PES 2011 Discussion thread

i never changed my point lol

u never wrote any special methods that i dont already use, so there is no need to mention it

cpu cheating is not the same as through balls, whatever u mean by that i never had any problems to defend them(wrote that several times)

maybe it wasnt you mate but someone here was saying they had 60% possession and only 1 or 2 chances on goal per game lol. i have to flick through the thread
 
Just playing BaL. I was subbed into a France v Turkey match on the 68th minute and was in the wall for a 40 yard free kick. Turan passed the ball wide, a cross was fired against the defender and went out for the throw. I was then subbed off. I must have run 5m.

Was pretty funny!
 
Just playing BaL. I was subbed into a France v Turkey match on the 68th minute and was in the wall for a 40 yard free kick. Turan passed the ball wide, a cross was fired against the defender and went out for the throw. I was then subbed off. I must have run 5m.

Was pretty funny!

LOL funny unless you were playing that match in real life haha
 
Just playing BaL. I was subbed into a France v Turkey match on the 68th minute and was in the wall for a 40 yard free kick. Turan passed the ball wide, a cross was fired against the defender and went out for the throw. I was then subbed off. I must have run 5m.

Was pretty funny!

I've been playing BAL aswell! Thought i needed a change!

i managed to inspire my player who's from Saudi Arabia to beat Germany :CONFUSE:

Which is crazy since most of the players are rated in the 40's and 50's!

I actually think is pretty good since I'm playing as a defensive midfielder but I'll look to develop my game as a cm for Saudi Arabia since they are, quite frankly shit!

Also i don't think I'm going to stay at VVV Velno too long as they play some really negative dire football :P Plus i want more money! their contract extensions poor, I'm the bet player there for crying out load :RANT:
 
Anyone done editing here on an xbox 360? Im editing (creating) a team and created a sponsor name for the front of the shirt but I noticed it was not sitting right and too small for the front of the shirt.

Is there a way of modifying the text that I have created? By that I mean, resizing and repositioning the text or shapes within the emblem I have already created and saved.

I could not find a way to do it without using the eraser to start again and then hoping with trial and error that I had done it right the 2nd time....which did not work, so I will have to do it again. What's the easiest way to do it? lol

I am trying to get my hands on an xbox live vision camera so I can take pictures for logo's and sponsors names but Im guessing I might have to play around with the positioning and sizing even with that method.
 
Quick question, but can you use Copa Libertadores teams online? I know you can't in MLO, but it wouldn't make any sense not letting them play each other exclusively online.
 
Nope. Murphy said it was due to EA Sports and their licence monopoly. I'm just thankful they are available to play in whatever form, it's a cheeky loophole nicely exploited when you flip the coin over.
 
Last edited:
What is it about this game and missed diving headers?

It's incredibly frustrating when I put a beautiful ball into the box, only for my perfectly timed button press to result in the target player somehow defying the laws of physics and completely missing the ball.

If I had £1 for every missed header...

:BRICK:
 
thats one of konamis "balancing" decisions, remember the overpowerd early crosses in 010?

a mate of mine said that to me very quickly after he got the game, that some of the headers and especially diving headers are under konamis balancing care now(makes that sense in english?sry:p)
 
I still find the Crosses ridiculously overpowered in this game, even when I've slowed down in the edge of my box taking my time to cross it, just hoping to dink it across the face of the goal, still ends up being booted out for a throw in.
 
crosses are just a bit rubbish in the game

i find it silly that no matter what angle or speed you're at you never fail to put in the same choice of crosses everytime, in real life sometimes players struggle to get the ball at a decent height or with enough power/backlift but not in PES

makes me kind of not want to cross unless i know that it's a situation where he'd probably be able to do the same if it were real life
 
This is where people's opinion's massively differ, perceptions are wildly varied, and I'm glad this point has been highlighted. I was playing last night in an offline tournament, and the one new feature/system that I actually really love, is how difficult it is to score directly from crosses on a consistent basis.

(Also, the crossing system has changed. Rob highlighted the way to direct your crosses now, using back, towards or central stick positioning for near-post, penalty spot, or far post deliveries. Brilliant. I never knew this until I read what he wrote on here.)

For me personally, Konami have absolutely nailed this for the first time ever. In all previous PES games, and especially in PES 2010, it was far too easy to score with headers and volleys from whipped in balls. It required very little timing at all, and you could basically just keep tapping shoot from the second it left the wingers boot until your striker connected with the cross. This is totally unrealistic from a technical replication. Connecting with a cross in real-life demands perfect timing, and you can multiply this by 5 when talking about a diving header or reverse volley. How many times in real-life have we anticipated a cross, only to find we are inches away from connection ? A hell of alot more times than we connect. And whether you play football in real-life or not, you have to be able to see this just by watching football on t.v.

