PES 2013 Discussion Thread

Re: PES 2013 Discussion Thread .......

Yes, I did and found it fun to use RT + LT (yep, FIFA super cancel).

It just makes for new possibilities when using manual passing. Seriously.

Not saying you need it on assisted/semi assisted settings and with low positional runs option though. Might also come in handy online to surprise opponent ;).
 
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yeah thats my point, im not saying your wrong im just saying with every idea there will be faults... usually gamers will just say 'we need this!' without thinking of the repurcussion that will have in other areas of the game... thats what im saying

Then I think we are on the same page. Like Anderson said, FIFA gets by just fine without a super cancel equivalent without presenting problems such as meeting a through ball. PES needs a similar feel in this regard.
 
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Erm, have you ever played, you know, FIFA?

You never need super cancel, because even if it's not completely free, you always have some degree over what you want to do, if you want to just walk there, sprint, and you can adjust your body to a certain extent. And I'm sorry but a player chasing down a ball even if I just don't want him too doesn't make any sense.

i always use super cancel in fifa lol... fifa also uses rails

as for the bolded part.... what about when you do want him to chase the ball?
 
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Then I think we are on the same page. Like Anderson said, FIFA gets by just fine without a super cancel equivalent without presenting problems such as meeting a through ball. PES needs a similar feel in this regard.

yeah we are... obviously i would like as much freedom as possible... but thats as long as it doesnt create more problems that is solves
 
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anyone looking for a FIFA dynamic camera view check out these settings for the camera mod app. In my opinion, as i love the dynamic camera on fifa with minimum zoom and a little bit of height, it improves the game no end and makes it far more immersive..obviously in my opinion..but ive read people are looking for a mid and wide camera in-between

Height 167
zoom near 105
zoom far 235
cam angle 128
modulator 63

Fantastic, was looking for camera settings similar to this! Cheers.
 
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Simply stunning.


I only had time for a couple of games last night, but I did try this new Dynamic 1-2 option and I must say I find it to be a superb addition. Really impressed.

Yeah..this feature is awesome. I tried to use it more on the wings, but it's not easy because the cover system of CPU is very good. That's the first time I tried to use down the middle and I had space to do it, wich is a rare opportunity, specially on superstar.

I'm really looking forward to use this feature with Barcelona and try to simulate their midfiled passing style, the feature is not hard like it sounds, it's a great addition.
 
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My only niggle right now is player switching, simple passes not "registering" the player it's supposed to go to, lost balls still hard to deal with, and the fact that you still have no control over a player chasing down a ball.

Yeah, completely agree mate, they really need to iron this problem out.
 
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So far other than the keepers the only thing which has impressed me is some of the superficial flicks, such as the karate kick shot.

Everything else is only like 5% better than the previous PES and the sounds are as pathetic as ever.

That godforsaken overexagerated slow turn is still in.

Do Konami just chill on the beach for 10 months of the year?
 
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That slow turn you're speaking off is happening only with bad balanced/agility players.

It's not there with Neymar/Ronaldo/Pirlo/Montolivo/Young/Walcott/Ozil/Ronaldinho and co.

;)

Yup. That's how it should be imo :P.

As to above, I would absolutely hate to see players who are bad at fast turning do it in game without problems. What I mean, if I saw Badstuber, Carragher, Mexes and the likes from defenders doing fast turns I wouldn't buy the game. Yes, that's right, I wouldn't. It kills realism and Pro Evo was always the more realistic game for me...

You want super fast turning players without interia, look at other title. :)
 
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That slow turn you're speaking off is happening only with bad balanced/agility players.

It's not there with Neymar/Ronaldo/Pirlo/Montolivo/Young/Walcott/Ozil/Ronaldinho and co.

;)

Yup. That's how it should be imo :P.

so good dribblers are good at dribbling in the game, and bad dribblers are bad at dribbling in the game? madness i say!
 
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This dynamic 1-2 how does it work? how do you do it? and how is it different to the old one two in previous versions?
 
