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Supplanting the 'hold X to press a player' in 2010's game are three new defensive methods. Hold X now and direct the stick towards the ball carrier, and you'll actively make a play for the ball; hold X without stick input and your player will close in to the ball carrier and stick his foot in only if the attacker stops. But the most controversial is the third option – hold X and push the stick toward your own goal. This has the effect of making your defender 'stick' to the ball carrier, even matching him for pace, so you don't need to hold down the R1 sprint button, effectively hampering his forward progress and holding him up.
So where's the flood of videos and content we were promised?
I couldn't give a rats about impressions and opinions, after all that's all they are. Where's the hard evidence or sneak peak videos? I want to see a demonstration of the improvements, or at least show us the game moving. The one video that is up has about 1 minute of footage and is mainly technical demonstrations. You can hardly judge anything from that.
The potential problem with X+back to goal is chiefly one where you press it to track back but end up regaining possession as you start to press it. It's the accidental pass issue but focussed towards your own goal. The only true solution is tomove pressure to a different button rather than sharing with short pass.
Sorce : http://uk.xbox360.ign.com/articles/109/1093779p1.html co-op pls.. co-op !! shame on you Konami.. we are 2010 and they still can't make online with more that 1 on 1 or 2 on 2..IGN AU: IGN: Please explain more about the online league in the game – will you be able to play 10 vs 10, or with two players at home on the same console VS others online, for example?
Shingo Takatsuka: The online play is basically the Master League, so it's 1 on 1. It will be possible to have multiple players playing online in a different game mode, but we'll address that later. You won't be able to play local multiplayer, no (that is, no split screen multiplayer for a couple of friends in one house).
Sorce : http://uk.xbox360.ign.com/articles/109/1093779p1.html fak off konami.. i'm just.. give up!!! 1 on 1.. 1 on 1... OMG... 1 on 1
I read the blur is a new ingame effect for replays, so it's not post edited.The blur part is post-edited. If you look at Messi's blurred foot(the one lifted off the ground), you'll realize that.
I'm sure the blur is just to display the fact that Messi's dribbling the ball at a high speed.
- One of the best camera systems we've seen in a sports game. Sounds a bit like a majorly reworked dynamic which moves around with the action on screen.
In the part you quoted it says:Sorce : http://uk.xbox360.ign.com/articles/109/1093779p1.html co-op pls.. co-op !! shame on you Konami.. we are 2010 and they still can't make online with more that 1 on 1 or 2 on 2..
So 1 vs 1 in ML but more in other modes.It will be possible to have multiple players playing online in a different game mode, but we'll address that later
"For unique players like Messi, R1 dash dribble has changed dramatically in PES 2011," he explains. "He is now able to go in any direction; you can also see small touches just like real life. It's never been implemented well in our games before. Now it's properly reproduced."
After reading the Eurogamer aticle I am a bit concerned about this one:
Does this mean that only unique players are able to dash-dribble 360 degrees direction?
What about normal dribbling? Is 360 degrees direction possible that way?
Dare I say, did the graphics actually get worse? Or, at most, they're pretty much identical to PES 2010.
http://xbox360media.ign.com/xbox360...o-evolution-soccer-2011-20100531054309087.jpg
http://xbox360media.ign.com/xbox360...o-evolution-soccer-2011-20100531054238572.jpg
And what's up with all the blurriness?
adam (wenb) is a twat