This new system is a huge step in the right direction. Not only can you no longer just press shoot and perfectly connect, you now have to time the run and the button press independently. And there is a very small window for a perfect connection. Which is exactly how it should be. Scoring with a diving header, is now a true skill, all dependent on all the relevant variables that are required in real-life. I mean seriously, ask yourself, how many diving headers in competative games has anyone ever scored ? I can remember one in my whole career, it was in France, and it was lucky. It's a very hard skill to pull off. Not only do you have to make connection, but your forehead needs to be postured correctly as well to prevent the classic '50p' header. It's very, very difficult.

The same system with regards to timing is required for the perfect volley as well. There was uproar when the game was first launched because of the seemingly overuse of the bicycle kick. This was because everybody was adopting either the old PES system, or the current Fifa system for volleys. We were all tapping shoot as soon as the ball left our wingers feet, or when the ball was high in the air, rather that waiting for it to drop to a level where a volley could be attempted. This flaw, really wasnt a flaw. It was merely Konami teaching us to focus more upon how crucial the timing was in this particular technical reproduction. Those that have now mastered the volleys, are no longer pressing shoot whilst the ball is chest height or above. They are waiting till the ball drops to the relevant level for that particular type of volley. They are demonstrating a level of composure and timing, which now produces the desired results. Of course this system isnt perfect, we still get the odd attempted scissor-kick when the ball has dropped to knee-level, but these instances are very few and far between. Or at least they are for me anyway.

On PES 2011, I have scored 3 diving headers in total, and everyone I have truly deserved. I have connected with many more, but my timing wasnt perfect enough to ensure the ball didnt fly off my head at the old hexagon angle, (see '50p' head).

This system is a massive step forward in the simulation stakes, and I for one truly commend Konami for that level of insight. PES 2010 had arguably the easiest crossing and heading system ever in the series. In hindsight, it was ridiculous. After fully appreciating what they have brought to the table this year, I'm extremely confident in the direction they are still aiming to take the series. The real-time replication of footballing technique is what I adore the most about PES, it's also, hands down, the important aspect of PES in my opinon. It's what seperates it from Fifa's idiology. Some people will appreciate it, some people wont, but for me, it's brilliantly realistic.

PES over the last few years has concentrated alot more on body-posture, timing, first-touch, relevant preferred foot use and balance. You can now add timing and composure into that list. And when you talk about what makes up the basic fundamentals of real-life football and technique, well, that list is it.
 
Last edited:
(Also, the crossing system has changed. Rob highlighted the way to direct your crosses now, using back, towards or central stick positioning for near-post, penalty spot, or far post deliveries. Brilliant. I never knew this until I read what he wrote on here.)

that was like, ehm, ever in pes?!
not new

the big range of variations on crosses and free kicks is still one of the big + compared to fifa
 
I'm not arguing with you. You cannot overhit a cross by pushing the stick/pad towards it's destination in any of the previous Next Gen PES titles. That's what ProJ3CHT is referring to. You just can't, the system is different.
 
DEFENSE

can somone please help me......i have the filing that im missing something....when i'm playing On Line the opponent always manage to be close to every player of mine (and I cant or dont know how...) and still the ball before i have the chance to react.... (or what i'm not doing right????)
or example: I'm chasing the player with the ball i'm right next to him, i'm tapping the X (pressure) button and the deffender won't send his leg to the ball.....and i know it's possible....others are doing it to me...so what am I doing wrong???:CONFUSE:
 
I still find the Crosses ridiculously overpowered in this game, even when I've slowed down in the edge of my box taking my time to cross it, just hoping to dink it across the face of the goal, still ends up being booted out for a throw in.


Like Jimmy has already said, I've found that if I charge the cross then push kind of diagonally 'up and back', the cross can be put in at just the right height and speed. I've scored countless downward headers now by also charging the shoot button and then holding R2 as soon as you charge the shot.

It's hard to explain the stick movement, say if you are kicking towards the goal to the left, and are on the right wing towards the top of the screen, I try and aim my player kind of diagonally towards the penalty area (seems to get a better body position that way) and then push 'up and right', so it's not entirely pushing back the way you were running, then he lofts it in nicely for a header. Holding the stick in the direction you're crossing usually ends up with the ball being hammered off the other side of the pitch.

Try crossing in training mode, using all the different angles of the stick to see what does what. Like Jimmy says, the direction of the stick and power of the cross, as well as using R2, can all combine to provide a large variety of different crosses :)
 
Last edited:
Crossings fine once you understand the technique like has been mentioned. Although I do agree the accuracy could be a bit more random.

It's the connecting headers that are a problem, or rather the strikers unwillingness to attack them in the box. So frustrating to deliver a peach of a ball to find your big Targetman CF hovering at the edge of the box. GET YOUR HEAD ON IT FFS
 
Like Jimmy has already said, I've found that if I charge the cross then push kind of diagonally 'up and back', the cross can be put in at just the right height and speed. I've scored countless downward headers now by also charging the shoot button and then holding R2 as soon as you charge the shot.

It's hard to explain the stick movement, say if you are kicking towards the goal to the left, and are on the right wing towards the top of the screen, I try and aim my player kind of diagonally towards the penalty area (seems to get a better body position that way) and then push 'up and right', so it's not entirely pushing back the way you were running, then he lofts it in nicely for a header. Holding the stick in the direction you're crossing usually ends up with the ball being hammered off the other side of the pitch.