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yeah we are... obviously i would like as much freedom as possible... but thats as long as it doesnt create more problems that is solves

I'm with Jamezinho on this one. On-rails-movement have their function and necessity but as soon as the cursor is on that player and I press a different direction, ie. to slow him down or to come back or to go to right or left of that rail, the game should automatically make it possible.

Sure with supercancel I can make him stop altogether, but that's not what I want, I want to keep the momentum of his run and adjust his run. Currently not possible when the game locks in the rail.
 
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This dynamic 1-2 how does it work? how do you do it? and how is it different to the old one two in previous versions?

Basically you initiate a one-two-pass in the usual way and then immediately flick the right stick in whatever direction you want the player without the ball to run to so that you can pass to him.
 
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If you have tried the various gameplay patches for last years pc version and know how they are done, you can see that very little effort has gone into this.

In a time when people can release their own patches, slowing the game and making players less responsive so their inertia is worse shouldn't be acceptable as a new game
 
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This settings for Wide Cam or other? :)

i modified the pitch side view but im guessing as all the values are replaced you could substitute any camera..could be wrong..im going to try and make a kick off 2 camera next for sentiment value :)
 
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PC Gamers i think all the EXE patches are changing gameplay abit. I had to super cancel out of a stupid run today (havent do it in a while).

Also this game will never let you pick a defender that is behind the ball when on defense.
CPU has x2 human reactions making crappy players look really good.

The game is controlling power bar and breaking physics. Laws of elasticity and friction dictate kicking a moving ball with x power will move it at x 1.3 of it normal distancce (30% more power). In pes it actually drops. I hate when i power a through ball and it crawls and with defenders on crack they can spin around in half a second to intercept and perfectly control the ball that was never directed at them.
I guess it doesnt help when off teh ball runners never try to gain separation.
 
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Hi Im new on this forum and wanted to tell my opinions about PES2013 demo so far, if its allowed :P.
Well, if you compare it to PES2011 its much better, as I didn't play/buy PES2012. Wasn't really worth to buy(to me)...after playing the demo.
Now to the PES2013 demo...I like the gameplay so far, but the distance shots are way tooo easy in my opinion as I also read on earlier posts on this thread. The AI doesnt try to tackle my attacker at all when Im about to shoot from distance though he isnt even smart enough to "carry" the ball in my box, like on this video...

YouTube - PES2013 demo dumb AI (Top Player)
 
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Hi there,

Just wondering if anyone else is finding the demo laggy and stuttery? It often seems to jump/skip frames when players receive a pass, head away a corner, make a block etc.

I'm playing on PS3, game speed +1, mid range camera.

Also finding the running rubbish - pressing the dash button and not much happening!

Apart from the above it's much better than last year.
 
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Main issue I have is the lack of variety in speed of movement. What I mean is that you still don't seem able to slow a game to walking pace (players still move in a light jog at their lowest speed) and the other extreme being that you can't seem to accelerate with real purpose. Football generally goes from slow to fast in a second, and it just doesn't seem possible in the game - everything sort of sways back and forth at the same pace.

Before the final release I hope they address this. Essentially increase the ability of players to accelerate and increase their burst of top speed and on the other end allow them to walk before they reach jogging pace.

The second biggest drawback would seem to be the opposition AI refusing to build up. They just play one way, straight up the field trying to get it to the front men as quick as possible.
 
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Main issue I have is the lack of variety in speed of movement. What I mean is that you still don't seem able to slow a game to walking pace (players still move in a light jog at their lowest speed)

totally agree

i tried to slow the game down when my centre backs have the ball by just walking and passing between the defence, but even pressing r2 and moving they take big steps and it messes up your backline

fifa have a super close control button which i cant see why pes cant implement (L1 isnt used for any dribble atm)
 
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totally agree

i tried to slow the game down when my centre backs have the ball by just walking and passing between the defence, but even pressing r2 and moving they take big steps and it messes up your backline

fifa have a super close control button which i cant see why pes cant implement (L1 isnt used for any dribble atm)

Possession football is rarely about everyone moving around quickly. Most of the movement is off the ball rather than on the ball.

