Nick Cave
Wrexham fan for my sins...
However well it works, or not! I don't like having it below the player on screen, if it's stuck there it will get some getting used to...
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Nick the passing bar is around the same place in FIFA, does it really bother you?
And like romagnoli says, there nothing about a power bar that have to take away individuality. Also I would claim there is much more difference in accuracy than difference in power of a pass between players. Anyone can pass hard, but everyone can't get the ball in the exact direction they are aiming (manual aim, stat based result).
Yes it does, I know it may only be a small part but in my heart of hearts I'm wanting that "watching a real game" feel and look, it annoys me having to have the little colour marks above the players too but playing 2vAI it's needed and TBH I can't think of any other way to do it...
I know we a miles from that but I can but hope...
Ooh nice video the net reacts nicely pity about the keeper staying rooted that way. He should be rushing out to close the angle.
I'd be extremely surprised if shooting is semi assisted. It doesn't seem like anything has been changed about how shooting works.
The shots of the game in action (such as the one around 4.12 or so, off the top of my head) looks quite a lot like PES2010 as far as uncomfortable looking animations and body stances go - maybe it's time Konami moved the mocap studio out of the shed and into a large room?
I also wonder how much of that tactical stuff about zonal marking etc is new to 2011, rather than being shown for the first time. I'd wager it's the latter (impressive as it is).
Time will tell what the final product is like but I can definitely see myself playing this PES a lot more than the last three.
Edit: Nick, I think the problem is that what is going on behind the scenes has increased dramatically. There just isn't the spare resource for things like divots. It's also why talk of Euphoria engines always makes me smile - it's just not possible to put into such complex games while still getting great online experiences and AI that is remotely competent. I can see Euphoria making it into the next generation of footy games, but then it depends on what advances are made with AI. I remember EA talking a lot about how in future gens the AI will be on a per player basis, as if you're playing a 10 v 10 game. Currently that isn't the case on either game.
I think its important to remember that pes2011 isnt a completely rebuilt game from scratch,so naturally in those rather poor gameplay vids your going to see elements of last years game in there still(although that doesnt mean the final product will be very different),much as ea tech is just a evolution of the engine used in fifa07.For me pes2010 is the simple base of something far greater allowing a solid framework and building block to be layered and taken to another level,youve got to start somewhere.
However well it works, or not! I don't like having it below the player on screen, if it's stuck there it will get some getting used to...
The running animations and the general body stances of players aren't the sorts of things that you expect to be carried across from a game with some of the most grotesquely bad animations and body stances this side of the horror genre, not when you're trying to completely revamp that side of the game. I do have a feeling it's a result of the person tey're mocapping, combined with the inability to mocap him sprinting (unless they're doing it on a treadmill, which wouldn't be as desirable as capping him while sprinting of his own accord).
I agree with Nick, I'd rather not have any graphical intrusions on the pitch. I'm ok with the radar and player name/stamina/tactics bars being tucked away at the bottom, but not so keen on rainbows popping up all over the pitch.
Knowing Konami they will give us an option to turn it off or maybe even an opacity setting to make it almost see-through.
Good point,but your only going to ever have one power bar at any point in time that vanishes after the balls struck(and im sure if your not the ball carrier and hit shoot it wont appear),its not like theres 22 power bars on screen all the time,only one player can ever kick the ball,theres no tackling bar.
The return of the hexagon!
Now Konami needs to get rid of the overall rating, but looking at the screenshot it says ''80'' below Sneijder's name in the bottom left.
Hallelujah!
The return of the hexagon!
Now Konami needs to get rid of the overall rating, but looking at the screenshot it says ''80'' below Sneijder's name in the bottom left.
I read somewhere that they are not going to do that, and that overall rating is here to stay.
Agreed,but if the games not finished and some of the older animations havent been replaced fully or layered better,your still going to have some of the old ones in there looking wooden.Game development doesnt work by gutting everything its a transitional process,which you can apply to the goalkeepers and ball shooting physics.Fifas animation has become smoother and smoother because more frames have been added to the pre-existing ones and the transition of how they dove tail into each other.Its not like pes2010 is all bad theres still some pretty clever stuff in there and very realistic player motions.
Gauging from what i can see in those vids the goalkeepers and a few other things havent even been changed yet.
Lets wait and judge,im as sceptical as the next man but lets not judge early code.
I don't think anyone would even begin to buy the idea that running and standing would be worked into the game at a later stage. I thought about pointing this out in my previous post but decided against doing so because I thought this was a given.
FIFA does not just look good because of animation transition and inverse kinematics making sure the player actually connects with the ball. It looks good because the animations themselves are realistic, and the players move like real players. PES on the next gen systems in particular looks like it is mocapping someone with very distinctive, often weird, body movement. It'd be like mocapping Gabriel Obertan and giving that animation set to everyone.
I don't mean to overplay this as I'm not saying that it's a gamebreaker, but I couldn't leave well enough alone.
I liked that video, but i noticed that the sprinting with the ball animation (that all were praying to change) is still very similiar to 2010 which means very bad. 1:06-1:07. He still looks like running chicken.
The rest is great, especially jostling.
IK tweaks existing animations to better suit each individual case, but if the initial animations are completely off then it doesn't make a blind bit of difference. You can't polish a turd. Not saying PES 2011 is that bad, but 2010 was. You couldn't just add IK to PES 2010 and call that a sufficient improvement, but as far as running is concerned that may be where Konami have left things, rather than mocapping a more typical athlete running. Running, and standing, are not things you fix as you go. They're the most pivotal points from which you branch off into other animation sets. What we see there is what will be in the final game.