As i said guys, it is absolutely NONSENSE to state LOD this year has worsened,
i agree with you.. no bad lod this year
Yes , LOD is good this year , you can notice it during Free Kick

(no more bad face)
But blur during gameplay and during replays should be removed .
We can't apppreciate the great PES graphism with this bad effect
hello mates
i actually felt the need to post on this point as some mates here claimed the opposite , and i guess i've the right to comment on this and "for other peoples" who think opposite to the above mentioned claims
and i think my point will be explained through answering 3 questions :
1- 1st question
is pes 2012 1st demo has graphics equal/better/worse" than pes 2011 "a mate a bove wrote something like "worseR" a funny grammar mistake indeed
and the answer should be linked with at least some screenshots of both games from the same pc at the same resolution and graphic level
pes 2011 screen shot "wide cam"
pes 2012 demo screen shot "wide cam"
i think it's very easy now to answer the above question
if u look at the player standing close to the screen with the number and name on the shirt back , u can hardly see these kind of details in pes 2012 demo screenshot while it's well evident in the pes 2011 screen shot
2-2nd question
what is the cause of such graphical difference?
since the demo is out i heared a lot of explanations for this graphical downgrade in pes 2012 demo . some stated that there's some sort of blur , some said it's just a low level of details on wide cam "LOD"
to answer this question we should know at 1st what is "blur" ?
in gaming industry there is 2 kinds of blur:
a) motion blur
heavily used in pes 2011 replay system
and from Wikipedia its definition : Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation. It results when the image being recorded changes during the recording of a single frame, either due to rapid movement or long exposure.
from the above mention now u conclude that motion blur has nothing to do with the steady animation or image quality while threre's no actual movement" and as the above screens are taken even before the game begins then it's impossible that the cause of this graphical affection is the motion blur
b)Gaussian blur: which i think has been mentioned before
Wikipedia definition : It is a widely used effect in graphics software, typically to reduce image noise and
reduce detail.
now neither me nor the guy mentioned this as a possible cause can assure 100% that it's the main cause of the poor wide cam graphics
but i have my reason not to believe that konami implemented Gaussian blur to worsen the gameplay graphics
:as highlighted in bold above that Gaussian blur's main result is to "reduce the details" so i find it non-nlogic for konami to produce the game with normal level of details then reduce it by this Gaussian filter as the gameplay smoothness will be affected in this case by applying a blur filter to already high detailed object , although they can achieve the same result by just lowering the "level of details" LOD moreover increasing the fluidity and gamelay smoothness by such downgraded details level
even if the opinion of the Gaussian blur filter being used by konami in pes 2012 is right it's actually runs in the same direction , as saying that there's blurry graphics in pes 201n and that a Gaussian blur filter is used simply means that there's something wrong with graphics and level of details because simply Gaussian blur means low level of details "LOD" as highlighted above
3-3rd question:
why did some here say that pes 2012 demo has low LOD while we can see player faces well in replays , tucked and untucked shirts and so on
and the answer is konami like any other game developper doesn't settle on a single LOD for the whole game but there's different LOD values for the different game situations
-LOD of players during entrance scene
-LOD of players during highlights and replays
-LOD of players during free kicks
-LOD of referees during replays
-LOD of referees during gameplay
-LOD of players during gameplay
even the LOD for the gameplay cam has 3 different levels of details among which the game switches freely during gamelay for every individual player according to his distance from the screen "game cam"
so to say that the replays have good graphics is completely unrelated to what we discuss about the gameplay LOD
now to summarize all the post
the cause of such poor wide cam gameplay graphics is low LOD which may be due to either :
1-konami used low resolution textures in the demo leading to poor LEVEL OF DETAILS to reduce the demo file size
OR
2-KONAMI has decided to lower the players LOD in gameplay to help to maximize the fluidity and smoothness of gameplay "as we all felt 1st time we play this game"
OR
3-konami allowed the gameplay to run at the usual "gameplay LOD" then lowered it again by using Gaussian blur filter to make the gameplay widecam image more realistic
but to describe what some people said about game having a lower gameplay level of details being a "non sense" is surprisingly unjustifiable IMHO
sorry for long post and for the scientific complexities in it