YouTube - FC Barcelona Possession Football [HD]

Look at how in so many of these triangles, there's a focal point of a man receiving the ball and barely moving, instead he's playing to a man who is moving, reading where he's going.

It's impossible to play that kind of football in the game, and it's impossible to build up slowly from the back because you're forced into moving too quickly with it.
 
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And a great example of slow build up from the back, Holland of the late 1980s:

YouTube - Total Football

One of the other downsides of PES forcing you to move too quickly is that you can't achieve the space possible by moving slower. It's as if the game just wants to see you try to slalom through a team when you want to just take the ball and assess the options.

In this example, notice how the England players are standing off a bit, which never seems to happen in any video games either, but happens a lot in real football.

The Dutch players meanwhile have already created their space by moving before they've received the ball, so as they find themselves in good space already. This is another thing the AI needs to do better.

At pass 22, the Dutch go from slow to an explosive attack with a long flighted pass to an onrushing Gullit. Two passes later they've stuck it away, slow to quick and a goal. That's football.
 
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sounds good on paper but every idea will have its drawbacks. like i said, if the game didnt have some on rails moments then every pass you make you could barely get on the end of, as when you pass you need to... change cursor-accelerate-sprint... whereas now it is pass - change cursor - already moving

just imagine playing a through ball behind the defence then changing to a striker who stood still and you have to move from a standing position.

thats the why the rails is used at the moment

Yeah, I'm not arguing against the need for 'on rails' movement (i.e. when chasing a through ball), my point is that it should be easier to break away from the rails without the need for a separate button. Perhaps code in a tolerance whereby the player will remain on rails when the stick is pointed in the general direction of the ball, but a control input outside this 'cone' will cut straight in to manual control of player movement.

Erm, have you ever played, you know, FIFA?

You never need super cancel, because even if it's not completely free, you always have some degree over what you want to do, if you want to just walk there, sprint, and you can adjust your body to a certain extent. And I'm sorry but a player chasing down a ball even if I just don't want him too doesn't make any sense.

yeah thats my point, im not saying your wrong im just saying with every idea there will be faults... usually gamers will just say 'we need this!' without thinking of the repurcussion that will have in other areas of the game... thats what im saying

Rails, lock down or whatever indeed is needed in order to make the player move instantaneously. FIFA has it but the issue is PES has been using it too much and rely on super-cancel. If the current engine is the issue or gamed design choice then stop reading here. :P

My idea is

1. Just give the receiving player around 20-30% of his sprint/running duration in locked-on/rail mode

2. Then let the sprint controlled by human player and direction is semi-automatic i.e. you can move your player out of the rail with left stick. If you do nothing, your player will still go to that ball end point but in a jogging mode.

3. When the ball sent is calculated to land on opponents foot which is there is exactly no chance of us to get there first. The player should just jog with us having full control.
 
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So far other than the keepers the only thing which has impressed me is some of the superficial flicks, such as the karate kick shot.

Everything else is only like 5% better than the previous PES and the sounds are as pathetic as ever.

That godforsaken overexagerated slow turn is still in.

Do Konami just chill on the beach for 10 months of the year?

5% better? are you on crack? come on... anyone (except you) can see that there is a big difference in the way it plays from 2012. I'm not expecting you to like it, your allowed to not like it if you so wish, but saying it's like 5% better is bollocks - no offence intended, just not amused! :)
 
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Hi finally got another few matches in with the PC demo using wehellas patch. My mate was using barca and whoring Messi. At 70 minutes he was finito and needed to be subbed the others except Xavi were still okay.

The stamina system is there but as always can be improved please also look at player stamina and player mentality as these have a say in the players stamina and his ability once he is fatigued

Qouteing myself here but I have to backtrack I noticed he gets tired every game and its not like I was exploiting him. So my synopsis was wrong. He is just being punished for being EAs cover star :P
 
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This has so many elements to make it the best football game I've ever played. It's just a matter of refining what's here.

I saw Ronaldinho off the ball go into a walking animation. It looks f'n lovely, now I only wish it would happen regularly.
 
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