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this sort of stuff is WAY at the bottom of a 200 priority list IMO.
Why do you put a capital letter at the start of every word?IYO, What Else Could There Be?
For Me: 1.Gameplay 2.Game Modes 3. Graphics..
I guess but i would envisage there's a small margin between making something nicely responsive and something overly responsive like FIFA.
IYO, What Else Could There Be?
For Me: 1.Gameplay 2.Game Modes 3. Graphics..
2. Challenge Mode From PES6.
3. Animations, Cut Scenes & Graphics. (Snow, Wet/Muddy Kits, Blowing/Moving Jerseys & Shorts Etc.)
For those who watched the video. Did you notice SEABASS mention responding to requests for improving 'hold up play' in defensive situations where defender may be OUTNUMBERED so stand off attackers
Seabass has ignored the balance to this - where an OUTNUMBERED target man will HOLD UP THE BALL until support comes.
The mechanic for this needs to be improved! Currently, when player is in possession of ball letting go of all buttons, randomly allows the Ai to shield off defenders. Where's the freedom in this Seabass? Give us a user input (L3) and give us control over shielding the space around the ball
This. In FIFA you can hold the Dash/Sprint button to 'hold up' play with a striker, shielding the ball. That's a tactic a lot of big target men like Drogba, Torres, Ibrahimovic, Luca Toni do frequently and would be great to do in PES too.
Used to be like that too on PES.
Just seen the video and, well, one bit of info that just made me sit back and sigh was the promise of more physical challenges. FFS. This WILL result in top difficulty levels overpowering physical challenges even more than in PES2011. It's miles worse in FIFA, and made me go back to PES for a bit of respite from that. So to see it announced that the AI will now be able to bully you off the ball is 'great'.......
Oh, and their gameplay plans don't make much sense. In one sentence they brag about how supporting team mates will make better off the ball runs, dragging defenders out of position, then the next they're bragging about how defences are improving so as to be able to pick up defenders and cover space, nullifying the improvements in attack? Sounds like by improving both at the same time, we'll just be left with the same options as in this years game.
As for the footage, I hope that was really early footage because it barely looks any different to 2011. Maybe slightly more fluid, maybe, but I still saw at least three occasions where the ball left a player's foot at a bizarre angle, or the ball being kicked with absolutely no back lift whatsoever. Which is awful.
But, we've not seen the game properly, I'm just being a cynical and miserable shit because I've seen all this stuff for years now
polaki σε πηραν χαμπαρι και εδω???χαχαχα
παιξε fifa και μη ξαναμπεις σε σαιτ για προ...αμπαλε!
polakis- known as a fifa fan-boy!!!!!!!!
Ρε τραγικές τυπε μιλάς σε εμενα που εχω παρει δεκάδες πρωταθλήματα εθνικά στο προ εδω και 10 χρονια? σε εμενα που ξεκίνησα το wehellas?
Άμπαλε! Οταν ξυπνήσεις και δεις την χαώδης διάφορα προ-φιφα έλα πες μου. Που θα με πεις και fan boy...
PES 5 gameplay and ball physics with PES 2011 animations and graphics...
The best football game...
This is how both defense and attack work in reality. As a defender your job outside the box is to narrow the angles of attack and nullify opposition runs into space. Attackers routinely use dummy runs to create more space and time for midfielders to work. This is why defensive positioning is arguably the most important skill a defender can have.
If they stick to their guns and implement it right, this new system will decrease through-ball abuse and encourage more methodical play (especially in the midfield).
This doesn't make any sense to me.Something I'd like to see added is "mental fatigue", LFC's point was that the defenders would follow each attacker all over the pitch which could happen but in reality the reason why Barcelona/Arsenal or teams that constantly probe with lots of possession finally break through as its MUCH MUCH harder to constantly defend without having a mistake in their now and then, this needs to be configured into the game and its the main reason possession play is rewarded, if I have the ball constantly the opposition should get knackered which I don't think currently happens in PES. (or FIFA)
The most dissapointing things for me is that the game still moves as if its 'snapped to grid' and I dont see any momentum or inertia in the players movements.
Hi, I see a lot of critics to PES11 (PES in general) that come from the ignorance. I mean, a lot of things that are asked for 2012 are already in the game, the thing is they're not obvius, not 'pick and play like a master'. For instance, the holding up play with strikers: come on, have you ever heard about 'super cancel'?
That argument no longer applies. Players aren't snapped to any grid and you can feel the inertia alright. This in PES 2011. The momentum problem may have been fixed, but we don't really have enough info about it to know.
It may not be the 8 way movement of old but there is still an angle being snapped to. Only certain players like Messi have a greater degree of movement, I remember Seabass talking about it. I dont like it, it makes the game clunky.
Thinking about it, you are right about inertia, I havnt played PES2011 since Christmas so my memory is a bit foggy.
I really hope they add in momentum. It is very counter intuitive for movement not having it, I hate releasing the sprint button when running at full pace only to have the player slow down immediately into a jog or stop. Also the ball when under control slows down in relation to the players speed, who can run flat out with the ball then instantly go into a jog and keep the ball at their feet? The ball would run off without you, things like this are key to bringing PES fully into THIS generation IMO. This is also why they need to implement analog sprinting, I would do away with the sprint button and have the movment all on the thumbstick like it is in 3rd person games where a small movement walks and pushing the stick all the way is run.