PES 2011 Discussion thread

I find it mind numbingly frustrating that the refs are worse now than they were on pes 5, I prefer pes 2011 overall as a game compared to pes 5 but its a complete joke that their so inconsistent . Funny thing is I wouldn't mind if konami came out and said the refs are inconsistent to replicate real life, I honestly don't understand why the refs are still so dodgy, its obvious they favour me sometimes or the other team.

I seem to remember some saying they were better on the demo which forced you to time tackles more, if this was the case KONAMI are cretins for dumbing it down.

I can't stop playing this game but i just find it incomprehensible that konami include biased refs in the year 2011 as some sort of shit balancing act. Some of its down to the collision system but most of its poor decision making by seabass and co. When testing the game surely they noticed the refs were dodgy, it just doesn't make sense that they get basic decisions wrong and refuse to book the AI for tackles that border on GBH.

Would like to know peoples opinions on this, I just can't get my head round such poor logic, the refs can show intelligence which makes it even worse when they get the basics so wrong, better than 2010 at least.
 
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PS when playing as spurs which i do most of the time online and playing against barca r madrid ac milan etc the referee is biased towards these clubs regards fouls etc.

dont get me started..
:SHHH:

as if the better team and player stats arent enough, konamis most fuckd up decision

I find it mind numbingly frustrating that the refs are worse now than they were on pes 5
even pes 3
 
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On a different note, I have a couple of small niggles, not issues, more niggles. The first is when a keeper comes way off his line to intercept a high-ball at the edge of his box. If he steps out of the box when he jumps to catch the ball, he defies physics and is magically pushed back into the box. Bullshit this, and cheap. I dont see any issue in letting the keeper handle the ball outside the box and concede the relevant freekick. This would be much more realistic.

But then you'd have a situation where your keeper might be sent off for something you had no control over. People get angry enough now when computer weirdness affects their game, imagine the PES Rage if people's goalies were getting sent off because of an AI brainstorm...

It is daft, though. I had a game the other day where the opposition keeper caught the ball mid-air and landed two feet outside the box, still holding it - he immediately did one of those crazy 100mph moonwalks backwards into the area, like he was on a conveyor belt. No free kick. Didn't affect the game in any serious way of course, it's one of those times you just have to laugh.



I can't stop playing this game but i just find it incomprehensible that konami include biased refs in the year 2011 as some sort of shit balancing act. Some of its down to the collision system but most of its poor decision making by seabass and co. When testing the game surely they noticed the refs were dodgy, it just doesn't make sense that they get basic decisions wrong and refuse to book the AI for tackles that border on GBH.

Obviously it's true that a lot of fouls aren't given (and a lot of good tackles called as fouls) and it's certainly true that sometimes the ref seems to have left his cards at home as carnage develops all around him. But quite a lot of the time when a cpu "foul" isn't given, if you look at the replay the player actually got the ball - it's just that he got the ball in an impossible way, so when you watch it in wide cam it looks like an obvious foul, because in real life a lunge from that position could only have been a foul. Combination of weird physics and bad collision programming, I suppose.
 
But then you'd have a situation where your keeper might be sent off for something you had no control over. People get angry enough now when computer weirdness affects their game, imagine the PES Rage if people's goalies were getting sent off because of an AI brainstorm...

It is daft, though. I had a game the other day where the opposition keeper caught the ball mid-air and landed two feet outside the box, still holding it - he immediately did one of those crazy 100mph moonwalks backwards into the area, like he was on a conveyor belt. No free kick. Didn't affect the game in any serious way of course, it's one of those times you just have to laugh.





Obviously it's true that a lot of fouls aren't given (and a lot of good tackles called as fouls) and it's certainly true that sometimes the ref seems to have left his cards at home as carnage develops all around him. But quite a lot of the time when a cpu "foul" isn't given, if you look at the replay the player actually got the ball - it's just that he got the ball in an impossible way, so when you watch it in wide cam it looks like an obvious foul, because in real life a lunge from that position could only have been a foul. Combination of weird physics and bad collision programming, I suppose.

I play on broadcast personally but I see your point, some of its bad programming, I'm not talking about the types of foul you mentioned though, I'm talking clear cut fouls where no booking is given. Its clearly a design choice which is even more insulting. I actually got a penalty for a standing tackle foul so kudos to the ref for that.
 
