I'll be honest, I'm on the exact same wavelength as you and shorty alien. I moaned enough over the last couple of weeks to convince myself it must all be in my head since no-one else seems bothered by it. It's such a huge problem in the first demo that I really, really do hope it's been toned down come release day. I'm actually staggered that it's barely caused debate on here or WENB.
For a series that heralds individuality as a fundamental of the game, why has it took such a step backwards? Dribbling and turning is the stand-out problem, but like you said passing and shooting is much alike too.
Professional players don't turn like tanks, granted, but Gattusso shouldn't be able to fucking skip past two or three players on a whim, no chance. UGHH.
I do normally agree with Shorty 100%, but I'm struggling to here to be honest.
The posts about the art of defending in PES 2012 are bang on the money for me. I just feel people are getting very frustrated, because what worked previously, doesnt anymore. I went back to PES 11 last night for a PEEL league game, the skill needed to defend is piss-poor in comparison. On every level.
As for the individuality, I'm very happy how they have combined a more realistic agility system, that also keeps the rest of the statistics apparent. The bottom-line is, the agility was always the most blatant statistic, because it was instantly noticable. It was artistic licence to define the more agile players, but it wasnt the most realistic way in my opinion. Since when have we ever said 'Did you see Bramble last night ? shit, he turned like an oil-tanker. It's wrong, all professional players are agile. They are professional athletes. Some, obviously, are more agile than others, and that is still massively apparent for me.
My two DMF's for Penarol are like chalk and cheese. Freitas is a big, strong ball-winner who uses his strength to force the issue. He is strong on the ball, hard to knock off, but his passing isnt great, his first-touch can be poor, and he isnt as responsive or agile as Domingo. He does read the game better than Domingo though, and makes himself more available as an option. I can 'feel' the difference of every Penarol player. The only difference now is that I dont have to have a player take 3 seconds to turn to distinguish his immediate skill-set.
Also, individuality is more apparent for me in other area's, such as movement and intelligence off the ball. This is massive for me, and it has never been anywhere near this level. We also now have seperate attack and defence levels for players. Rooney will have a higher Defensive number in the break-down page of his stats. Hence the reason we see him track back so much in the demo. Other strikers have less, defining their lazier nature.
The one point I massively, massively disagree with, is the whole, everybody is more responsive, therefore, skilled dribblers. I'm sorry, but I find that statement absolute bullshit. There is a dribblers artistic licence in this game that is very cleverly done in my opinion. And it has to be, they had to find the balance between making the game more responsive and realistic, without making every player capable of Messi type runs. I have Aguiar, Estanoy (sp) and Pacheco, these are the only players on my team truly capable of beating a man or two. And these 3 are my best dribblers stat-wise. They are given a licence to drift past players, and even though their teammates are responsive, they dont have anywhere near the success these three can achieve. Not even close.
My intitial concerns with regards added responsiveness, was that it would make the game alot quicker. Infact, it's the exact opposite. The added responsiveness promotes a much more methodical philosophy. It creates more time for the players, which removes the need to keep the ball moving quickly, ala PES 11. We no longer have to worry that defenders and DMF's will take an eternity to set themselves, forcing us to treat the ball like the proverbial hot potatoe. Now we have a little more time, and with this comes a more composed and thought-out game of football.
Also, even without the Passer Player Card, I feel the big difference between my players. Penarol have two players that are capable of that killer-pass. Pacheco and Aguiar. That's it. There is no point even trying a clever pass with any of the others, because 9 times out of 10, they fail.
My only real concern at the minute is the Right-Stick run trigger. I just cant seem to get my head around it, and it really started to piss me off last night after I hammered it to see it's effectiveness. I was dead against the idea initially, as the game feels less organic and more manufactured when it's utilised. At first I was happy to use the system for dummy runs, to 'use him by not using him'. That was cool initially, but I found alot of success last night that I feel will be very easy to exploit. Again, initially I felt it to be a bit of a sell-out to the Fifa crowd. There are tactical systems in place, such as the Quick-Counter than gives us the options and movement without the real need for this Run Trigger system. I also thought that although it was in the game, it was actually quite tough to pull off successfully because you had to take control of the right-stick, aim then click. It actually isnt hard at all. You dont even really need to aim and pick out a player. You can simply just press pass, then click the right stick. Rinse and repeat. All of a sudden you then have multiple players charging forward, ready for a through-ball, on the deck or over the top.
I was really happy that the success of the 1-2 through-ball had been eliminated with PES 12. Now I feel like the Right-Stick Run Trigger could possibly be as effective if not more so. There are some great benefits to this system, and it's those benefits that are leaving me very undecided about how I feel overall. One thing is forsure though, I'm postive that it could become a massive problem once mastered in the wrong hands.
