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not sure if its the patch after all, try going down to regular.. seems to be similiar to professional with no patch...
I said that a few days ago and no one responded either lol. I'll change my name to mr invisible
I'm doing some tinkering with keeper stats in pre-patch and think I might be on to something...
PES' stats system is as we all know pretty pronounced but it requires a player to have the right blend for them to be the player they are and excel in their position. The problem with default stats assignment to the keepers in PES is that this blend is missing. If a player is any good in PES he has to be fairly decent in most disciplines, with the superstars being blessed with key stats that push beyond the 95 mark for them to really stand out. Keepers stats out with the keys stats for the role have them as pretty rubbish football players in general. That isn't a good mix for them in this game. They need to better players in other disciplines even if it doesn't appear that they need to be.
So, with this in mind I edited a few 'keeps and instead of just ramping up key keeper stats alone, I made sure that they were decent, not stupidly good but just decent at things like heading, ball control, dribble speed and even boosted their attack stat up to 50. also, I increased their defensive awareness rating to 3 bars. The way I see it is that they are always only going to be keepers so them being good at other things is only going to be in the position of goalkeeper. I guess what I am saying is that if you offer the keepers the tools required to be good football players who happen to be blessed with excellent keeper abilities, it sees them improve in that position all round. It is after that do the key stats for a goal keeper being better make them even better.
I find the key keeper stats, the ones that you shouldn't be scared to push past 90 or even 95 to be as follows:
Goalkeeping Skills (obviously)
Response
Defence
Jump
Body Balance
Stamina
Tenacity
Defence Awareness set to 3
Oh, and you are best setting weak foot accuracy up to 5 and it's use to 6 for them and ramp up condition to 7 minimum.
I would increase ball control as well as my thinking is increased ball control to go along with good keeping stats will show better agility, awareness and positioning. Explosiveness as well could be worth increasing fairly liberally as well.
Yea I realized this back in the PS2 days. For example, I couldn't get myself to understand why Kirkland was a very good keeper reacting and showing better animations compared to others with higher defense and keeper stats. He had his stats in the 80's from what I remember, yet he felt better than others in his range or better. I then looked at a few super keeper stats and compared with Kirkland's. What I found is that Kirkland had better "technique" stat compared to the others. I then went on to see who else from keepers had good technique stat and from what I remember Given had that too. No wonder they always stood out for me. Kirkland was always a choice for me. I just loved some of his not-seen-before save animations.
Maybe it's the same case here?
This is exactly why I think Konami should publish the design data explaining what stats influence on screen action, and other game mechanics like how the passing speed/power bar ratio is calculated at different assistance level, etc.
So whenever they patch the game saying "improved xxx," there is a way for the players to verify the changes, and it would also help the players come up with more precise suggestions on how to improve the game.
For example, in the keeper example above, that technique is really what determines the variety of animation a keep exhibits, then it will be clear that the way to improve keepers is to either boost the stats of all keepers, or to redo the ratio in which the game interprets the stats.
It feels like within Konami somewhere, some guy is pulling his hair out wondering why no matter what changes he make to the AI code, the keepers don't behave the way he expects, when all that has to be done is to boost the stats.
Patch 1.01 also takes care of online play. No patch, no online play.No it doesnt, looks like 360 owners will need to put up with the run bug all year with the good gameplay. A fix is coming but my money will be on it makes the game play poorer than currently with no patch.
Pre-patch, post-patch stuff...
Has anyone else who is back enjoying pre-patch noticed this...
Pre-patch you can actually apply pressure up the field and tackling once again becomes better/more realistic. This is on the Top Player level. Post patch the only way to successfully defend (which became a little boring) was to drop, drop, drop and camp in your box, to press the opposition high up the pitch was nothing short of a deadly sin. Now there seems to be a trade off again, I think this is why the game may seem more frantic all of a sudden, because you can apply pressure differently.