PS when playing as spurs which i do most of the time online and playing against barca r madrid ac milan etc the referee is biased towards these clubs regards fouls etc.

At least that's realistic...

I'm getting a bit more irritated with offline play, actually, now that I'm in the third season of my league (I play 30 minute games, so it takes me a while to get through). It seems like the AI "cheating" (don't like to call it cheating really, but you know what I mean) is out of control now, and pretty much every single game I'm up against crappy teams playing like Brazil 70, who are seemingly allowed to foul at will, while my players have lost all their touch and pace, etc etc, you know the score. I don't mind a bit of this, but what's frustrating is that when the "God mode" kicks in, Konami seem to use EVERY SINGLE POSSIBLE WAY of frustrating you, all at once, which just makes it look ridiculous, as well as totally impossible to ignore.

It's not just the obvious stuff, like weird ref decisions, super-increased AI pressure, seeming stat reduction on your players (and stat boosts for the opposition), direction of passes taken out of your control, and so on. There's tons of other stuff going on - cursor switching mysteriously un-fixed again for one match only, players on the line who are supposed to be guarding the post deciding to stroll away into the middle of nowhere the second the AI striker lines up his shot (directly at where they were standing), goalies coming out for loose balls travelling at 1mph and inexplicably diving to the ground instead of picking it up, landing so their glove is an inch away from the ball, which rolls into the net... I like a good moan about PES niggles as much as the next man, but it's never pissed me off as much as this. The worst is the way your players are slowed down so that the opposition reach a loose ball a split second before you do, time after time after time, or you fail to keep in a ball that's going out of touch by a split second, over and over again. All this ONLY happens in games where the AI is making things unfairly tough for you (doesn't happen when you go off and play an exhibition match), and it wouldn't be so bad if it was just one or two of these things happening per game - it's everything, all at once, which just removes all the fun from the game. It's like you've bought this fantastic football game, and suddenly you're not even being allowed to play it. It's definitely worse post-patch, and definitely worse the further you go on into multiple seasons.

Good job I'm getting into online play against likeminded people...
 
90% of my PES time is taken up by ML offline, the scripting and cpu cheats are embarrassingly bad. PES 2011 has many balancing acts, the cursor switch being one of them.
 
Old news I'm sure, but the problem with the player switching is that it makes selecting the defenders a last resort, which is intended to stop you screwing up your defensive line by switching between them and making them lose their momentum/shape. I'm more than happy with the concept but I'd like to be able to override that when all I have left is the defence. You can select your keeper with L1+R3, no? Why can't you select your defenders at will? Which is why a lot of people want FIFA's right stick player switching added.
 
At least that's realistic...

I'm getting a bit more irritated with offline play, actually, now that I'm in the third season of my league (I play 30 minute games, so it takes me a while to get through). It seems like the AI "cheating" (don't like to call it cheating really, but you know what I mean) is out of control now, and pretty much every single game I'm up against crappy teams playing like Brazil 70, who are seemingly allowed to foul at will, while my players have lost all their touch and pace, etc etc, you know the score. I don't mind a bit of this, but what's frustrating is that when the "God mode" kicks in, Konami seem to use EVERY SINGLE POSSIBLE WAY of frustrating you, all at once, which just makes it look ridiculous, as well as totally impossible to ignore.

It's not just the obvious stuff, like weird ref decisions, super-increased AI pressure, seeming stat reduction on your players (and stat boosts for the opposition), direction of passes taken out of your control, and so on. There's tons of other stuff going on - cursor switching mysteriously un-fixed again for one match only, players on the line who are supposed to be guarding the post deciding to stroll away into the middle of nowhere the second the AI striker lines up his shot (directly at where they were standing), goalies coming out for loose balls travelling at 1mph and inexplicably diving to the ground instead of picking it up, landing so their glove is an inch away from the ball, which rolls into the net... I like a good moan about PES niggles as much as the next man, but it's never pissed me off as much as this. The worst is the way your players are slowed down so that the opposition reach a loose ball a split second before you do, time after time after time, or you fail to keep in a ball that's going out of touch by a split second, over and over again. All this ONLY happens in games where the AI is making things unfairly tough for you (doesn't happen when you go off and play an exhibition match), and it wouldn't be so bad if it was just one or two of these things happening per game - it's everything, all at once, which just removes all the fun from the game. It's like you've bought this fantastic football game, and suddenly you're not even being allowed to play it. It's definitely worse post-patch, and definitely worse the further you go on into multiple seasons.

