_anderson
Retired Fanboy
Nice stuff I guess, Ronaldinho. What else can you tell us?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Cracks? Arse cracks?? Instead of animal heads players will now be naked further adding to the realism of PES 2011. Combined with the improved graphics of which the series is famous for you will now be able to see all your favourite football stars completely naked!
no entiendo este post...
I do not understand this post ...
There's no reason why manual controls in either game have to remain unaffected by the footballer making the pass/shot/cross.
It's funny to read people say this about manual controls over here, because over on the FIFA forums people say assisted controls are arcadey and manual is realistic. Quite a few people there (some of whom post here) want assisted controls to be completely removed and for everyone to use the semi control scheme, which is missing the point. So I'm arguing a case for manual being realistic over here, and assisted over there..!
It's not the control scheme that makes passes go immaculately to feet when using assisted controls but the lack of attribute based error. Human error when playing with manual controls is what gives the illusion of realism in FIFA 10, when in fact the aspects that make assisted gameplay feel unrealistic are just as apparent in manual.
It'll be interesting to see what EA do to stop assisted gameplay being so relatively mindless - from what tidbits we've had so far they are certainly looking at making passing harder.
LOL!!! Dont worry Ronaldinho_23 it wasn't important. I was merely laughing at the crude attempt made by web translators.
I'm not saying FIFA World Cup 2010 is a bad game, in fact it's the best FIFA game I've played, they've made some real strides with the presentation and tweaked gameplay and it's very pleasing to look at and play (to a certain extent). But, that's where it ends. It's still a FIFA game at it's core, which is plagued with AI issues and player switching problems and still lacks individuality in it's teams/players. For all the strides it's made forward it still doesn't encapsulate the drama and excitement/unpredictability of football.
PES feels like watching and interacting with a real game of football, FIFA feels a video game. It's a fun video game, don't get me wrong, but it's missing something and I still feel very detached when playing. PES is what football is all about for me, it's involving and engrossing and is as unpredictable and exciting as the real thing.
My 2c
The problem with Fifa is that there is very little player individuality to start with, even on fully assisted. The way Fifa implements player stats into the gameplay is far too subtle, to the point that it's unnoticeable. So by going fully manual the player has nothing to lose, and if anything it's a way of making the best of a bad situation and breathing a bit of life into the game.
PES 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot
AI routines designed to place every move and decision in the player's hands. No longer will assisted AI intervene during matches; users will now need to sense and react to threats; and passes will not automatically reach the nearest player
I do not agree with you on this point:FROM THE PRESS RELEASE
PES 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot
This means, the passes will be manual, It will deal only with the strength of the pass and placement on the pitch, but it has nothing to do with the ACCURACY. Thus the player's pass accuracy stat will decide the success of the pass that you made.
FROM THE PRESS RELEASE
This means, the passes will be manual, It will deal only with the strength of the pass and placement on the pitch, but it has nothing to do with the ACCURACY. Thus the player's pass accuracy stat will decide the success of the pass that you made.
Now this means, After you make a pass, the cursor changes to another player, then you have to control the player to receive the incoming pass. Sometimes it may be intercepted by opponent AI. The point is you can adjust the player's position to trap the ball (without using super cancel). The player's position adjustment is made fluid, thereby you can choose to volley or head the aerial ball. Similarly you can choose to trap the ball in chest, head, thigh or in foot. Again you can just leave the ball to go dead without trapping. So for making a successful pass you have to use Player 1 to deliver a pass using the power bar and direction. And for receiving the pass you have to control the player 2 and trap the ball.
These are the new Freedom aspects of PES 2011 along with 360 degree. Its is realism and will take at least 50 matches to master ( or more than a week ). And it will be interesting to learn something new and advanced.
Thats the problem though, the accuracy of a pass in real life and PES is made up of a few varying factors. Body position, posture, time on the ball, the weight of the pass and the speed of the pass all make up the accuracy.
At present players have passing speed, meaning that more accomplished players like Lampard and Gerrard can fizz passes into players feet. The more precise you are, and the more confident you are with your technique means that you have the ability to do this. Players with lesser ability may well have the accuracy but the speed of the pass is lacking which means it rarely ends up meeting it's destination without being intercepted.