I find I can defend the way I want to now, whether it be a higher risk high pressure game getting in the opponents faces with the possibility of making a tackle and getting the ball back or defend deep.
Post patch on the higher levels this just wasn't possible. I felt that even altering tactics and sliders the game was pre-programmed to drop and defend. Something that sometimes I didn't want to do, again could this be an issue with KONAMI shielding both my keeper and the CPU's?
Pre-patch, post-patch stuff...
Has anyone else who is back enjoying pre-patch noticed this...
Pre-patch you can actually apply pressure up the field and tackling once again becomes better/more realistic. This is on the Top Player level. Post patch the only way to successfully defend (which became a little boring) was to drop, drop, drop and camp in your box, to press the opposition high up the pitch was nothing short of a deadly sin. Now there seems to be a trade off again, I think this is why the game may seem more frantic all of a sudden, because you can apply pressure differently.
I find I can defend the way I want to now, whether it be a higher risk high pressure game getting in the opponents faces with the possibility of making a tackle and getting the ball back or defend deep.
Post patch on the higher levels this just wasn't possible. I felt that even altering tactics and sliders the game was pre-programmed to drop and defend. Something that sometimes I didn't want to do, again could this be an issue with KONAMI shielding both my keeper and the CPU's?
That's perhaps 33% of the story, yes. Online connectivity offers a safety net that wasn't there before.That's the problem these days, not with just pes, the way game industry is, they rush every game out with faults in them and just patch them as i think every game i've bought to date first day release, always have had to download a patch. that's the difference nowadays, u couldn't download updates for your game so developers made sure everything was ironed out and working order, bug free.
how times have changed for the worse
Patch 1.01 also takes care of online play. No patch, no online play.
So we are forced to use the patch if we want to play online.
That means we have no choice at all. A game with a sprint-bug, a bad keeper and no online is no choice. That's why I will not try to play without patch.
It looks like Konami has not brought out a 'fix' but a weak work-around, where keepers are protected by stronger defensive play. The stronger the defense, the smaller the chance the keepers has to come in action, which in turn makes the chance smaller for errors of the keepers.
That, Konami, is a form of cheating us! You did not fix anything, you tweaked some parameters and left the keepers in their buggy state.
I would like to inform Jon Murphy about this on Twitter, but I am not able to describe this problem in just 125 characters...
Konami also have a different ideology then EA,who have over the course of the last 5 years just refined the same game,they have never made wholesale adjustments or tryed to re-invent there basic formula.Every fifa this gen has felt like the same game,you dont have to learn a new control interface or get used to the changed nuances of things like shooting and passing.People love there comfort zones though,thats why COD sells by the bucket load every year despite being a linear,corridor shooter.
So they made teams defend really deep/really well to protect the "awful" goalkeepers?
How come I consistently see and experience unrealisticly high scorelines then? Seems their master plan failed miserably on my version of the game.
They do defend way too deep though, I just don't think that's the reason.
That's perhaps 33% of the story, yes. Online connectivity offers a safety net that wasn't there before.
Another part of it is that games are more complex these days than they used to be. More lines of code = more bugs. More bugs = less time available to fix all of them, so more leak through into the released product.
Games are also exponentially more expensive to develop than ever before. These increased costs make hitting deadlines and release dates more critical and more pressured in order to maximise return. Therefore companies will prefer to release something on time and patch it later, rather than wait to finish it and delay the release. You only miss out on potential sales that way.
It's a downward spiral and doesn't seem likely to change any time soon.
The thing is Konami used to be masters of changing hardly anything from ISS to PES 1-2 and then PES 3-6, however the reason why they are having to change tons of things each year is due to how shit the games have been, really this is the first good PES on nxt-gen so next year it should only be small changes but no doubt it wont be the case.
Also i think were all secretly holding out for a proper nxt-gen PES title so if it doesnt come next year then i guess we are waiting to Xbox 3 or PS4.