Good job I'm getting into online play against likeminded people...

Happened to me right at the end of my Master league season 1 with Leeds, the CPU score the exact same carbon copy free kick against be twice! With two different players.

Thing is like i said before i expect the AI to cheat, it's going to piss you off, there's not much you can do about not getting pissed of since it's unfair but thing is, i know that it has to cheat so i don't go over the end, and also it really not bad compared to even the great PES 5 where teams like Roda even would turn into Barcelona or GOD mode and score 4-5 goals against you that you can do nothing about stopping!

The problem with all football games is if it dosen't annoy you, it's too easy!

Best thing to do is take a break from it obviously man, for a week or more so, then it all goes back to being good, same with most if not all games really!
 
Old news I'm sure, but the problem with the player switching is that it makes selecting the defenders a last resort, which is intended to stop you screwing up your defensive line by switching between them and making them lose their momentum/shape. I'm more than happy with the concept but I'd like to be able to override that when all I have left is the defence. You can select your keeper with L1+R3, no? Why can't you select your defenders at will? Which is why a lot of people want FIFA's right stick player switching added.

It's a must!

Only saving grace is the best way to defend is just in fact just continue using the player you have selected and just run with him to the position you want him to be!

Defending not just in this game but in most football games is about organization, and keeping the line you want, making sure the AI does what you set it up to do tactically rather than making hero tackles even time the CPU or you opponents attack.

I like this philosophy for 1 on 1, but right stick player switching is a absolute must!
 
Oh sure, it has to cheat to some extent. But sometimes the CPU can "guide" things subtly and it works - like I said, I play 30 min games and these don't end with scorelines like 10-6 or whatever, because there's a bit of throttling going on, meaning moves break down more often and more chances are missed (by you and the AI). As a result, you still end up with realistic scorelines. This is an example of scripting, but it's done really well, you don't notice it as it's happening and it actually adds to the realism because in real football, even at the top level, lots of stuff goes wrong, players miss a pass by six inches, shoot wide and so on, all the time. The way this is done, though, you still win or lose depending on how well you play, and the result is more or less what it would have been on a 10 minute game - you can just be more patient, and the play looks more realistic and less super-powered.

Surely there's a way for the AI to "cheat" and keep the game challenging which actually bears some relation to something in real football? Maybe give one defender or the goalie a massive stat boost so he plays the game of his life, totally frustrating you? Maybe fix it so a couple of your best players are injured and have to go off? I dunno, anything like this - there must be ways to keep the game hard for top players which don't involve suddenly turning it into a circus?
 
Oh sure, it has to cheat to some extent. But sometimes the CPU can "guide" things subtly and it works - like I said, I play 30 min games and these don't end with scorelines like 10-6 or whatever, because there's a bit of throttling going on, meaning moves break down more often and more chances are missed (by you and the AI). As a result, you still end up with realistic scorelines. This is an example of scripting, but it's done really well, you don't notice it as it's happening and it actually adds to the realism because in real football, even at the top level, lots of stuff goes wrong, players miss a pass by six inches, shoot wide and so on, all the time. The way this is done, though, you still win or lose depending on how well you play, and the result is more or less what it would have been on a 10 minute game - you can just be more patient, and the play looks more realistic and less super-powered.

Exactly!

Noticed on 20 minute matches, how different the through ball pass was compared to on 15 even and especially on 10 online where it's a mild exploit (i say mild since it's not hard to stop, just can be irritating)

Surely there's a way for the AI to "cheat" and keep the game challenging which actually bears some relation to something in real football? Maybe give one defender or the goalie a massive stat boost so he plays the game of his life, totally frustrating you? Maybe fix it so a couple of your best players are injured and have to go off? I dunno, anything like this - there must be ways to keep the game hard for top players which don't involve suddenly turning it into a circus?

Plausible yes, but i dunno, it's a good point! How do we sort out he scripting/cheating so it's balance and still fun and it dosen't cause mass rage? I think this a great pointt hough and something you should share amoungs others. How to balance the cheating.

ATM i'd mabye implenet so 'Super organization' to the defence so at times they are always annoying in the right place at the right time and they seem like a brick wall maybe? Yeah also like you said, One player is touched by the hand of god! make your best players fragile at times so you don't play them against weaker sides who will have more chance of beating you?

