TikTikTikTikTik
*****
- 7 August 2004
- Liverpool
I don't know what triggered it, but it looks like it will run and run.
Baboomtish
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I don't know what triggered it, but it looks like it will run and run.
Im not patronising anyone,im just a great believer in seeing the whole picture not edited segments of a match that give you know idea of how a product plays out in real time during a match from begining to end.
Its jumping to conclusions and formulating ideas based on what?.The proofs always in the eating.
Isn't the fact however, that we could have a potentially lethal A.I even after we master the game something to be excited about? That to me, is good A.I. Let's be honest, in PES 11 the CPU could barely build up anything or get close to your box unless it did a lucky thorough pass or after a defensive blunder.I guess, most people (including me) that raise concern about this "run after pass" stuff are merely discussing what we have been shown by this particular gamescom build. Also, no one seems try to judge that this case is what will present in demo or even final code.
For every one that think this "run after pass (mostly ground)" is okay, there is nothing wrong with it. Let me show you one good example.
MU (human) vs Milan (cpu)
YouTube - prorevo PES 2012 GamesCom Video #4
1st. The human player reported that he spams R2 button, but
2nd. later he said that "it" happens every time X is pressed (pass is made) in xbox 360 as well as PS3 without any further explanation on this.
3rd. Really spamming R2 from start to finish ?
4th. Look at very start of second half (at 6:55), are you sure this straight pass-run pass-run by cpu ai even if their not being "underpressured" something you want to see or think okay ? If you say, yes then of course we are in different boats of looking at this. Well, i mean this pattern :
a. Robinho pass to Van bommel then directly robinho sprints forward
b. Van Bommel to a CB then directly Van Bommel sprints forward
c. CB to Zambrotta then directly Van Bommel sprints forward
d. Zambrotta to Ronaldo then directly Zambrotta sprints forward
Or do you call this spesific pattern as good ai that you want to see ?
Really, not pointing at you Ex, but i am afraid some people will think superb cpu ai means the cpu ai aggresively attack/bomb forward..
For your own team yes. Do you really think that was my question? Really?
Every CPU controlled team does the same thing in the videos from gamescom. You can not control the CPU team. Right? Herro?
anyone read this?
@mrbamber
Mark Bamber
Tried to recreate everyone running forward and saw no problems, all as it should be
yes, it seems you read that, make of it what you want
i just think you are making a big big problem about something that isn't a problem, at all, other than visual.
Goalkeepers are the real problem.
I guess it's time to leave these boards right now. It's more than one day you are talking about something that probably will never make to the final code.
Just move on
My bad,i didnt read the question properly.
indeed they do gab,by which i mean there looking to advance the play not just rush blindly forward leaving holes.If you opened your eyes a little more you would also see that the zonal defending and player awareness is so good that any holes left by advancing players is filled or the said player rushing forward quickly moves back.Its beautifally balanced and doesnt impact or break the game,its the way the ai has been built to provide a more flowing and organic representation of football.
Ive not seen one example of where this has been easily exploited or demonstrated to be a weakness within the game.
Mr man: But Adam, Rod and Rom reported back that the CPU was really hard to play against, and that was not this broken mess of code. The real AI that Seabass has been tooting his horn about is really good, and that is the AI we want in the final version. This run and gun AI can easily be mastered once you actually knows it will always do the runs.
Expander: Doesn't matter if someone over at Gamescom has exploited it yet or not, or if the AI covers up for the stupid runs. They should not be there to begin with. Do you think the AI with the constant runs are better than the AI in the trailers and leaked videos?
I think the AIs always been like this,its just been ramped up or the team styles for gamescom have been set to all out attack and CB overlap to demonstrate how aggressive and attacking the cpu ai can be.
Im not worried because its all tweakable and i have faith in konami,pes2011s tactical setup isnt to different then pes2012 so im sure this inclination to move forward after every pass can be adjusted to suit the users preference of playing.
Well, all of your argument until now has been based on "faith to konami", actually there's no piece of evidence to back it up. C'mon, have you got any evidence that AI in Gamescom code is set to all out attack even in the kickoff ?I think the AIs always been like this,its just been ramped up or the team styles for gamescom have been set to all out attack and CB overlap to demonstrate how aggressive and attacking the cpu ai can be.
Im not worried because its all tweakable and i have faith in konami,pes2011s tactical setup isnt to different then pes2012 so im sure this inclination to move forward after every pass can be adjusted to suit the users preference of playing.
Video evidence + common sense.based on what
Hey look, my girlfriend is a stunning 25 year old Beautician, and even she doesnt put a smile consistently on my face the way Seabass has/does. No-one has ever given so much enjoyment over a prolonged period. And all for less than a decent bag of sniff. Yep, I love him.
Whats there to prove,quash a load of childish hysteria based on what?or having the balls to question the status quo on here without fear of alienation or being part of your click rob.
Dude,stop the dim shit,ive been kicking around this industry long enough to know what im talking about and the power of the internet.
This whole episode has got a funny EA smell to it.
Too true.Two things which have no place in real football.
i'm pretty sure all we wanted was just a confirmation that this behavior is in the final code from Jon Murphy. It's all I posted.