embraceuk1
Original Member Since 2001
But in the latest game they rarely do it if ever and even run back the way sometimes even after i have adjusted the strategy to set to play wide down the wings at high attacking.
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so the guy that makes the game say that he is gonna work on the issue, but you still want to claim that is people not knowing how to play the game?
i dont understand the problem with saying 'its a really good game, but this could be better to make it great'
I have also read people having issues with getting their players to make runs. I have honestly never seen any issue whatsoever with this. I can only assume that it’s because I must play the game differently to those that are having the issues. Maybe people just expect to be able to pass the ball from one end of the pitch to the other in the quickest time possible. PES doesn’t promote this style of play; it promotes progressive build-up play, utilising your player’s strengths, and playing possession football, which is the name of the game. I personally don’t feel that pressing a button at any given time, to make your player make a run is in anyway realistic. And those of you, who have played competitive football in real-life, should know only too well the frustrations you feel as a player on the pitch in this regard. You rely on intelligent runs, but for the most part, you don’t get them handed on a plate. The very same principles apply for strikers making runs. Nothing is more frustrating than making a perfectly timed run alongside the defensive line only to find your team-mate has failed to see your run and missed the window of opportunity. There are so many options available in PES 2011, but you really need to see them, not instigate them. The plethora of tactical variations open to player is massive; it’s all about understanding them and using them effectively to compliment your intended style of play.
There was nothing arcade about PES and i hate all this throwing around of PES5 there was PES before 5 and some of it was better.
My fave is still WE7I which was a refined PES3.
Its too easy for ppl on here just to quote PES5 and i bet most didn't play it much
He only answered a question. I really dont believe he will ever incorporate Fifa's system, that would go against his philosophy. Everything in PES is pretty much AI related. Last year we had Player Cards that could be set to make wingers or SB's automatically attacking.
He only answered a question. I really dont believe he will ever incorporate Fifa's system, that would go against his philosophy. Everything in PES is pretty much AI related. Last year we had Player Cards that could be set to make wingers or SB's automatically attacking. This option is missing from the PES 2011 demo, so maybe, not sure till the full release, it would seem this year, he is looking at it being player specific. Not all fullbacks have the mentality of Ashley Cole , Maicon or Glen Johnson. This in effect is taking individuality a step further. You still have the option to set your team to offensive so any fullback or winger will push forward, but it will be at a cost, i.e. your whole team pushing forward. Alternatively you can increase your attacking sliders with Select and R1 or R2. This again will have a similar effect.
I've already posted my reasons as to why this current system mimics realism.
There isnt always an available option open in real life, hence the reason go back and start again. To be able to press a button and make all your players rush forward isnt realistic in my book, and it doesnt require any thought. Knocking the ball back or square and looking for the next decent run is what football is all about. Play PES in this way and you really wont have an issue.
I'm not trying to sound like a dick Fernandez when I say learn to play the game, I just genuinely have no issues at all with player runs, and I really dont know what else to say.
He only answered a question. I really dont believe he will ever incorporate Fifa's system, that would go against his philosophy. Everything in PES is pretty much AI related. Last year we had Player Cards that could be set to make wingers or SB's automatically attacking. This option is missing from the PES 2011 demo, so maybe, not sure till the full release, it would seem this year, he is looking at it being player specific. Not all fullbacks have the mentality of Ashley Cole , Maicon or Glen Johnson. This in effect is taking individuality a step further. You still have the option to set your team to offensive so any fullback or winger will push forward, but it will be at a cost, i.e. your whole team pushing forward. Alternatively you can increase your attacking sliders with Select and R1 or R2. This again will have a similar effect.
I've already posted my reasons as to why this current system mimics realism.
There isnt always an available option open in real life, hence the reason go back and start again. To be able to press a button and make all your players rush forward isnt realistic in my book, and it doesnt require any thought. Knocking the ball back or square and looking for the next decent run is what football is all about. Play PES in this way and you really wont have an issue.
I'm not trying to sound like a dick Fernandez when I say learn to play the game, I just genuinely have no issues at all with player runs, and I really dont know what else to say.
It's the classic case of what do you expect from the engine ? If your looking for top level AI and tactical prowess, then you wont find it there. I really dont think it's anywhere near as complex as what Konami use, that's where it falls down for me personally. An engine that is capable of calculating all the individual factors of a players make-up, statistics, form, condition and delivering infinite eventualities is what I find fantastic, for me thats the clever stuff. Fifa has an amazing animation and ball physics engine, and although that's highly impressive, it doesnt impress me personally as much as what Konami's does. But, in saying that,I honestly believe what EA aims to achieve with Fifa, and the end result,is as good as what Konami aims to achieve with PES. They both look to replicate football from differing angles. And they both do it amazingly well in their own right. The problems only arise when both games are judged on equal merit, you cant do that, it's two seperate philosophies. What Konami does well I dont see EA Sports ever matching it, and vice versa.
I personally think you either buy into one or the other. When you start to mix philosophies, thats when the confusion seems to set in. I'm more than aware that on Evo-Web, we have PES only players, Fifa only players, and then those that dabble with both. It's no coincidence that the most content members, are the one's that follow one game or the other exclusively. It really doesnt matter which, as both really are fantastic games in their own right, and I genuinely mean that hand on heart. It's like I have always said, it's whatever you prefer.
What about players who don't have cards even in my sunday league the shit wingers still make forward runs
To be fair though Tobi I never had a problem with the kids. I always played them whenever I wanted and they never had a problem with that. The only ones who gave me problems were Anton Ferdinand, Andy Reid, and some other dude who I sold, can't remember who now.I hope the player expectations have been adjusted in the latest ML.
In 2010 I promoted a 17 year old from my youth team and a few weeks later he was upset because he wasn't a playing a lot. He had decent stats and I was easing him into the team, a few sub appearances and starting some cup games. Unrealistic expectations.
Apart from that very little needs to be changed.
?Dear god. That's just awful.
Give people the OPTION to make player runs ON THE FLY, for Christ's sake.
It looks like you got it all wrong. What Seabass meant is that he would like the runs be based on AI, not a button trigger. Meaning he likes the way it is right now and that's how it always was, based on player AI, because it adds to individuality. He never said he's still going to work on it and it's not in already. I've the slightest idea what you are on about really.no what he said is that he would like them to which means they do not currently, otherwise why would he be concentrating on trying to make them work and if he cant then investigating other methods to achieve this.
if he didnt see it as a issue then he wouldnt have made that statement, he would have just said, 'they are fine, edit the tactics'.
courtesy of wenb of update man chack out these pics
http://winningelevenblog.com/blog/wenb-pes-2011-of-update/
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For the last time, those of us who have highlighted an issue with AI off-the-ball movement in the PES2011 demo are NOT talking about a lack of FORWARD runs. Forget the word 'forward' completely.
The problem is a lack of awareness of and use of space, in situations where you expect them to make movements to get open, to find gaps between opponents, and most of all to create good spacing between teammates.
As I've already posted, I see this sort of thing a lot:
Did you have the sliders set so support is spread open and move away from the player with the ball - and not so the AI players bunch up and come close to the man with the ball?
Is this just from an option file (ie not a patch)?
I'm not trying to sound like a dick Fernandez when I say learn to play the game, I just genuinely have no issues at all with player runs, and I really dont know what else to say.