPU was literally man-marking every player I had to the point where they were practically standing on top of my player, just reacting to the ball approaching and nipping ahead to get the ball where my players would stand still.

- All rebounds seem to fall for the CPU for yet another game running.

- The CPU seems almost incapable of scoring from any other method other than via a through ball, often aided by the CPU making my defenders run away from the attacker for a split second before I can gain control of them, much like in PES2012.

- Skills don't seem to work on Top Player. Step overs, shoulder drops, nothing seems to work. The CPU just stands firm and closes you down instantly with 2-3 players. I tried using the new controls as much as possible with top dribblers like Robben and Ribery, y'know, the ones Konami were obsessed with showing us as much as possible like the nutmeg and bridge move from a standing start, but I can't get them to work. Perform the nutmeg and the CPU 100% of the time just stands firm and the ball hits the legs of the defender.

Hmm, I did think this was potentially the best PES ever but now I'm not so sure. Despite losing a ton of friendlies on Top Player, experiencing what I said above, I'd still finish every match with possession in excess of 55-60%, which isn't right.

Add this to the absolute bungling, awful sense of Konami game design with Master League and my anticipation for this game has taken a massive dent. Whereas I was 100% sure to pre-order and buy the game, I'm now probably 50-50 at best. Oh dear.
 
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Re: PES 2013 Discussion Thread .......

ML is the only mode I've ever used and the direction KONAMI seem to have taken with 2013 is very very sad. Look at FIFA13 - these guys at least seem to get the idea that we want some realism in a Manager Mode, and realism is built in around including the media, what happens on the pitch and transfers.
Guttered :(
 
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Just shut up and accept it. This is the direction you all want the game to have.
People -here and everywhere else- feedbacks PES from a gaming perspective, instead of a football perspective, so Konami drives the game into that directon.
Don't see what you guys are complaining about really.

:ROLL:

Do you actually read these threads? Where has anyone ever asked for anything remotely related to that RPG direction?

Anyway. In all honesty, I don't mind the idea, only if it was a separate mode/option.
 
Re: PES 2013 Discussion Thread .......

Just shut up and accept it. This is the direction you all want the game to have.
People -here and everywhere else- feedbacks PES from a gaming perspective, instead of a football perspective, so Konami drives the game into that directon.
Don't see what you guys are complaining about really.

If this is the direction we all want the game to have, then why are we all not really pleased? That statement is completely nonsensical. What evidence do you even have that the general public offer feedback that is more 'game orientated' than 'football orientated'? I'm pretty sure no-one will have suggested any of these changes.

I seriously don't know what's up with Konami. It's not like we haven't had prior warning, we've all complained for years that instead of adding more decent, realistic stuff to the game, they've been putting in stupid content for years, such as being able to unlock footballs that look like sweets, bizarre player heads etc. I mean seriously, they created a stadium editor, made it so that you had to unlock extra stadium parts via points in the PES shop, and rather than making them realistic, cool stadium parts, they decided to add cartoon backgrounds and retro Konami game sounds.

They haven't got a clue.
 
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micro boosting boots -> micro boosting gloves -> micro boosting wristbands -> micro boosting underwears -> micro boosting tapes -> micro boosting kits -> micro boosting hairstyles -> micro boosting facial hairs -> micro boosting nostrils


but i respect if someone like the boots but for me its just a joke like the last one in my list, fun fact that i havent played ml since pes 6, and now i thought hmmm if the gameplay is soo cool maybe i would play a few season in ml...aaaand surprise! :)
 
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I doubt anyone asked for this.

Anyone.

In a way, I think the community did.
These are the flaws people generally remark:

* They want fast players to leave defenders behind all the time, based on a «X is faster than Y, so X should skin him» logic.
* They want players to make more offensive runs. Like all the time.
* They want passes to go where they want to based on the controller's imput.
* They consider scripting to be the most important flaw the game has (it is important, but they point it out for all the wrong reasons).
* They consider player switching to be the second most important flaw the game has.
* They consider animations to be the third most important flaw the game has.

If that's not gaming/arcadey oriented feedback, how else would you call it?

People just want fun with the game, they want to have a great time. I bet they will have tons of fun assigning boots and stuff.
 
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In a way, I think the community did.
These are the flaws people generally remark:

* They want fast players to leave defenders behind all the time, based on a «X is faster than Y, so X should skin him» logic.
* They want players to make more offensive runs. Like all the time.
* They want passes to go exactly where they want to.
* They consider scripting to be the most important flaw the game has (it is important, but they point it out for all the wrong reasons).
* They consider player switching to be the second most important flaw the game has.
* They consider animations to be the third most important flaw the game has.

