And CSaunders?! Where they at?!??
Right here mate, getting used to game it's good, not liking xbox controls however
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And CSaunders?! Where they at?!??
Couple more obvious issues: when you're not in possession of the ball, your player's speed means nothing. Maicon was running down the wing, I got control of Bale and set off after him. Maicon (with the ball) stayed ahead of Bale (sprinting full-on without the ball) for about 40 yards. It's like the catch-up problem from 2011 in reverse. This is really, really bad. Also, I'm starting to think that this right-stick thing, where you select players to aim for at set pieces, is useless. Even top free kick takers don't seem to understand that they should be putting the ball slightly in front of the man at a corner, so he can make a run and attack the ball. They seem to either aim for his head where he's standing (which only works for Peter Crouch), or else just hoof it in his vague direction - and by the time the X appears on the ground to show where the ball's going, it's usually wrong, and if you've started running the player already, his momentum means he can't change direction in time. Alternatively, if you don't make the run until the X appears, it's too late to actually reach the ball. Whereas when I tried corners the old way (into the mixer with R2 and swerve) I had a lot more success, the computer selecting an appropriate player and allowing me to attack the ball properly. Done that way, corners are in fact much nicer than in 2011, but it seems a bit of a missed opportunity.
Don't know if it's just me, but the "active AI" seems a bit less pronounced, too. It's all very nice in midfield, but when you get into the final third (or when you're trying to break) you still get the same problem as before: you're there with the ball, three players ahead of you, and they're just standing there like idiots, being marked and offering barely any movement at all. Occasionally you see someone moving, and can hit them with the pass, but more often in the last third it's the same frustration as in PES2011. What happened to the diagonal runs, dummy runs, all that stuff we were promised in those super-duper preview vids? Konami went out of their way to boast about these, making individual videos to illustrate them in mouth-watering detail... and they're not there. What the fuck?
Basically Demo 2 seems more like PES2011 in every way. In some areas that's not a bad thing, in others it is. Not sure about this game yet, even though there's clearly something fantastic in there somewhere. Will persevere.
Basically Demo 2 seems more like PES2011 in every way. In some areas that's not a bad thing, in others it is. Not sure about this game yet, even though there's clearly something fantastic in there somewhere. Will persevere.
Hope that in full game the referee has the "kick-off" animation
Agreed.
Also, here's another thought.
IMO, demo 1 with Yair's patch (PC) is like demo 2 in many ways.
However, the AI is more unpredictable in demo 1 - but in a good way.
In demo 2, I don't shit myself when the AI attacks.
Yeah, the unpatched first demo was quite loose.The AI feels slightly dumbed down in demo 2, they don't pass around well enough for my taste (like demo 1) Of course unlike demo 1 they don't take you on 1on1 every chance they get, but that's a good tweak.
I barely lose on Professional and barely concede goals due to the CPU AI playing me completely off the map which did happen quite a lot in demo 1. I usually have more possession as well regardless of team quality or how offensive, dangerous I am around/in their half.
But i think all in all demo 1 was a bit 'too' loose gameplay/feeling wise. So maybe it was just because of the gameplay physics not being incorporated well enough (Beta)
Agreed with Yair patch playing much like demo 2, i noticed this too
Yeah, the unpatched first demo was quite loose.
They were all two player? if so, fair point.
Do you find it slightly easier to defend on demo 2 though? I know I do.
Yes, at times. I thought this the other day though, and was about to post it. Then I went in at half-time 3-0 down, so I guess I reconsidered.
They are not as aggressive as they are in Demo 1 for the most part, but they still give me problems. I expect the full release to be somewhere in between, I genuinely do. I also think that it had something to do with the tactics. Santos played on the Quick-Counter, the new Copa Teams dont by default.
Speaking of Kick-Off animations, has anyone seen this cheeky little fella ?
YouTube - Cheeky Kick Off animation
I also wonder what the deal is with the fixed man mark settings that for some reason cannot be turned off in the demo.. I think this causes more problems at times then it does good.. especially leaving the people on-side situation comes to mind. I think this all has to do with the man mark thing
CPU in Demo 2 is not as aggressive as Demo 1, feels like they have been dumbed down a bit which is a shame I think.
By the way, those of you playing the demo on PC, try unticking frame skipping if you have a decent PC, I find the game plays better and its not as frantic with that setting unticked, give it a try ticked & unticked and see if you feel a difference.
Are you sure there are fixed man mark settings? Is it not like before, where there's a grey line connecting players, but man-marking only becomes active when you select it and the line turns red?
I'm really struggling against AI on professional level.
It seems to me now it's hard to score and hard to defend than the first demo..
Players like Robben or Riberry seems impossible to catch (dribbling scripting??), instead AI defenders are catching me pixel by pixel.. (pixel hunting??')
Also, sometimes the gameplay in the middlefield is more frantic (too much pressure??) and the overall speed seems increased..
Hard to say, but maybe the good BALANCE of first demo has been slightly broken.
Ribery & Robben are bastards in this demo!
I think CPU dont have nowhere near enough possession in the 2nd demo on Professional level, I have so much of the ball, normally its 60+% in favour to me...
Ribery & Robben are bastards in this demo!
I think CPU dont have nowhere near enough possession in the 2nd demo on Professional level, I have so much of the ball, normally its 60+% in favour to me...
But how much of that is in your own half Si ?