It feels better than PES 2011. If the guy is saying that it's too easy to cross with no error margin then yes absolutely. In previous games there was error and the ball could spin off your foot and go out but that doesn't happen now really. You can overhit it but that's about it. I'm not going to be overly critical about crossing though. They have made heading very contextual so it requires specific timing in order to achieve a good connection. So whilst the crossing may have little error margin, with any player and with any foot, the result is debatably fine if scoring remains difficult. For instance in PES 2011 i found it far too easy and unrewarding to score from crosses.
I didn't particularly mean Pes 2011 but rather (oldskool Pes as in ps2) as he was referring to i guess.
I do know that in Pes 6 for example crossing was sometimes (read a lot [better]) with weaker foot. Heck it was even better the lower the weak foot accuracy was. I still play it sometimes so that's not a legitimate argument imo..
Defenders could skip past players as well in old skool Pes (ps2) The way they feel is slightly different, i think they had some more weight to them. But that to me personally is still in the game just not as pronounced.
That 'ease' which is referred to has all to do with users playing with

+

otherwise you can't be dribbled 'easily'.. i've never had that happen once, only by the occasional random MF which i don't have problems with.
The other way around is complete bollocks i think as in,
dribbling AS that or those specific players and beating 2 or more so guys. I don't buy it til i see it
Maybe it's simply due to differentiating human playing styles. Who knows right..
Because i've read quite a few: "Gattuso skipped past 3 my players" which i find so hard to believe.. i find it quite humorous tbh with all do respect to 'their playing style'
What makes it even dumber is the fact that, when Gattuso has the ball I'm actually happy because he can't do shit so i try to cut off his passing options or 'best options' it's actually more of a win situation than a bad one
I try to emulate real life playing style instead of 'oh he can't dribble so lets knock him off the ball AS EASY AS POSSIBLE'