Gab_
I agree
- 6 April 2009
Don't get you fully but I like the idea.
Sorry English isn't my first language. It's pretty simple really. At the moment everyone pretty much have the same touch all the time, because every single touch of the ball isn't calculated. But if the amount of "error" in every touch is calculated based on the players stats, it will control how quick he can do the next touch (response time).
It's easiest I think to think of how sprinting works. Currently you can run in a perfect straight line with the exact same speed and same touch every time. But just like in real life, if every touch had some error in it, you wouldn't be able to keep exact same speed and control of the ball.