If that's not gaming/arcadey oriented feedback, how else would you call it?

People just want FUN with the game, they want to have a great time. I bet they will have tons of fun assigning boots and stuff.

LOL. Seriously?

- People have asked that player pace is represented realistically. Nothing more. They want Theo Walcott to be able to sprint faster than Richard Dunne. Similarly, they don't want Richard Dunne to be able to catch up and overtake Walcott when he has a head start over the defender. Really arcade suggestions by the community there, oh yeah.

- The community have always expressed that they want more INTELLIGENT runs, not players pointlessly running forwards no matter what.

- If everyone wants all passes to be pinpoint and go exactly where they want to go, why is it then that people have spent the last year on here suggesting the game should have a manual option and suggesting zero pass assistance as a more realistic way forwards for the game?

- The scripting issue is repeatedly highlighted here because it's a blatant way for Konami to cover over poor AI. It tries to replicate the way the run of play can swing to and fro, but the balance isn't right. No-one's asking for anything other than intelligent AI and fair gameplay.

- Player switching has indeed been awful in the past. So what's your point? It's not arcadey, or unrealistic for people to want the game to actually let them control the player they need to.

- Animation is a vital part of any sports game in this day and age. Again, what's wrong with that? People have been asking for more realistic, contextual animation. That can only enhance the game as a simulation.

None of those points show that people were 'asking' for the changes to Master League, or for a childish, less realistic direction to take the game. All I've seen is people wanting better representation of stamina, better AI, a more realistic, technical approach.
 
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Re: PES 2013 Discussion Thread .......

In a way, I think the community did.
These are the flaws people generally remark:

* They want fast players to leave defenders behind all the time, based on a «X is faster than Y, so X should skin him» logic.
* They want players to make more offensive runs. Like all the time.
* They want passes to go where they want to based on the controller's imput.
* They consider scripting to be the most important flaw the game has (it is important, but they point it out for all the wrong reasons).
* They consider player switching to be the second most important flaw the game has.
* They consider animations to be the third most important flaw the game has.

If that's not gaming/arcadey oriented feedback, how else would you call it?

People just want fun with the game, they want to have a great time. I bet they will have tons of fun assigning boots and stuff.

None of that stuff you mentioned has anything to do with boots...
 
Re: PES 2013 Discussion Thread .......

Konami should be thinking about changes to Master League in terms of realism. Off the top of my head, I can think of a few things I'd have liked done rather than what we've been given;

- More editable leagues/divisions

- A fix to international fixtures taking place the day before a big game

- less random form arrows

- the ability to trade or part-exchange players in transfer deals

- the ability for to change clubs, receive job offers and manage internationals in addition to your club

- more realistic training and pre-season training elements

- better player interaction

- a transfer deadline day, much like they now do in FIFA's Career Mode

- dealing with the press

So many obvious potential improvements. Instead we get boots that make players run faster, first aid kits that can miraculously heal broken legs, and even the ridiculous scenarios from last year (which I bet will make it in this time around too) such as the chairman ordering you not to receive a yellow card for your team. I remember winning the league and all the chairman could say is how his confidence in me has taken a dent because on the decisive, title winning day, I picked up a yellow card. Great!
 
Re: PES 2013 Discussion Thread .......

People please enlighten me if i miss something about this.

About those boots boosting, what about CPU teams in ML, are they using random boots or their assigned boots? This addition is OK for me and not so much gamebreaker than the other problems PES already has.

For example, if i have Barca and haven't unlocked F50 then Messi will use generic black boots and i can assign another boots like Mercurial which i have unlocked also to him, is it? It adds a nice variation to the ML in my opinion. I don't think it's a sponsor demands because does Adidas angry if Messi used Nike boots?
I don't really care about CPU teams' players using wrong boots though because i rarely peek at boots assignment, as long as i unlocked all i will see colorful boots in players as usual. This is a smart move by Konami to make people add their playing time with PES. Lol

About the amount of the boost, for anyone who doesn't like it maybe can download boots mod which boost skills not so much amount as the default (which i think will exist for PC players at least in the future).

I'm playing PES on PC for offline (I choose the other game for online) so that's my opinion. I'm sure i'll have an entirely different opinion if i play PES online or unmoddable console game. :D
 
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