PES 2011 Discussion thread

I agree, I have played only one game in the ITA/HUN Xbox360 version and the physical play is more allowed, a lot less fouls...

LESS FOULS!?!?!!

WTF!

Give me back the fouls but remove the "always" replay!
It was perfect with the fouls. I could really play like in real life (I am defender).
If you are alone and 2 men do pressing on you, you just try to shield the ball and wait till they hit your leg and than you fall down and get a foul...

I really loved it when I saw that this is now possible in PES2011 and now there will be less fouls!??!!??!

COME ON!!!
 
LESS FOULS!?!?!!

WTF!

Give me back the fouls but remove the "always" replay!
It was perfect with the fouls. I could really play like in real life (I am defender).
If you are alone and 2 men do pressing on you, you just try to shield the ball and wait till they hit your leg and than you fall down and get a foul...

I really loved it when I saw that this is now possible in PES2011 and now there will be less fouls!??!!??!

COME ON!!!

I understand where you come from, I feel that now you can keep X pressed and won't be penalised for that, very different from the demo where you have to time your X pressings otherwise you commit fouls in quantity...
 
Yeah, after some time you get used to it in the demo.
Most of the time I do not even press x, I just try to outrun the player with the ball or cross his path and it works pretty good for me.
 
Can anyone confirm that the green zone bug is out of the release version.
I have twitter and jon murphy never said anywhere that it wasnt in.
There are some info a few pages back...
The "green zone bug" (who is the imaginative boy who gave it this name!?):COOL:
is still in final version
 
Jon Murphy said on Twitter 2 hours ago that Konami are aware of the bug and are looking into it, so it's still in the retail version.

@JonMurphy_PES Any news about the jog/line flaw? Have you double checked with the team? Thanks in advance!

@dandoelrucaso Team is aware and working on the issue about 2 hours ago via TweetDeck in reply to dandoelrucaso

Also said:

DLC to update rosters and add content expected around two weeks after launch. Date still TBC

I'd imagine an OF will be out before the official roster update.
 
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LESS FOULS!?!?!!

WTF!

Give me back the fouls but remove the "always" replay!
It was perfect with the fouls. I could really play like in real life (I am defender).
If you are alone and 2 men do pressing on you, you just try to shield the ball and wait till they hit your leg and than you fall down and get a foul...

I really loved it when I saw that this is now possible in PES2011 and now there will be less fouls!??!!??!

COME ON!!!

i totaly agree 100%. the fouls were perfect. dumbing it down just because some people dont know how to tackle properly is terrible.

This is why game sliders needs to be implemented. some of us want realism while others want fun arcade style game
 
Yes they show where he can play but it also shows the areas of the pitch he is most likely to occupy and where he will press effectively. Hence why, when combined with his stats, he drops back into that position when the Barca back line is soo high up.

Also about the player switching, yes it is shockingly bad at times, mainly from manual oasses but I find this quite rare. I think the problem people have is not timing the switch correctly, you have to wait for the ball to come into the players proximity who you want to switch to. Try experimenting with your timing, I think its ok for the most part.
The grey squares can in a sense represent where a player may be inclined to stand but I think that's a side effect of their stats rather than directly because of the squares. Someone who is an SS as well as a CF is more likely to get involved in the play because of his work rate and, in some cases, traits. He is an SS and CF because of his behaviour - he doesnt behave differently because of the squares. If you get my meaning.

I don't think player switching should have anything to do with skill. It's an abstract concept rooted in gaming necessity, not a part of football. Also your assumption was that I want to control the man nearest the ball - I seldom do.
 
Jon Murphy said on Twitter 2 hours ago that Konami are aware of the bug and are looking into it, so it's still in the retail version.
Also said:

I'd imagine an OF will be out before the official roster update.


Any news on if downloads will reset your OF or screw up OF's like last year?
 
Any news on if downloads will reset your OF or screw up OF's like last year?

Not sure who but someone on here confirmed to me that it's been fixed for 2011.

About fouls, some people liked it and some didn't. I preferred the many technical fouls tbh.
 
Hi DagsJT
I know you have tested the final version
About the fouls...
Have they been tuned down too much?
Cheers

Depends on your idea of "too much" I guess. In a 15 min match, I reckon the CPU is causing 5-6 fouls I think? That's the number I remember last seeing pop up anyway.
 
Depends on your idea of "too much" I guess. In a 15 min match, I reckon the CPU is causing 5-6 fouls I think? That's the number I remember last seeing pop up anyway.

5-6 foul AI for a 15 min match is a bad ratio...
If i remember correctly my match statistics
they have been cut by 50%!:SHOCK:
Or am i wrong?
 
Dags diddnt you say the green zone bug is obsolete in the final build u played?

I thought it was as I couldn't replicate it, I've been able to replicate it since though :(

5-6 foul AI for a 15 min match is a bad ratio...
If i remember correctly my match statistics
they have been cut by 50%!:SHOCK:
Or am i wrong?

Yeah, I reckon it could be around that figure. Bear in mind that you'll be causing fouls as well, so it's not like there's no stoppages.

I can see why they'd keep the fouls from the demo, it's more realistic and makes you defend better. But then when it's the CPU constantly tackling you and it wont ever learn so will keep commiting those fouls, and you're constantly having good play broken up because of those fouls, it makes sense to reduce the foul count as well.