Thing is I'm not going hard on hammering the negative sides of PES too much as i just get put off playing the game really. I also feel if i talk about some of the negaties that bother me (which have been already covered, it will put many others off as well. Thing is the game is still great so. I tend to be optimistic about PES.

Positive but realistic while it's maybe other peoples jobs to be negative and harsh?

You think this balance works on a forum?
 
At least that's realistic...

I'm getting a bit more irritated with offline play, actually, now that I'm in the third season of my league (I play 30 minute games, so it takes me a while to get through). It seems like the AI "cheating" (don't like to call it cheating really, but you know what I mean) is out of control now, and pretty much every single game I'm up against crappy teams playing like Brazil 70, who are seemingly allowed to foul at will, while my players have lost all their touch and pace, etc etc, you know the score. I don't mind a bit of this, but what's frustrating is that when the "God mode" kicks in, Konami seem to use EVERY SINGLE POSSIBLE WAY of frustrating you, all at once, which just makes it look ridiculous, as well as totally impossible to ignore.

It's not just the obvious stuff, like weird ref decisions, super-increased AI pressure, seeming stat reduction on your players (and stat boosts for the opposition), direction of passes taken out of your control, and so on. There's tons of other stuff going on - cursor switching mysteriously un-fixed again for one match only, players on the line who are supposed to be guarding the post deciding to stroll away into the middle of nowhere the second the AI striker lines up his shot (directly at where they were standing), goalies coming out for loose balls travelling at 1mph and inexplicably diving to the ground instead of picking it up, landing so their glove is an inch away from the ball, which rolls into the net... I like a good moan about PES niggles as much as the next man, but it's never pissed me off as much as this. The worst is the way your players are slowed down so that the opposition reach a loose ball a split second before you do, time after time after time, or you fail to keep in a ball that's going out of touch by a split second, over and over again. All this ONLY happens in games where the AI is making things unfairly tough for you (doesn't happen when you go off and play an exhibition match), and it wouldn't be so bad if it was just one or two of these things happening per game - it's everything, all at once, which just removes all the fun from the game. It's like you've bought this fantastic football game, and suddenly you're not even being allowed to play it. It's definitely worse post-patch, and definitely worse the further you go on into multiple seasons.

Good job I'm getting into online play against likeminded people...

Damn, this post made me laugh so much because its so true, more like laughter of frustration, as i've just finished a game where the computer enters GOD mode and makes it so blatant too.

And btw i play on 20mins, which is a little less than you but i know exactly why you/we play on longer time settings.
 
I do think some of that player resetting is necessary, but I agree that complete resets are silly. FIFA does this quite well, as players only reset a distance relative to how much time would have passed during that reset. So a keeper might still be running back. I don't think this is what PES 2012's seamless experience will be about as I do think the blackscreens serve a necessary purpose - I feel it will be more about making more team changes without having to pause. But if Konami do make such changes it'll be interesting to see how they counteract the potential rush tactics, or how they stop the additional waiting the black screen cuts out from being boring.

Agreed. Fifa strikes the right balance here. Resets are probably a necessary evil to some extent, as I expect these black screens/cut-scenes are used to cover loading while the match is in progress. And obviously the gameplay could be wide-open to abuse if the stoppages play out in real time. It will be interesting to see if this is what the 'seamless experience' hint is alluding to, but as you said it's probably something else entirely, like enhanced on-the-fly tactics or better online modes. However, losing the cut-scenes is something I've often seen mentioned in feedback forums so you never know.
 
Just played FOUR consecutive slide tackle spammers. The slide tackle is too effective at getting ball and/or man, particularly when the lag is just enough for you to not feel 100% confident in what your players are doing. The last guy actually won the ball a lot, but he was sliding at EVERY SINGLE point of contact because he knew he'd take me down and either emerge with the ball or not really get punished for a foul. It was disgusting.

I'd played someone in an arranged knockout tournemant who was like this and I refused to play the second leg because it was cnutish and showed up how overly effective slide spamming can be. To see it in four games in a row and not be able to counteract it (a) because of the slight lag but also (b) because it pretty much guarantees your man will go down rather than stick a foot out and try to fight back, was depressing.
 
Agreed. Fifa strikes the right balance here. Resets are probably a necessary evil to some extent, as I expect these black screens/cut-scenes are used to cover loading while the match is in progress.

