Re: PES 2013 Discussion Thread .......
PES animation certainly should keep improving but there is a new addition in PES 2013 demo passing animation where he keeps moving after making the pass. I found it more pleasing to see compared to similiar animation that current FIFA's engine offering.
Note that in the past Konami mostly had this cycle :
Dribble --> pass --> stop --> move and it's like 100% like that in PES 2011. PES 2012 reduce this but the transition is too rough.. Current PES 2012 demo reduce it even further, just leaving small bit of 2012 animation (transition).
Tbh, i would prefer a balance between stiffness and flexible player model. Too flexible make it like a rubber.. although it translate most of the real mo-cap motion.
I hope current fifa is not going to be future PES standard. For example, their too structured dribbling pace cycle especially knock-on ball (Right analogue) is not pleasing at all.
animation blending can be a very expensive thing to do in games
PEs on the ps2 was so freaking well planned out the the animations often lined up perfectly. I cant tell you how nasty that piece of code was and how much seabass would have looked through every frame of animation to get that. Since they did not want to blend they decided to use the fighting game system "Cancels". This way the original animation from the artist is almost always preserved cos computer blending sucks.
When konami made the players have an extra spine bone (i think the torso got longer too) they would have noticed that the old animation looked stiff or wack in the torso cos there was an extra bone not really moving. with the little time they had they came up with the infamous pes2008 running style.
Now with the new engine and new number of animation need they would have relied on blending a bit more but fell for the classic trick of
blending almost everything - weird looking responsive 2008, 2009
then moving to
trying control the blending period (waiting a bit longer) - stiff looking (pes 2010-2011).
Transition animations generally slow down gameplay hence fifa 08 and 09. These were removed from the fifa engine in 2010 to create their urgency system time warping (See GDC 2010 Animating fifa for responsiveness). This way they save animation memory and had more control at the expense of realism.
Fifa animations look ugly and weightless to me and i never got ho people liked them. My main problem with pes has always been the turning animations ,dribble touch and some of the kicking animations (passing and shooting) the kicking was perfect in old gen but in this generation over relied on ik even fifa has stopped using ik cos it cause awkward stiff right angle poses . anytime you kick the ball and your leg looks stupid it is ik at work. FIFa start this trend in 2003 and are removing it from their engine since 2010 (more warping).
Remember that in old pes the players did not always make contact with the ball . they just played the animation in the general direction of the ball.
Lastly pes has gotten more methodical and less spontaneous/ creative so we have more time to notice the nuances and odd animations. in older pes you were almost always hyped during matches that you could not pause to check a replay as you would lose that excitement and the game also removed your replay if you did not check it in time.
I think konami should go for good looking animations first then responsiveness last just like 2k animations and fifa 08. make the game look good and believable.
But above all fix the goddamn ai for teammates and opposition.