Ameppe
International
- 23 December 2007
- SSC Napoli
Agreed. Core engine is Seabass baby. Konami listen fans in another stuff like edit mode, nets etc
they should listen to our ideas about stamina system, too
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Agreed. Core engine is Seabass baby. Konami listen fans in another stuff like edit mode, nets etc
they should listen to our ideas about stamina system, too
Through the fan-feedback it got to the attention of Konami that the customers want way smoother animation and more responsive players, and Konami reacted and did what they could to make it possible with the same animation-engine by developing this new "flow-block-motion"-technology.
Then the thing with the nets, it got in because many fans wished for it.
I hear what you're saying but I think it's fair to say Konami would have worked to improve such things anyway, regardless of feedback. Seabass would have known that PES needed to be more responsive and better animated - I don't think he's that stupid - so it's debatable whether these improvements were fan-driven or developer-driven.
My impression was that Konami trying to code for several different platforms at once killed them because they weren't really set up for it. PES 5 was the product of several years of just working on one platform - they had started branching out, but were on a strong footing at the time. When next gen came in, it was the straw that broke the camel's back.
even if they are returning to form i don't think Konami will be able to reach ts past glory within the remaining time in this console generation
we must only hope they learned their lesson and have already started developing a next gen engine, or at least have an idea what to do, otherwise they will repeat the same mistake
i think it's the Blue Sky team that should do this, the question is do Blue Sky Team even exist?
Why there is so much drama in this new feature?Of course this whole fan-listening has also led to some wrong decisions like the retraction of the d-pad-control-abolishment or even worse this introduction of 2-player-at-once-team-control, which was supposedly one of the most wished for features (who would wish for something like that?).
Why there is so much drama in this new feature?
I can see this as a big exploit to use online - How can you be so sure? oh and dont forget you can use it to cover open space aswell, maybe making offside traps. Who knows?
Runs should be stat-based? - right dont use it, a simple matter of taste
i like the idea of the new team mate control as u can use it to "cancel" a AI controlled team mate runs as u may sometimes find the AI is making excessive overlaps or diagonal runs and when u want ur team mate to stay close then u can cancel it with this team mate control feature
but just for clarification , u can't use this feature to cover spaces or to make off-side traps cause unfortunately the new team off-the-ball mate control is NOT available at the defensive situation
cheers
it's confirmed , no off-the-ball team mate control in defensive situationsI thought there will be next episodes of team mate off the ball (otb)control for defensive situation, no? or is it already confirmed that there would not be any otb control while defending ?
I mean just like after the 6 videos, i did not expect there would be any to follow. But we get 2 more for otb control.
it's confirmed , no off-the-ball team mate control in defensive situations
it's confirmed , no off-the-ball team mate control in defensive situations
ML OUT??
Looks like it mate. Noticed that a while ago. As you can see too, BAL has gone, and both replaced with Football Life.
ok, if it was there..
L3 is jockeying opponents on the ball
R3 is covering off the ball attacker making runs..
When the ball is through-passed to that attacker, what a mess the controller could be We still use R3 as controlling, but it is not easy to press tackle button. Or it will suddenly changes back to L3, i could see some madness there
Now imagine it in an attacking situation (the manual system)
L3 is controlling the player with the ball and R3 another player. You cant be 100% concentrated in both players, so if you're looking for the player without the ball, there is the possibility of the ball being stolen from you. If you're paying attention on the player with the ball, the run you're pretending to do will not be as good as you want.
And if you want to pass to that player, you will have to left the R3 (or use another finger, but that would mess with it i think), and that player will suddenly stop and then run for the ball
___
henrys i play pes2011 offline in 15min and I never tried it in 20-25 minutes. I will try it sometime (Although i dont have such patience )
how will it be football life would be a merger of the two?
i guess player will first need to register its profile,No one's sure at this point. But that's how it looks like for the screens and videos we've seen so far.
I also think Seabass has his own vision for the core-mechanics of the football, but I don't think the fan-service is just lip-service. The whole feedback-thing done in cooperation with WENB has led to many things included in PES 2012 that wouldn't have been there otherwise.