Jamezinho
Golden Boot Winner
Fifa has run triggers because EA can't be bothered to program decent AI.
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Oh and I hope the off the ball controlling of a player never happens, would prefer to be in control of the ball carrier at all times and the AI/player individuality to determine what I do next.
For me thats why I call EA lazy with their player run button, renders the player traits useless.
Whatever the announcement tomorrow, I'm fully prepared to be underwhelmed, and the disappointment that ensues.
I can't help feeling we are being overhyped yet again.
No comment on this yet, but I think this could be the big change.
Give players a full game stamina bar and a short term stamina bar. This would stop both sprint whores and pressure whores from overusing these techniques. leading to a more tactical, realistic game. Game changing but may also not be well received by some, though I think most simulation fans will agree that this would be a positive change.
Haven't played 2011 for ages but didn't they try to introduce 2 stamina bars in that, but to no real effect?
And you haven't seen Adam's post about Gamescom
Finally, another great contribution of PES 2012 is the controlling players without the ball. Explained before the choice of "point" with the right stick the player you want to throw the uncheck, for the most experienced players there is the possibility of literally control two players at once, one with each analog stick. This chart can uncheck very complex moves, diagonal, combinations and walls will have the opportunity to create real strategies in the set pieces with this option for controlling players without the ball.
Why no source? lol.
It's from this spanish site: http://www.vadejuegos.com/noticias/...occer-12-presentamos-su-active-ia-190011.html
So, confirmed, the new feature is that you're able to control two of your players at the same time, one with each stick. It could indeed change the way one plays the game, if it's done right and not too hard lol.
Yep, control 2 players at once with each analogue stick, thats tomorrows news.
To be fair it can be frustrating when you are looking at a player hiding behind the opposition defence and wishing you could pass to him, but then again thats part of the imperfections about the sport and the games based on them, shouting at the tv and players?
Yep, control 2 players at once with each analogue stick, thats tomorrows news.
To be fair it can be frustrating when you are looking at a player hiding behind the opposition defence and wishing you could pass to him, but then again thats part of the imperfections about the sport and the games based on them, shouting at the tv and players?
It is an option right ? could be useful though.. hope they keep player stats influence this.. 50:50 user input:player stats
Ha.. thx God we wont see trigger run, yes ?
It is an option right ? could be useful though.. hope they keep player stats influence this.. 50:50 user input:player stats
Ha.. thx God we wont see trigger run, yes ?
Controlling a second player with the right analogue stick? I don't get it. How am I going to use any of the face buttons to pass/lob/shoot etc. I hope they implement it sensibly.
_anderson did you hear anything about some israeli player that come to porto FC??
told ya trigger runs weren't the name for it
I thought it was AI assisted, but it's not, it's probably really hard to master, no?
Controlling a second player with the right analogue stick? I don't get it. How am I going to use any of the face buttons to pass/lob/shoot etc. I hope they implement it sensibly.
Yeah you guessed it right about finding difficulty at first, i suppose so.
@Darth
Have you literally try a build with this features ?
I would like to know how player stats influence this, especially for the off ball that we are controlling, as you have give an example of your concern. hmmm
The primary danger for this feature would be if it had a similar problem to the system FIFA in the PS2 days used to had, which is that, you pressed some button combination, and then could move around an off-the-ball player. That wasn't a huge problem - what was a huge problem was the ludicrous accuracy of the pass between the players.
Some people fear this because it's different, because it's not how the old PES's did it. That's not really fair. I do worry about how passing between the two players will work. If it is a case of pressing A, and seeing the ball ping between the players perfectly, this could be awful. We'll simply have to wait and see.
I guess it's really all down to how you decide to use it, I'm wondering if it works on defense too, and instead of just pressing square to having a second player automatically following the player with the ball, you can control to players the way you want it.
indeed this feature will be great if it could be used while defending. you close down a player with one defender, incase he tricks his way through you can have a backup! wow. this is gonna be real classy defending if so.
you can do that by team mate pressure button as of now, no ?
I hope the new announcement is either the Euphoria engine, or injuries being massively tweaked. They've needed to be better for a while. I'd like to see stretchers, buggies and physios on the field. Leg breaks a possibility, with nearby players making the most of the wide-mouthed animations we've seen in screenshots already, OMG'ing it at the sheer horror.
Unlikely, I know.
Can anyone recommend a video card that can play games in full HD 1928x1634 whatever and cost around 30-40 pound?
I think I'll need it for 3D programs such as indesign also.
Is this: Geforce GT 220 any good?