What did you think of Tactical Defending overall? You don't specifically mention any settling-in period, using unfamiliar buttons and an alien set of concepts -- or are you saying you got it straightaway?
And related to PES and the future, what do you think the future is for the pressurising model of defending? I would like to see a TRUE simulation of stamina in PES, offline and online. It'd solve a lot of online players' worries at a stroke. Offline, it'd make us very wary of the automatic sprint-pressure response to any spell of CPU possession.
I more than just 'got it', I had the game when it came out so gave it weeks, but the faults are glaring for me. The final straw came for me some weeks ago when I just picked the game up and beat Arsenal 3-1 (World Class) in my first game for a week. My three goals were one-two's finesse finishes. Just rubbish.
Tactical defending was brought in to a response by many that legacy defending was just too easy, too automated. Particularly online, many people would go the powerhouse teams, including Chelsea, and just hunt you down with the pressure buttons. Soon, the noobs became clever enough to use the two pressure buttons, your man press and secondary press, this made the games into a hot potato affair, where the ball would just ping pong around, with little or no effect on stamina.
Now, what EA should have done was this - keep the legacy defending as pressing is just as legitimate a tactic as dropping off, but the price of CONSTANT PRESSING should have been a marked decrease in not only stamina but overall playability. Therefore you would have had an instant trade-off, if you press, fine, you risk gaining the ball at the top end of the pitch, but if it doesn't come off then a) your players get f'ked and quick and b) your team loses strategic placement.
In short then, a pressing game may work, but there would be consequences like leaving yourself open to just pass through you and your players get tired.
FIFA12, using FIFA11 but introducing this concept would have been excellent. By introducing this, and making the tackle radius smaller than it was on FIFA11, I'm pretty sure FIFA12 would have been a huge, huge hit.
However, in response to the people who thought the game had gone too arcade, they changed the defensive system to something so shit it hardly needs words. The CONTAIN function is next to useless on the higher levels, unless you use contain and secondary contain (which is kind of cheating). What tactical defending does by using singular contain is give all CPU players five yards gap in which you mirror them, eventually the CPU will just pass the ball around until it gets you one on one at the corner of the 18 yard box, then it's a lottery. Now in PES, the AI is good enough that when you jockey, you stall the opposition and give your team time to get back into shape, in FIFA you just mirror their man but one on one, whilst your entire useless team just leave Walcott alone with Carragher without any covering or any defending intelligence. Attackers in FIFA12 have much higher acceleration and speed stats, defenders who are good in real life (like Jamie Carragher for example) are shit in this game, because being slow in this game is a cardinal sin.
What tactical defending is, is just swapping one set of automation (legacy defending) for something else automated (tactical).
The other point I could write all day about is the way FIFA12 is programmed and it's illusory build up play. But I can't be arsed so I won't.
Now onto your other point; I honestly think the future is something like PES has now, the way of defending in PES now, I believe, is genius. The jockeying gap is just enough to get close but not commit, and close enough to tackle.
NOW, onto the MAIN POINT THAT HAS TO CHANGE IN PES -
CPU BUILD UP PLAY
Pro Evo's aim for next year is to improve on the way the CPU attack. They are simply not patient enough. It is also far too easy to play football yourself.
By this I mean - when teams in real life sufficiently pressure, teams go back or across, and start again. If you want a true simulation then this has to be addressed.
In PES (all versions) it is simply TOO EASY to play good football. You hardly ever get pressured into having to hoof the ball (which happens all the time), and the CPU never put you under sufficient pressure to make you go backwards, likewise, when you put the CPU under pressure and pressure areas of the pitch, the CPU would rather lose possession than play it back or sideways. A few people have touched on the problems that need to be addressed for the future games, and this is main one, it's that the players don't respond to the ball, they respond to other players movement. THE BALL IS THE KEY IN REAL LIFE. For example, if I have the ball with my CB and I'm on the halfway line and pass it sideways to my full back on the touchline, what would happen in real life is that that full back would be hunted down immediately by the winger and possibly a central midfielder, they would hunt in packs of two or three just sufficiently so that passing it back to the CB in the middle would be suicide and the only options would be is to either pass the ball back to the keeper or lose possession, or hoof it long, this doesn't happen in PES. You can play like Ajax round your back four.
PES' aim should be to 1) get teams playing like their real life counterparts. 2) to get the CPU to play possession football and to draw you out of your defensive positions. 3) To be much more intelligent to when to press and when to contain.
Football is all about space, and by sensibly cutting down space by hunting in groups, you eventually put pressure on the ball carrier without even directly pressuring him by running at him.
Why do top sides pass the ball along the back so often? To create space elsewhere should the defending side over commit and try and press improperly. I suppose one way of making things a little more compact would be to reduce the size of the pitch, the PES pitch seems fkin massive.
So there's a few titbits for thoughts, in my mind, they could no worse than start here!