dannyfc2
Premier League
- 9 June 2009
Pure rhetoric again. Sketchy opinion without enough substance to be held accountable for. Yawn.
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A couple of snippets from Adam today:
The talk of the R2 button and first touch sounds brilliant.
This should get Jimmy moist at least.
Ok, I won't bother posting stuff from Adam in future. I agree with both of you that he is prone to hype and hyperbole.
Just thought this in particular was quite interesting, and hopefully gives an early sign that Konami are really focusing on the basics of football.
I want Football Kingdom nets
Adam will be telling us next that shooting is now based purely on fundamental technique across all areas.
If only it was.
But didn't they inexplicably eradicate the Shot Technique stat Jimmy? (I know you were referring to body balance/momentum variables etc.)
Seriously, there are so many removed features I'd love to grill Seabass about, given the chance. You beta-testers don't know how fortunate you are.
But didn't they inexplicably eradicate the Shot Technique stat Jimmy? (I know you were referring to body balance/momentum variables etc.)
Seriously, there are so many removed features I'd love to grill Seabass about, given the chance. You beta-testers don't know how fortunate you are.
The talk of the R2 button and first touch sounds brilliant.
Pure rhetoric again. Sketchy opinion without enough substance to be held accountable for. Yawn.
It's always been there bud, has Adam only just realised this ? We have been talking about First Touch on here since PES 2010 when it became it's most prominent.
The First Touch is very evident now individuality wise, with or without R2.
Adam will be telling us next that shooting is now based purely on fundamental technique across all areas.
It doesn’t end there for Manual Modifier Control though. Oh no, there is still a bit we can eek out of the system yet!
I remember fondly on the N64 version of ISS98 that it had a nifty little button command simply referred to as ‘Trapping’. What trapping did was basically allow your player to control and takedown a pass in whatever way they saw fit. So pressing down the ‘Trapping’ button as a high ball was incoming saw your player leap in the air a chest trap the ball. However if you held down the trapping button and then pressed in any direction on the pad/stick your player would leap to control the ball but this time would caress the ball down in the direction you had presse. This wasn’t just reserved for high or mid height passes either as when receiving a grounded pass and performing the same action would see you player flick the ball up in the direction chosen allowing him to set for a volley or even flick the ball over himself and any markers in close attention into the bargain! Honestly, how many times have you been playing PES and just wished you had a little more say in how a player traps the ball or performs his first touch? Well ‘Trappping’ should make a comeback and it too could be assigned to L2/Lt along with the ability to manually control passes, shots etc.
Did I also mention that the ‘trapping’ button, when held in down when your player was stationary and no direction was pressed on the D-pad/stick would see him start to juggle the ball? and when you then pushed the stick or pad in chosen direction he would start to juggle on the move albeit slowly so as it was somewhat risky though offered the ability to showboat somewhat? These are the little lost gems of control that need to make a re-appearance in a Konami football title. I know ISS98 on the N64 was programmed by a different developer(KCEO) but surely Seabass and co. could take alittle dip into yesteryear for some inspiration.
When I said that the commitment to D-pad or Stick by the player would result in one input being freed up I was lying however.
Alan, your kidding me right ? That R2 Trapping, and control in a direction is already in PES 12, I use it all the time. As is the R2 'pass-through' (a Super-Cancel type dummy). First-Touch in the true technical sense never appeared properly until PES10. It was never in the PS2 versions in this regard. Hence all the complaints of unresponsiveness.
KONAMI need to sort out their atrocious game balance before anything. It's all very well having more 'intricacies' in the game, but if the CPU build up play isn't sorted out, then we'll be in the same boat (or even worse) as the human player grapples with a dozen different new additions whilst Messi XI swan from A to B. And KONAMI can tout all they want; it seems a lot of people aren't boarding the hype train this year, at least not til, demos, final code and extensive 'out of the box' testing.
This will be just like them to piss about with lots of things (which aren't really bad) and ignore/make worse what needs to be fixed. I'm patiently waiting for their announcement of 'Be a Steward' mode!
PES 2013 will have Active AI 2.0 so i think it's a given the AI will be better.
where did you read that?
I just hope they get the MLO balance right this year. Even if its just the PES 11 system in place, I wouldn't have to bother with the CPU. No matter how much effort and technology they put into replicating realistic AI, it'll never match playing against a competent human.
Active Teamvision.
This.
A Zero Assisted MLO option would be my idea of heaven.
Perfectly worded exactly what my thoughts are about the current football games.Again, I think it's the lack of technical depth being represented.
Every team harries, the only reason the top teams have so much time on the ball is because their touch is sublime. If you had bobbles and touches shooting off shins it'd be a lot harder to retain possession, without resorting to amping up the CPU pressure. That is where you'd get difference in styles, if you're a low-skilled team where every pass carries a risk, you'd be lot less inclined to play it about effortlessly. As is the case now. Ruskin shouldn't be able to receive the ball flat out sprinting, with an inch perfect flick of the heel.
Both games ignore the unglamorous intricacies that make football what it is. Which is understandable as the core audience doesn't want that, they want 30 yard strikes and rainbow flicks.