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Hi sim, you are pesedit patch team right ? do you guys have any schedule for pesedit compatible with 1.06 ? thx man
Sorry if i am OOT Lami
It's the total opposite for me in fact They're much aware of their surroundings and loose balls. Can defend much better now.
Does the length of a game mean anything? I mean affect gameplay.
I just played a match that I could say that this is easily the best football game EVER!!
Everything just felt right, there wasn't a single bug, a single moment that a player didn't do what I expected (considering their limitations), and the Space on the field was right, perfectlly balanced, and amazing passing.
I played on Professiinal dificulty, 20 minutes, -1 speed, CopaLibertadores (I set -2 speed for big european clubs).
I read that lots of stuff in the new 1.06 exe are Yair's work.
It seems they were listening this time.
my feeling exactly. pes 2011 greatness is that it nailed the right balance: u can do dribbling and great move with the likes of ronaldo and messi and iniesta but with the other players u simply can't and have to pass the ball around or used them in their peculiar strengh.
in pes 2012 you can go coast to coast with almost any players, just like in pes 6.
my feeling exactly. pes 2011 greatness is that it nailed the right balance: u can do dribbling and great move with the likes of ronaldo and messi and iniesta but with the other players u simply can't and have to pass the ball around or used them in their peculiar strengh.
in pes 2012 you can go coast to coast with almost any players, just like in pes 6.
What Passing Assistance are you using ?
...
Regarding the game's teammember-AI in the offense, it is better than Fifa's for sure, but still it leaves sometimes something to be desired, the killer-instinct. This could be remedied with the new two-player-control but it is unfortunately too ackward to activate. You press that right stick in and wait that the sign appears over the head of the other player, sometimes it doesn't... Much too slow to be useable.
For the next patch or next version of the game, I suggest that the second player has always that sign over his head, that he automatically gets activated without me doing anything and if I then wish to guide him in a specific direction, be it straight forward, diagonal, sideways, backwards, whatever, I just use the right-stick and it should work out.
PS: but your suggestion is better off course,
but there's a problem...
when the second teammate is selected automatically, how do you select another teammate?
anyway, I hope they don't drop teammate control in PES2013
Played 4 games and didn't have the cross bug happen once, looking good. Haven't played in a while but what strikes me first is how similar every player feels and looks. Nothing new but I hope they fix this in 2013. Everyone does quick turns, limping thing before skill etc.
Good question... How about having the option to use the d-pad for that very specific purpose? Of course using that option it would mean to sacrifice the on-the-fly tactic-change.
I finally updated to 1.06. I've been a daily player since October, currently heading for my 300th hour in all modes. I'm strongly inclined to believe that if even a few of the changes mooted were present, I'd notice them. I'd notice something, surely.
Nothing. Maybe the pace is a bit faster, but none of the gameplay changes are apparent to me. After about 5 hours of 1.06 play all told, I can only suggest that the reason there are no detailed 1.06 patch notes from Konami is that there's nothing to detail.
Same here.
I played 4 matches in my ML last night, 15 minute games, Professional, Zero Speed, Zero Assistance. I felt absolutely nothing either. It was exactly the same game to me pretty much. A couple of games ended 52%-48% Possession in my favour, but that was pretty much it.
People at Konami must read the major PES forums, and must know how the post-patch placebo effect works by now. It generates a lot of buzz and brings a lot of disaffected payers back to the fold. Konami won't change their policy of making vague noises about minor updates, which are then talked up as major gameplay patches by the community.
It's always fascinating to see how the power of auto-suggestion works in practice. If there aren't social scientists making notes and working on theses inspired by events like this, there darn well should be.
... but I've got to say that the patch issue is very much a side issue. If others do see any or all of the host of changes that people have found, and see PES2012 as all the better for it, that's a good thing.
We should be talking about the awesomeness that is PES2012 and about how, in a fevered atmosphere of hand-wringing and anxiety about the good old days being no more, the good old days are actually still here and so many people don't want to to see them.
PES2012 is the true spiritual successor to the glory games on PS2. It's got bits of each great PES game from PES3 onward. I love it, definitely the best next-gen PES game made (by a long way) and a serious challenger, IMO, for the title of best PES game ever.
I hate it that so much time and attention s being given to PES2013 while PES2012 is still at its peak, but I understand Konami wanting to get momentum building now.