I like the cut scenes! They're realistic (in terms of watching a match on TV), they make me laugh and they give me a chance to have a slurp of tea or a quick drag mid-game. I'd be quite happy if there were a few more, to be honest.
 
Damn, this is still the only game (PES series) that either makes me talk shit in front of the TV or jump up with joy whenever I score a beautiful goal...I'm loving it!

Yes is has its flaws (player switching, stupid AI, CPU constant long balls etc) but it's miles ahead of FIFA in terms of gameplay. Some of the plays the game produces are simply great and realistic.

PS - I think I have posted this question a few times back but no one answered :( : How the hell do you make the nets change their colors? I'm in my 2nd ML season with my own created team, and I'm yet to see another color for the nets in this game! Thanks!
 
I played a good 4 hours last night on my MLO, and it was hands-down the worst PES play from me since I bought the game. I was terrible, PES-itus all over again. Every decision I made was the wrong one, I lacked composure, guile, I was just plain rubbish. My confidence in my own play dwindled with every poor performance.

Anyway, it got me thinking about Form. For the most part, alot of my best players were on Blues and Purples, which didnt help, but I refuse to use that as an easy out, I sucked worse than a two-bit dime store hooker. End of story.

I really like the way the Form works, as it really does represent a footballers mentality. Football is 90% mind and 10% physical. You can be the worlds best player, with technique to burn, but if your suffering from a lack of confidence, you can play like a schoolboy. Rooney in the World Cup is one of the best examples of this. On the flip-side of that coin, you can be an average player, but if your high on confidence, you can perform way above your natural consistent level. The worlds greatest players are defined by their consistency, that's what make them great. It's not like any professional player isnt capable of smashing a 30 yard shot straight in the top bag, but the likes of Gerrard et al, do it on a more regular basis.

I personally would love to see Konami take this Form one step further, and add 'Dynamic Form'. This would be a system that reflects what happens on pitch during the 90 minutes, and changes the confidence/Form levels accordingly. For example, a striker is in a good run of Form and comes into the game on a Red, but after 3 shots, none of which hit the target, and maybe a few misplaced passes, drops to an Orange. I would these type of calculations made for every player on the pitch, and updated under the hud, say every 15 minutes of match play. This system would be so much more realistic with regards how this works in real life. I've played games in real life where I havent stepped over the line full of confidence, but as the game as progressed, and after some nice touches, passes, strikes on goal etc, my confidence has grown, and I'm playing alot better with more conviction. It's called 'getting into the game'. I would like to see this reflected in PES.

It would work the other way to, a midfielder maybe starts on a blue, but after some nice completed passes, interceptions, and the odd chance crafted, his Blue then increases to a Green. The same would go for a keeper, he starts on a Green, pulls off some early great saves, and is upped to an Orange, or even a Red. This is how it should work. Players can drift in and out of games as the match plays, and I think this is a system that would add much more realism in every area. You could even have a player that may drop two arrows, from Red to Green in the first half, after some poor play. As a manager you notice this, and that player is replaced for the good of the team. Another example would be a striker starting on a Green, he then scores two goals and is upped to Red as he chases that Hat-Trick. Confidence breeds confidence, and a Red 7% stat boost would certainly ensure that Hat-Trick is a little more forthcoming, which is how it is in real-life. Anyone who has played, and scored two in a game, truly believes that the 3rd goal is a pretty much a formality. It's just the way you feel, those first two goals have massively upped your confidence to the point you believe that 3rd goal isnt far away, you have an adrenline spike, and you perform above your natural level.

PES is so stat related, and the way the Form Arrows work presently, means that a player on a Red gets a stat boost across the board of 7%, Orange 3% and Green is his natural stats. Blue drops his stats percentage by 3% and a Purple by 7%. Thats the way it works currently, so why not accentuate that over the 90 minutes. It would make perfect sense, and also increase the variables even more. Which is always a good thing when simulating football. It adds further to the randomness, which is essential when replicating the game.

The end arrows would then carry over to the next match and so on. How many times do we see players start off a game quiet, then seem to lift their game as the match progresses, it happens all the time in every game. And it works the other way to, a player can start on fire, then just seem to fizzle out till eventually they are dragged off and subbed as their condfidence is shot. Having the Form Arrows is great, but for a player to maintain his Red form throughout the whole 90 minutes isnt really totally accurate from a realism perspective. Sure it happens, but only when players are on fire, constantly contributing, and maintaining that high level of confidence.

Just a thought........
 
