crapsoccer
Banned
yes u can change clubs...
you just have to pay a 40million pound transfer fee.
you just have to pay a 40million pound transfer fee.
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Erm no! I do not.
I just dont want this system to change sorry if ou felt I was labelling you.
I was exilarated byy a 1-0 win and a few others with Porto and Napoli just by getting the defending right.
I tried to record one tackle where Robinho wanted to take on my defence but I held back noticing a team mate also close an angle to Ibrahimovic then from his blindside slid in and kicked the ball away from him. Of course he fell and through his hands up as my DMF mopped up the loose ball. This is football damnit.
I do not find this at all when playing with penarol, the differences between players is very obvious. I did play with man u & napoli earlier and it did seem like all the players were perfect though. Giggs as a cmf was incredible, his taclking, passing, soohting, i scored from 30 yards withhim from a first time struck shot withhis right foot! I will only be using teams that have players rated around 70unless konami reallydial the stats down.I'm still disappointed by the individuality (lack of) aspect though. Jimmy, I'm surprised you're fine with it as I remember you lauding Konami's choice of really emphasizing poor dribblers in PES 2010. So far everyone just seems to merge into one identical technically flawless player.
The responsive turning times and the extent of assisted passing means you no longer have to consider who you're controlling. Sure, Robinho and Ibrahimovic are a step above at skinning defenders, but when it comes to pulling off cross-field balls or taking it round someone it can just as easily be done with your avg. CB.
yes u can change clubs...
you just have to pay a 40million pound transfer fee.
yes u can change clubs...
you just have to pay a 40million pound transfer fee.
I'm still disappointed by the individuality (lack of) aspect though. Jimmy, I'm surprised you're fine with it as I remember you lauding Konami's choice of really emphasizing poor dribblers in PES 2010. So far everyone just seems to merge into one identical technically flawless player.
Although you can't deny, the "individuality" is more akin to Fifa than not. Especially if Konami will decide to introduce manual passing in a more profound manner, this year or the next.I've suprised myself Dan, and it took time get my head around it...but now I'm more than comfortable. And the reason, is I'm looking at the bigger picture and the philosophy of it. This new defending system, and the ability to beat a man with subtle movements requires that little more response for both the defence and attack. The subtle movements work both ways, and I'm still seeing poor touches and differences between players. The more skill-full players can dribble and are also given artistic licence with regards a high percentage of not being dispossessd. It just means that all players are realistically mobile as all Pro Players should be if we flip the coin over and study that take.
Digging deeper to the core gives me alot of confidence, and it's only recently clicked. For the good of the cause and this years vision I think it was paramount to achieve what Seabass is setting out to do. It's a big risk though, but the added agility will offer so many new avenues to explore. It truly is an evolution this one, and the more I play the more I feel the individuality, just not in the same blatantly raw manner we could in previous versions.
After it clicked for the second time last night, all the remainding games for me were met with constant 'Wow's". The refs are making this game what it is, without them we would be screwed. This is what Seabass wanted last year, but I'm sure he pulled the demo Ref's last year because he wasnt 100% satisfied that the defensive system was completely stable and in place.
I expect the full retail to have toned down the agility for all players, this demo was to turn the heads of the Fifa crowd, I'm certain of that.
After playing some games in the PES 2012 demo I have to say I agree with most opinions in here. There's something very special around this game, it's very challenging and it is impredictable. And both seem to be the spirit of a good and solid soccer simulation. On the other hand I have to agree I was quite stunned by the lack of individuality this release seems to have. It is very alike playing FIFA but with a PES engine and for me it is a quite strange feeling as of yet.I've suprised myself Dan, and it took time get my head around it, but now I'm more than comfortable. And the reason, is I'm looking at the bigger picture and the philosophy of it. This new defending system, and the ability to beat a man with subtle movements requires that little more response for both the defence and attack. The subtle movements work both ways, and I'm still seeing poor touches and differences between players. The more skill-full players can dribble and are also given artistic licence with regards a high percentage of not being dispossessd. It just means that all players are realistically mobile as all Pro Players should be if we flip the coin over and study that take.
