I tell you what something else i'd like to see Konami work on. Player runs. They just aren't dynamic. I hardly ever see strikers look to make runs without having a through ball passed to them. Instead they are really really static and seem quite happy to not move until you play a through ball into them. It's really on rails though because as soon as you use the through ball button they're off like that, the game is programmed for them to only make runs if you use that button. It certainly doesn't feel free. Players like Hernandez just look silly too. They're hardly ever static waiting for a through ball in real life. He's always looking to make runs at any given time whether players play the ball to him or not (generally why he's synonymous with being offside).
I totally see where you're coming from Northzzz, and believe me I'm a fan of advancement as much as the next man, but I wonder just how far we can go with these games?
Take PES2012, with Jenkeys, basically my current setup on the PC, for me, this is the pinnacle of what I perceive PES/football games to be like. I am realistic enough to know that whilst we/KONAMI pursue excellence, for this moment in time I would say that what I am playing at the moment I would be over the moon with in terms of football and how a game pans out.
But let's take your argument a step further; I do believe that having EVEN MORE active AI, whereby the players are actually like human beings is nigh on impossible. The implications for someone like Hernandez for example goes way beyond just how he moves, you're talking about the defensive response as well, as well as the multitude of variables that derive from giving him the ball from said run or not giving him the ball.
How do you program Hernandez exactly? Yes, more often than not he runs about here there and everywhere, but some games (his bad ones) he doesn't make as many runs, it's only natural as he's human.
I guess KONAMI would argue that's what they introduced off the ball movement for, although I myself don't use it.
The point is how do you exactly program something like trying to program a Hernandez, when Hernandez doesn't even know what he's going to do until he steps onto the pitch and bases his runs etc on dozens of sub-conscious variables, probably that are being processed in his head without him actually not having to think it.
Such as the defenders height (is it worth getting involved in a jumping contest with him), whether the defender is fast or slow, whether he is known for his positional sense, how far the midfielders are off the defenders, does the defender like following him if he drops into midfield, does the defender like getting dragged out wide, how happy are the full backs to help the CBs out, is Hernandez being man marked or zonal marked, are the defence playing high line or deep line, weather conditions etc etc lol, you could go on forever, but I bet a pro footballer, world class footballer, processes all these things without even knowing it and then just makes the runs, or not.
Look at someone like Gascoigne, thick as shit, but ask the players that played with him and against him about his footballing brain, and they'll tell you that someone like him just did, he had the extra time as half the game was already laid out in his head.
How exactly do you transfer that over to a gaming situation? The amount of programming and variables, for each individual player would be mind blowing.
For me, at the moment, the fact that Carroll is good in the air for flick ons, and the fact that Kuyt drops into midfield and hunts the ball down makes me happy.
What I would say, and I thought KONAMI would have cracked this by now is HOW THE TEAM plays?!? I thought by now, after studying for several years how Barce play that they could program this better. I thought that they could program the high up the pitch interchanges with Messi, Xavi, Iniesta better and GET them to keep the ball for 65% possession all the time.
Maybe this isn't as easy as I think any thoughts on Northzzz interesting points on individuality and my point on team likeness?