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you can't change the colour of the nets

I actually remember seeing a few videos on Youtube with players having different color nets, depending on the teams they used. For example, I ve seen Ajax having a red and white net when playing at home and Villareal having an all yellow net. Maybe this feature does not work in ML mode, who knows...I know that in PES 2010, I used to have different color nets, depending on the color of the Home strip.

On a different note, could you please name a few hidden gems in this game? Cheap players with high ratings. For example I managed to sign Palmieri from the Youth or FRee agents, don't remember. He did not cost a thing and he is now a beast in defense, having an overall rating of 86! :D
 
It's a very tricky area Jim. I agree with the concept of form changing within a game in principle and think it would be awesome in coach mode. But the problem is the human player who sees a system from which he could benefit artiicially.

How do you stop people 'gaming' the system by spamming passes around for the first 10 minutes or so, boosting their players' confidence? How do you stop people looking at their star player on a purple, leaving him on to spam passes for ages until he's blue or green and then carrying on as if nothing ever happened?

If you play normally/fairly then you would rely on the game to know a good performance when it sees it, but I'm not always 100% sure it does - rating a player is fairly subjective at the best of times but making it something on which the ability of your players in the rest of the match hinges is dangerous. EA had a form system that was utterly ballsed up in FIFA 10, to the extent that they ditched it completely for 11 (hopefully to allow for a 2 year rewrite).

What I'm saying is that if anything like this is in then I worry about it being exploited if the system is made visible to the player, I worry about it knowing that a good performance can include several great passes that don't quite come off as opposed to exclusively accurate but safe passing, and I would expect to see people on forums complaining about momentum even more if the CPU has te means to ramp up its performance.

Again, not saying I'm against the idea, but the harsh realities of it being in a game mean that you would have to do any such thing quite cleverly. Possibly even sneakily.
 
Great idea in theory Jimmy, but as Rom said, it'd just be open to exploit as there isn't the technology yet to read a 'good performance' from simply passing it back and forth to get a high pass completion earlier on. Playmakers in particular would suffer a lot due to the amount of risky passes that don't reach their target.
 
konami needs to find a balance between freedom and a strict frame for abusing and griefing players

another thing is that the simulation approach since 010 thrown off a lot of players sadly and they just go to the abusing side, people need "easy" way to score goals and have fun if they have a certain football background, there shudn be a need to learn a _game_ for months

this years are very interesting for pes..
 
Rom/Dan,

I just think that during play, would people really try and concentrate on exploiting a Form Arrow raise ? I mean, how much concentration would that require on top of what is already needed to ensure your conforming to technique to get the best from your own play ? And all this for a 7% stat spike ? I'm not so sure this is massively exploitable. I would hope that people would just play as usual, with the Form changing with the ebb and flow of the game. I wouldnt anticipate that people would pause the game every 15 minutes just to see if a Form Arrow had increased either.
 
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Anyone else getting pissed off with the game balance during CPU free kicks?

Seems like every direct free kick the CPU have, they will AT LEAST get it on target on top player. more often than not they score if i don't manually move my keeper or my defender on the line. Really don't know how Konami didn't notice this..
 
I like the cut scenes! They're realistic (in terms of watching a match on TV), they make me laugh and they give me a chance to have a slurp of tea or a quick drag mid-game. I'd be quite happy if there were a few more, to be honest.

I think cut-scenes are here to stay to be honest. Nearly every sports game goes for the television broadcast experience with replays and cut-scenes aplenty and I don't think PES2012 will be any different.
 
I like the cut scenes! They're realistic (in terms of watching a match on TV), they make me laugh and they give me a chance to have a slurp of tea or a quick drag mid-game. I'd be quite happy if there were a few more, to be honest.

Fair point actually, it'd be quite relentless without any breaks in play since most online have that 'GO GO GO' mentality.
 
Yeah - I tend to play a bit more of a defensive, counter-attacking style online, because I still haven't got used to the differences from single player, and the subtle 5% lag you always get, so whenever I commit too much to attack I always get thrashed. Even then, I find it difficult to keep up with the speed of the game - offline I play tiki-taka at near enough walking pace, online every pass forward is a risk because (even when you're playing non-spammy opponents) you get so much less time to think. Without the enforced breaks, it would seem horribly relentless even in a good and realistic game. Against through-ball lunatics it would be like "Need For Speed: Hot Pursuit" on a football pitch.
 
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