Try crossing in training mode, using all the different angles of the stick to see what does what. Like Jimmy says, the direction of the stick and power of the cross, as well as using R2, can all combine to provide a large variety of different crosses :)
Cheers mate this is something I am focusing on at the mo.. Ive been trying the manual R2 button, but from what I understand you are saying try pulling the joystick away from the natrual angle for the cross.. got it...
 
If people need help with crossing, I can dig up my post explaining the system - it's how I used and understood even the PS2 PES titles, I assumed everyone knew!

When you know how to cross, you have a a lot of control over them and can use them to great effect.

People just say "the crossing sux I cant score headers/volleys" without really taking the time or making the effort to understand why.

You have to think what the trajectory will be from your player's posture - you can get inswinging, outswinging, flatter crosses and even outside of the boot crosses (depends on "weak foot frequency" attribute) purely from how you face your player up to the box.

Then you have to choose where to aim, as I explained before there are 9 possible areas to aim for.

Then there's the different cross types - lofted (R2 + cross), whipped (single tap of cross button), driven (double tap) or ground (triple tap), maybe even manual (L2) and manual lofted (L2 + R2) if you've mastered it.

You have to know the capabilities of the player and play a ball that's within their capabilities - don't try playing that precise ball that needs to be inch perfect with less technical players, instead just think which general area will cause the most trouble and put it in there (usually just the penalty spot-edge of 6-yard box, no direction held when pressing cross).

As you can see, a lot of variables - it takes very good judgment to pick a cross type and aim that complement the player's posture and ability, all of which has to be performed at the correct moment for a teammate to get on the end of it.

Then there's the heading, which in itself is a difficult skill with the timing being so vital, you can complicate things further by using super cancel to run across defenders, meet the ball earlier/later, let it drop for a volley etc.

P.S. - I hate football.
 
umm xbox 360 version is so much more smooth and the graphics are better, also there is more response with 360 as well, i cant beleive the difference between it and ps3.. it is a different game
 
Actually really enjoying my offline ML.

Sat 3rd in October, lost two games so far against Chelsea and Wolves(!).

Guiterrez is actually amazing, touch of a rapist but scores from literally every possible angle. Scored a hat-trick in the cup and has found the net every game since. Huylens is also quite lethal off the bench for the last 10.
 
Is the xbox version really that much better? PS3 one doesn't look all that amazing to be fair, so maybe it does. I thought they looked the same apart from having less 'jaggies' than the PS3 version?

On a different note, playing tonight I noticed that a lot of teams seemed to be very defensive against me, packing their defences, putting high pressure on etc, then I paused the game and noticed that the opposition had this ridiculous formation. It was so defensive it was bordering on a comedy formation you'd tend to see online. It was basically a bank of four defenders across their own penalty area, with THREE defensive midfielders so close to them that their names in the formation screen were almost touching the defender's names below them. The AI had actually changed it's formation early in the game, before anyone had scored, to an EIGHT man defence (including the goalkeeper). It wasn't just a deep lying midfield, they were actually playing alongside the back four. Any attacks I had where I tried building the play up into the penalty area ended with a situation of 8 vs 2 most of the time. All eight players populating their penalty area, and never ventured any further up the pitch than about 10 yards outside their own box.

Amazingly, I still conceded two goals, both from what must have been 60-70 yard through balls that I had no opportunity to cover - the ball travelled so quickly from one end of the pitch to the other, that by the time the camera caught up with the ball he was already through on goal. But it was literally a case of the AI selecting a comedy formation that you see online. It had no midfield whatsoever, just 8 defenders and 3 attackers waiting for a massive through pass across 60% of the pitch.

Oddly, I won the game 3-2 because my goalkeeper bizarrely wandered up for a corner and planted a header into the net, but how on earth do you combat such bizarre formations? An eight man defence? Sometimes the AI in this leaves a lot to be desired. If all it can come up with is packing the defence and hoping occasionally to cheap a raking, 70 yard through ball then something's wrong. I can't remember the last time I didn't finish a match with at least 60% of the possession, and at least double the amount of shots on target, yet the scores are often pretty even. I do enjoy the game for a large proportion of the time, but times like these remind me of how limited the AI is in terms of putting up a realistic match against you. Yes, YOU can do realistic things in this game, but for the most part all the AI can do is concede possession for 90 minutes and hit you on the break. It's a little monotonous at times.
 
Last edited:
The thing is, the opposition AI must be the hardest element to code, but is also totally irrelevant for a large portion of the market who just jump straight online. So instead they try to increase the longevity of offline by making the AI more conservative.

I'd love for them to vest a lot of time in deeper more imaginative AI so I could do a long-term ML and not have to bother with dickheads online. But I can't ever see it happening unfortunately.
 
I saw such super defensive three-DMF formations in BAL mode, but only in closing stages of the match when CPU wanted to protect the lead. Which isn't that odd. But doing it so early in the match ... wow.
 
Back
Top Bottom