Has anyone been booked by the referee after advantage had been played? Pretty sure it was said that they do but I haven't experienced it.
Yes.Had two players booked by ref after playing advantage last night.
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Has anyone been booked by the referee after advantage had been played? Pretty sure it was said that they do but I haven't experienced it.
Yeah, had it happen twice now on each demo.Has anyone been booked by the referee after advantage had been played? Pretty sure it was said that they do but I haven't experienced it.
Yes.Had two players booked by ref after playing advantage last night.
1. Reverse catch up bug ? lol
Are you going to buy the game with that, in your opinion, many stuff bothering you ?
Pes will not suck because of this but
1. I agree, i don't know what i have to do to catch attacking players when they are running in counterattacks, i try to run, but it's like something stops the defender to run at maximum speed
2. didn't experience this, but i agree that scoring from crosses is easy
3. Agree, again. Now it's ridicolous becuase players move much more, but they still keep the ball near their feet as attacked
4. Agree, goalkeepers not good enough
5. Not a problem for me. Individuality is definitely still there.
6. Not a problem for me.
7. I agree that sometimes it seems like things get too random, players slowing down receiving a pass, defenders being unable to catch attackers
8. Animations are not a vital problem. The above problems should be fixed first.
Yes.Had two players booked by ref after playing advantage last night.
a wierd dude in a suit doing laps
In real life, you can pressure some players in some situations with a shoulder charge. While in previous versions it would be overpowered, it now seems to be almost impossible to do,
I'm all good Jim, reading more than posting. Been sorting bits and bobs out in the real world so generally not had as much free time. Generally speaking, loving the new demo. Next year I really do think they need to crack on with bringing the aesthetics and the presentation up to standard, as well as offering things like Clubs. Obviously there's still room for improvement in the gameplay but it is about refinement rather than any utterly huge misjudgements. The shooting could do with a bit more error from distance but that's patchable.
I'm looking to cut down on my number of game hours in general, which seems to coincide with one of the richest gaming winters in history, but I'm just gagging to play MLO and FL this year. It's going to be insanely good for pretty much the entire PES season. If next year they can get us four tiers in ML and give us unlimited team slots, maybe tournament editors for ML/myPES etc, AND make plenty of cosmetic changes accordingly, then it's going to be hard to see past PES for 2013 whether you're a hired media hand or not.
I'm all good Jim, reading more than posting. Been sorting bits and bobs out in the real world so generally not had as much free time. Generally speaking, loving the new demo. Next year I really do think they need to crack on with bringing the aesthetics and the presentation up to standard, as well as offering things like Clubs. Obviously there's still room for improvement in the gameplay but it is about refinement rather than any utterly huge misjudgements. The shooting could do with a bit more error from distance but that's patchable.
I'm looking to cut down on my number of game hours in general, which seems to coincide with one of the richest gaming winters in history, but I'm just gagging to play MLO and FL this year. It's going to be insanely good for pretty much the entire PES season. If next year they can get us four tiers in ML and give us unlimited team slots, maybe tournament editors for ML/myPES etc, AND make plenty of cosmetic changes accordingly, then it's going to be hard to see past PES for 2013 whether you're a hired media hand or not.
Konami have done the donkey work over the last two years, transforming the gameplay and AI, so next year there can be no excuses for sub-standard animations and visuals. I think Konami need to almost exclusively dedicate their resources to the visuals over the next 12 months. The gameplay is there, it just needs some tweaks and subtle improvements.
PES2012 will be a great game, but Konami really have the chance to knock it out of the park next year. I hope the feedback emphasises that the so-called "fluff" needs a much-needed overhaul. Konami should not be ashamed to do an EA and make the gameplay a lesser priority.
I cut Short passing accuracy, Long passing accuracy, Shooting accuracy, Header accuracy and Freekick accuracy by ~30%. Then decreased dribbling speed and dribbling accuracy by 10. Globally on every player. It plays awesome now IMO. Will do the same with full release... can't wait to start my BAL career.
What program are you using?
Konami have done the donkey work over the last two years, transforming the gameplay and AI, so next year there can be no excuses for sub-standard animations and visuals. I think Konami need to almost exclusively dedicate their resources to the visuals over the next 12 months. The gameplay is there, it just needs some tweaks and subtle improvements.
PES2012 will be a great game, but Konami really have the chance to knock it out of the park next year. I hope the feedback emphasises that the so-called "fluff" needs a much-needed overhaul. Konami should not be ashamed to do an EA and make the gameplay a lesser priority.
Could you upload your dt04 file, gab?
I think they need to set up a team 100% dedicated on getting goalkeepers animations and A.I up to standard (if the dont already). the animations can be so bad that even a great goal can be spoilt when you look at the goalkeepers animation on a replay.
I think the NHL series does this? with the goalkeepers animations and behaviour looking quite life like, I even think they include things like 'can the GK see the puck when it is hit' and this will effect the outcome of the save attempt.
This has been in PES for at least 3 years. It's a superb feature that removes any scripted feel. If the keeper's sight is obscured, he will only dive and react once he has a clear vision of the flight path. Hence alot of the time people will complain about poor keepers, when really, if you check the replay, they cannot see. This is at its most apparent in congested areas, such as corner-kicks.
This has been in PES for at least 3 years. It's a superb feature that removes any scripted feel. If the keeper's sight is obscured, he will only dive and react once he has a clear vision of the flight path. Hence alot of the time people will complain about poor keepers, when really, if you check the replay, they cannot see. This is at its most apparent in congested areas, such as corner-kicks.
Could you upload your dt04 file, gab?
EDIT: Nevermind, just remembered how to do it
This has been in PES for at least 3 years. It's a superb feature that removes any scripted feel. If the keeper's sight is obscured, he will only dive and react once he has a clear vision of the flight path. Hence alot of the time people will complain about poor keepers, when really, if you check the replay, they cannot see. This is at its most apparent in congested areas, such as corner-kicks.
your right, I scored a deflected goal today that left the keeper frozen he had no chance of getting it as he had started leaning the other way, look life like.
they could tie this in with keepers stats better tho. A keeper with a very high reflex stat would be able to react and collect the ball, average stats the keeper may be able to 'get something' on it but the ball is still live and a keeper with a low reflex stat would be unlikely to react quick enough when he sees the shot late or it takes a deflection.