romagnoli
Misses Retri
- 7 August 2004
Firstly, footballers switching to FIFA. To be fair I missed out gameplay simply because I was talking about authenticity vs simulation. I did say PES is an otherwise inferior game though - for basic gameplay, FIFA is by far the more accessible and generally playable game. Take football out of the equation and there's no contest.
I think the full version of 2012 is ok, but not what I thought it would be from my day or so of playing 1 in every 3 games against people who play fairly. Most people here were similarly becreamed when they played Demo 1, after all. There are a few balancing issues that are way off, and it only takes one or two of those to drastically change the quality of the experience. Similarly things like possession stats or parking the bus were never going to be spotted by us without any single player time.
But I've played a fair amount of the copy of FIFA 12 EA sent me, and plenty of PES 2012, and while I feel 2012 is certainly a step back in terms of simulating certain more cerebral aspects of the sport, it's still far closer than FIFA which is designed around the parts and never the whole. I still feel it is a lot easier to have an intelligent game of football with 2012, and while I've sent EA a fuckton of posts and feedback as to how to achieve the same, the likelihood of them getting there is less than the chances of Konami getting up to scratch. That's simply because (a)it's harder to create the nuances of football than it is to create high quality generic game tech, and (b)EA don't need to change. Why spend that effort making the game more intelligent and cultured when it doesn't need it to sell on a Call Of Duty scale? When a large portion of the market wouldn't notice compared to something visually obvious?
I think the full version of 2012 is ok, but not what I thought it would be from my day or so of playing 1 in every 3 games against people who play fairly. Most people here were similarly becreamed when they played Demo 1, after all. There are a few balancing issues that are way off, and it only takes one or two of those to drastically change the quality of the experience. Similarly things like possession stats or parking the bus were never going to be spotted by us without any single player time.
But I've played a fair amount of the copy of FIFA 12 EA sent me, and plenty of PES 2012, and while I feel 2012 is certainly a step back in terms of simulating certain more cerebral aspects of the sport, it's still far closer than FIFA which is designed around the parts and never the whole. I still feel it is a lot easier to have an intelligent game of football with 2012, and while I've sent EA a fuckton of posts and feedback as to how to achieve the same, the likelihood of them getting there is less than the chances of Konami getting up to scratch. That's simply because (a)it's harder to create the nuances of football than it is to create high quality generic game tech, and (b)EA don't need to change. Why spend that effort making the game more intelligent and cultured when it doesn't need it to sell on a Call Of Duty scale? When a large portion of the market wouldn't notice compared to something visually obvious?
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