But then on the other hand, I did kinda like that minor contact was punished and I liked the challenge of tackling. Now it's a bit more like FIFA where you can just hold X to auto-tackle in a way, though nowhere near as easy as FIFA.

I feel happy enough with how the foul count is now, I can manage to play some good football and get some good moves going without constant disruption. But I'm also getting fouled enough to make it realistic to a point.
 
The grey squares can in a sense represent where a player may be inclined to stand but I think that's a side effect of their stats rather than directly because of the squares. Someone who is an SS as well as a CF is more likely to get involved in the play because of his work rate and, in some cases, traits. He is an SS and CF because of his behaviour - he doesnt behave differently because of the squares. If you get my meaning.

I get your meaning and I disagree. I dont think its a side effect of the stats where players will stand, to a point maybe, but it is very much driven by what positions they play and thus the area of the pitch they are willing to occupy, shown by the grey squares.
This is the basis for the building of an organzied team in ML. I spent many, many hours playing with unorganzied teams, players constantly out of posistion and not being able to pressurise areas of the pitch effectively until I figured this out. Once I 'got it' I was able to constantly build very organzied sides who could maintain team shape, pressure and cover gaps very well.
It is also very useful for making tactical subs, as I did with Olic in the pics. When I saw his grey squares I immediately knew why he was standing where he was. You could get a player with the exact same stats but different positions playable, put him in the same posistion Olic is in on the formation board and he would not take up that position, I am very confident of that. He is a SS, CF & SMF which is why he is stood in that position, look at the 3rd pic and pic 1, he is standing in the grey box. I bet he has a relatively high def stat or his off/bal/def setting is on bal or def, it has driven him to the back of his favored postion, why isnt he in the massive space between Van Bommel & Sweinsteiger?
 
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I get your meaning and I disagree. I dont think its a side effect of the stats when players will stand, to a point maybe, but it is very much driven by what positions they play and thus the area of the pitch they are willing to occupy, shown by the grey squares.
This is the basis for the building of an organzied team in ML. I spent many, many hours playing with unorganzied teams, players constantly out of posistion and not being able to pressurise areas of the pitch effectively until I figured this out. Once I 'got it' I was able to constantly build very organzied sides who could maintain team shape, pressure and cover gaps very well.
It is also very useful for making tactical subs, as I did with Olic in the pics. When I saw his grey squares I immediately knew why he was standing where he was. You could get a player with the exact same stats but different positions playable, put him in the same posistion Olic is in on the formation board and he would not take up that position, I am very confident of that.

So am I. It can be a minefield until you get the perfect balance. Once you have, the jigsaw's complete. A decent amount of time on your ML, using the same players, highlights scenario's you wouldnt think were possible.
 
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I thought it was as I couldn't replicate it, I've been able to replicate it since though :(



Yeah, I reckon it could be around that figure. Bear in mind that you'll be causing fouls as well, so it's not like there's no stoppages.

I can see why they'd keep the fouls from the demo, it's more realistic and makes you defend better. But then when it's the CPU constantly tackling you and it wont ever learn so will keep commiting those fouls, and you're constantly having good play broken up because of those fouls, it makes sense to reduce the foul count as well.

But then on the other hand, I did kinda like that minor contact was punished and I liked the challenge of tackling. Now it's a bit more like FIFA where you can just hold X to auto-tackle in a way, though nowhere near as easy as FIFA.

I feel happy enough with how the foul count is now, I can manage to play some good football and get some good moves going without constant disruption. But I'm also getting fouled enough to make it realistic to a point.

Have you tried assigning stadiums to teams Dags? To confirm Putuco Malo's post that is.
 
Its all down to good team management, these pics were taken with the ball at almost the same place on the pitch each time, I played the ball from the CB's to the RB then back to the CB's and out to Badstuber at LB and moved him into roughly the same position. The different positions and attitude of the other players is down to gameplan tweaking. The teams come preset but that setting will not work for every team, if any, it is up to you to get your team playing right by being able to spot the problems and react to them, that is what a manager does and is what makes the game soo good, it is not just about pressing a few buttons to knock a ball from player to player.

Good post Ern Dog. Just like how Konami has a list of stats for every player, there are now 'stats' for each team. (The gameplan). By changing them, we can get each team in the game playing like its real life counterpart.

I would expect that the default settings for teams in the full version of the game be a close representation of how they play in real life. For my own team in ML, or for the team I usually play with (Madrid), I will take time to set it up to play as I want it to. For the rest, I would prefer the default setups to be good enough. (Though I am sure there will be a good option file/patch soon after release in the editing forum.)

The other issue is that, in a video game, almost every one wants to play attacking/flowing football with everyone finding space and making runs. In real life, a majority of teams are not setup to play like that. Konami, of course, are trying to recreate how these teams are in real life and that authenticity might put some people off.
 
So am I. It can be a minefield until you get the perfect balance. Once you have, the jigsaw's complete. A decent amount of time on your ML, using the same players, highlights scenario's you wouldnt think was possible.

Thanks for the back up Jimmy. I dont want to sound like an ass and please dont take offense Rom, but I thought this was pretty basic PES knowledge. Its kind of obvious in a way, especially once you have bought a few ML players based on stats and had the frustration of constantly finding them out of position or unwilling to play or press in a certain area.

Also Jimmy I read what you wrote about R2 and it affecting fist touch, how does this work? do you tap the button just as they are taking the ball? And is the effect really noticable?
 
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