Digging deeper to the core gives me alot of confidence, and it's only recently clicked. For the good of the cause and this years vision I think it was paramount to achieve what Seabass is setting out to do. It's a big risk though, but the added agility will offer so many new avenues to explore. It truly is an evolution this one, and the more I play the more I feel the individuality, just not in the same blatantly raw manner we could in previous versions.
After it clicked for the second time last night, all the remainding games for me were met with constant 'Wow's". The refs are making this game what it is, without them we would be screwed. This is what Seabass wanted last year, but I'm sure he pulled the demo Ref's last year because he wasnt 100% satisfied that the defensive system was completely stable and in place.
I expect the full retail to have toned down the agility for all players, this demo was to turn the heads of the Fifa crowd, I'm certain of that.
I think I have developed that connection with Porto players.At the minute I'm content with the game, I can clearly see I'll enjoy it no end, but I reckon ultimately it'll lack that weird connection we develop with players we use a lot.
I've suprised myself Dan, and it took time get my head around it, but now I'm more than comfortable. And the reason, is I'm looking at the bigger picture and the philosophy of it. This new defending system, and the ability to beat a man with subtle movements requires that little more response for both the defence and attack. The subtle movements work both ways, and I'm still seeing poor touches and differences between players. The more skill-full players can dribble and are also given artistic licence with regards a high percentage of not being dispossessd. It just means that all players are realistically mobile as all Pro Players should be if we flip the coin over and study that take.
Digging deeper to the core gives me alot of confidence, and it's only recently clicked. For the good of the cause and this years vision I think it was paramount to achieve what Seabass is setting out to do. It's a big risk though, but the added agility will offer so many new avenues to explore. It truly is an evolution this one, and the more I play the more I feel the individuality, just not in the same blatantly raw manner we could in previous versions.
After it clicked for the second time last night, all the remainding games for me were met with constant 'Wow's". The refs are making this game what it is, without them we would be screwed. This is what Seabass wanted last year, but I'm sure he pulled the demo Ref's last year because he wasnt 100% satisfied that the defensive system was completely stable and in place.
I expect the full retail to have toned down the agility for all players, this demo was to turn the heads of the Fifa crowd, I'm certain of that.
So sad to say this, but you are completely right. The game moved away from everything I liked about PES 2011.For me it hasn't clicked at all (yet?). For me it's a fun game but neither realistic nor challenging, it has some nostalgic feeling to it, but it's way too easy. Individuality has become so subtle as to be nearly irrelevant and control is so precise and immediate for movement, balltrapment, passing... everything that it has a strong arcade feeling to it.
The only challenging thing is defense but that is only because of the exaggerated control of dribbling granted for everyone and once one gets that tackling is a near-no-go it's not a problem anymore.
I really expected something completely different coming from a PES 2011 I liked because of the simulation-route it took, although the game was hindered by numerous bugs to achieve its goal. I hoped that PES 2012 would be PES 2011 without the bugs and with excellent AI on top, but it seems like Konami chose to go more arcade again, because many criticized PES 2011's simulation route as being boring.
PES 2012 might be fun, maybe even challenging for some, but imho it has lost some considerable depth. I hope it's just being a raw unfinished demo-code, but the interview by some netherlandish magazine hints otherwise.
Retronym banned him
I expect the full retail to have toned down the agility for all players, this demo was to turn the heads of the Fifa crowd, I'm certain of that.
Why and how did lami get banned?
Why and how did lami get banned?
I think Konami need to listen a little less to the fans, even the "hardcore", as it messes up what their vision is. Everybody talks about having a game like PES 5 or 6, but those games aren't as good as people remember them.
yes u can change clubs...
you just have to pay a 40million pound transfer fee.