zeemeister
foxy engine
FGS the default settings are keeping the players in that position. If it was changed from "possesion game defensive" the players would not stand there.
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The first movement that Ribery makes is to go and stand in the same position that Olic already is. That's the sort of thing I'm talking about.
I didn't say it happens 100% of the time, I was showing a couple of examples of the kind of thing that I see often when playing the demo with any of the four teams.
You want more? I can do more.
The obvious similarity of the above two, taken five match-minutes apart, do not show a particularly organic, active or inventive AI.
If the teams are set up badly, call Mr Seabass . I think it's telling when people come back with: "set your team to super-offensive to make them run". That's missing the point. I don't want them to be more attacking, I want them to position themselves more intelligently.
The point I was trying to make is that I feel, generally speaking, that the AI is not very active or aware in naturally seeking space that I would expect them to seek. This has a negative impact on the way the game plays and feels, for me.
There's probably little point me trying to express this further. If you don't see it, you don't see it. I don't agree that there are any excuses for why van Bommel isn't dropping into those acres of space behind him, or why Ribery isn't drifting wide for a simple option down the line, regardless of tactical instructions. That's just football.
I didn't say it happens 100% of the time, I was showing a couple of examples of the kind of thing that I see often when playing the demo with any of the four teams.
You want more? I can do more.
The obvious similarity of the above two, taken five match-minutes apart, do not show a particularly organic, active or inventive AI.
If the teams are set up badly, call Mr Seabass . I think it's telling when people come back with: "set your team to super-offensive to make them run". That's missing the point. I don't want them to be more attacking, I want them to position themselves more intelligently.
The point I was trying to make is that I feel, generally speaking, that the AI is not very active or aware in naturally seeking space that I would expect them to seek. This has a negative impact on the way the game plays and feels, for me.
There's probably little point me trying to express this further. If you don't see it, you don't see it. I don't agree that there are any excuses for why van Bommel isn't dropping into those acres of space behind him, or why Ribery isn't drifting wide for a simple option down the line, or why the three of them stand on each others toes, regardless of whether the tactical instructions could be altered to this or that. That's just football.
There's probably little point me trying to express this further. If you don't see it, you don't see it. I don't agree that there are any excuses for why van Bommel isn't dropping into those acres of space behind him, or why Ribery isn't drifting wide for a simple option down the line, or why the three of them stand on each others toes, regardless of whether the tactical instructions could be altered to this or that. That's just football.
Oh Jimmy . I don't want to always go forward, and I don't want my fullback to overlap.I dont see any problem with either of those pictures ? How about dropping inside and looking for the option square on both pictures, the second picture he would become available. Then look to send the fullback yourself with L1+X or R2 ? Why do you feel the ball has to always go forward in that situation, when using the option inside is the most common pass ?
But this should not happen with any tactical instruction, surely? No tactical instruction makes a striker, a winger and a defensive midfielder all group together behind Messi instead of creating alternative passing angles around Messi to assist the player on the ball. Particularly a setting with "possession" in the title.Okay sorry I just realised you refuse to accept that
the problem you have with the game can be fixed with the push of 5 buttons.
I feel like a moron for entertaining you, Goodnight and god bless.
Oh Jimmy . I don't want to always go forward, and I don't want my fullback to overlap.
There's no reason or explanation for why three of my teammates are standing in the same position in the first place, and then not dispersing when there's obvious space (in all directions) for them to spread into. It's clear on all of the screenshots, please don't make me start attempting an impression of Andy Gray with arrows...
But this should not happen with any tactical instruction, surely? No tactical instruction makes a striker, a winger and a defensive midfielder all group together behind Messi instead of creating alternative passing angles around Messi to assist the player on the ball. Particularly a setting with "possession" in the title.
Besides, like I said, these are just extreme examples of a problem I've experienced with all four demo teams, not just Bayern. It's a general flaw I see in the AI. If it doesn't affect the game for you, good for you . Personally, it sticks out like a sore thumb.
Just wondering, are the people that are in here constantly nitpicking, known ardent FIFA fans?
Can't count how many times this has happened. Instead of helping me out the ai runs away from the ball, allowing the CPU to get possession.
What 'tactic' can I change to fix that?
PES needs a new game engine its as simple as that.
EVERY GAME from every Genre on the PS3 or Xbox 360 that was on the PS2 or Xbox has a new engine to allow functionality with the latest hardware, Graphics and Audio.
Anyone on here who says it doesn't hasn't played PES before PES 3 even if they say they did.
The changes when they introduced PES3 with the new game engine were amazing compared to the first 2 games released on the PS2.
Compare Fifa 08 to Fifa 06/07 with its new game engine.
You have to also understand you will still have PES 2011 so don't be scared lol.
But it will look and play so much better and will allow the game to be worked on for years ahead to improve to the heights of PES 5 like PES3 did.
It wont be a PES2011 that is at the limits of the hardware and being stretched where continually remove functions so they can add etc.
Its whats best for the game and for us don't be scared especially if you haven't seen a new game engine introduced to PES before.
Can't count how many times this has happened. Instead of helping me out the ai runs away from the ball, allowing the CPU to get possession.
What 'tactic' can I change to fix that?
What about players who don't have cards even in my sunday league the shit wingers still make forward runs
In this same pic, I can also see teammates making use of space, apart from the dumb "WTF" move.
And the guys calling for a new engine, are yous programmers by any chance? Because I'm not and I have the slightest idea how that works. If you are one and you know what you are talking about then please enlighten us with more detailed info based on your expertise on the definition of a "new engine" and how it all works. Thank you.
:lol: another reason why the game need a brand new engine, that flaw has been there since the 1st gen of WE/PES on PLAYSTATION 2!!!Can't count how many times this has happened. Instead of helping me out the ai runs away from the ball, allowing the CPU to get possession.
What 'tactic' can I change to fix that?
:lol: another reason why the game need a brand new engine, that flaw has been there since the 1st gen of WE/PES on PLAYSTATION 2!!!
Lami, regarding the wtf run in sincover's video, I think the issue is not player runs, because it appears to be a loose ball situation, but rather the player making the "wtf" run is the player you'd like to see go toward the ball as he's best positioned of all players on that team to get there. Because the player does not go toward the ball the other team gains possession. There's just no logical explanation why a player would run away from the ball in that situation.
Not so sure about that - bugs, quirks and programming errors are in every video game. But again, I'll defer to the experts if we have any reading this thread who'd like to comment.
I just downloaded the WE11, it seems like the player movement is a lot smoother and fluid compared to the PES 2011.
Maybe its just me but has anyone noticed during corner kicks the CPU tends to win majority of the headers than your controlled players. Thought most of them don't end up in the back of the net but it just seems like no matter they tend to get their heads on the ball a lot more than you do...
The same happens to me as well, whereas when I take a corner, it seems just as likely that I'll get the header (if not more likely I will).