sincover
Championship
- 16 August 2010
PES won't split into arcade and sim. Otherwise they'd split manual and assisted controls as FIFA does. It's not how Konami roll.
Manual and assisted for the most part already exist in PES, it's just controlled by a modifier button. I prefer Konami's approach to the manual game but I can see why EA chose to differ the control schemes.
LONG READ AHEAD....
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The animation system needs improvement, but I'm not sure how. PES's animations are a big part of what makes each player feel unique, but it's also probably the biggest reason why people complain about player responsiveness/sluggishness.
I've now had 6 (Fifa) mates come over and play it on the PC, and while they enjoy the pace and overall flow of the game, they absolutely hate the animations. Their number one complaint: being stuck in one animation while trying to input another command.
PES veterans might overlook this feature/flaw but casual players most definitely do not. Culturally, it makes perfect sense. Japanese (3D) games have traditionally relied on exquisite, long and unskippable animations to enhance the 'feeling' of the onscreen avatar. On the other hand, western (3d) games have always been quicker/more fluid. This is what I consider the main difference in philosophy between PES and FIFA.
Which philosophy replicates the football we watch every week? Neither. Fifa's reliance on ultra responsiveness and impossibly quick animations creates gameplay that defies reality, while PES's slower/ often unskippable animations creates frustration among the masses.
After a lot of thought, I can't think of a workable solution. Adding 1000 more animations and removing the ultra long ones would help, but would probably also lessen the importance of individuality.
Any thoughts on this gentlemen/ladies (if any)?