mr_man
League 1
- 20 October 2008
More and more animation, better ai movement pattern/awareness, and tweaked controls responsiveness shouldnt be overlooked for ne.
about ai movement pattern/awareness my example are :
1. In most rebound ball cases,
Cpu ai (opponent) attacker doesn't realize if the shoot he is going to make for he second time is impossible/ridiculouss angle. Meanwhile he has team mate open wide for a pass.
ex by cpu attacker --> shoot --> punch by keeper to the left --> he chase it but my player cover and there is his team mate outside the box standing free --> but guess what ? most of the time turns make 180 deg turn shoot.
2. Throw in,
Whenever my player close down a cpu team mate tightly, the cpu throw the ball to no ones land. Or sometimes towards my player
Oh not to mention throw in near penalty box.. most of the time will be long ball ?
Jeezz..
In this two cases, i should admit FIFA 2011 PC is more smarter.
The only problem is FIFA 2011 feels a bit more flat football game for me.. still wondering why
Watching MU vs tottenham the other day... and spontaneously, OMFG this is so much like PES.. no no... not 2010, PES 6, its PES 2011.. at least the pace.. although FIFA 2011 is superior in terms of number of animations but it doesnt look or feel like what i see from the match..
and i am just smile to my self.
PES 2011 is hate and love for me
If there's something that is undeniable about PES's AI; since the players essentially are "brain dead", it's up to you to call the shots on the tactics screen, you can do *whatever* you want with your players; if C. Ronaldo or Messi are splitting your defense, there are so many ways to stop something like that.
Fifa tactically is a dead game.