You only have to play with Chelsea and then with the likes of Livorno to see the glaring differences in this regard. Passes very rarely fall short, or are intercepted due to their lack of speed with the Premium teams. This is because most players have a high passing speed as well as accuracy.
Personally I feel there is still room for freedom of passing in PES. No matter how good you are at PES 2010, and how careful you are at picking the right passes at the right times, and ensuring all the variable are in place to complete the perfect pass, sometimes the ball still is passed to the wrong player you intially intended.
I have confidence in Konami, for me they understand the fundementals of football more than any other company with any other sports game. I'm sure they will enhance PES without making it slightly Fifa-fied with this whole power bar rumoured feature. The essence of PES has always been player individuality first and foremost. Thats what creates the magical 'No game is ever the same' feeling. Individual players = Individual teams. I just cant see them straying too far from this philosophy. EA does it their way, they have the market for that style. PES has always done it their own unique way, and with the exception of PES 2008, done it very, very well.
The improvement from PES 2008 to PES 2009 was big, the jump from PES 2009 to PES 2010 was massive. Lets hope they continue to improve again with PES 2011.
Exactly. Whether the controls are manual or assisted doesn't impact the player individuality, which is completely separate to the control scheme. As such, there's nothing to fear regarding the impact on player individuality from PES implementing so many gameplay features from FIFA's 09 and 10.
I have confidence in Konami, for me they understand the fundementals of football more than any other company with any other sports game. I'm sure they will enhance PES without making it slightly Fifa-fied with this whole power bar rumoured feature. The essence of PES has always been player individuality first and foremost. Thats what creates the magical 'No game is ever the same' feeling. Individual players = Individual teams. I just cant see them straying too far from this philosophy. EA does it their way, they have the market for that style. PES has always done it their own unique way, and with the exception of PES 2008, done it very, very well.
So many?
Personally I don't agree that it is the team individuality that makes every game feel different in PES. I never really played 2008 or 2009, but have been playing a lot of BAL in 2010 and every team I play against play exactly the same.
What makes it fun is the complete randomness that PES has always had. Since every player can attack the ball at the same time and that the keepers aren't scripted at all, makes every shot on target unique. Anything can happen when the ball is in the box and that is what is so magic about real football and PES (FIFA doesn't have this at all).
PES is obviously better than FIFA in individuality but I think they can do much more, because to me it's not as amazing that everyone says. You can feel that certain players are slower, not that good passers and so on, but I still don't think the team individuality shows when playing against the CPU. The CPU should be able to analyse its players and adjust the tactics. Now it's more like they all seem to play pretty much the same, but it's the individual flash of brilliance that makes the difference.
One thing I have noticed in BAL which I really like is that certain players are much more willing to try long through balls. This way you get to know your team mates so you know that sometimes it's not worth taking a run because that player will probably never try to pass you even when you ask for it.
The old PES has more player control than all fifa games.
Well, Fifa has stolen so many ideas from PES over the years I suppose it's only fair to give them back.
It did but it wasn't licensed at all. Some rare players in german teams had fake names too.Didn't PES5 had full Bundesliga?
Bal is completely different Gab, I dont know why this is, but I agree that teams feel very similar in this mode.
Nuevos balones nike
Is this ball in PES2011?
bueno, si konami sigue con su forma de hacer las cosas, imagino que solo aparecera uno de ellos, de color neutral.
pero este modelo aparecera seguro, falta saber el color.
Well, if Konami continues its way of doing things, I imagine that only one of them will appear, neutral color.
but this model appear safe, need to know the color.
So many?
Sorry but this is biased bullshit. I constantly jump between FIFA 10 (due to TAMFA competitions), FIFA World Cup 2010 and J.League Winning Eleven 2009 CC (PS2 PES latest iteration, basically a PES 5~6 straight sequel with a few nice addition and improved ball physics) and for me the biggest selling point of FIFA's is freedom of control (and the larger "wide" camera).
Being stuck with passing the ball from player to player and having through balls mechanics set on rails, along with 16 directions movements, is what's been holding back the PES series and what makes "old PES" gameplay feel obsolete and outdated, whereas being able to kick the ball wherever you see fit is what ultimately sets next-gen FIFA's gameplay apart.
I's not all about th feeling of passes, it's about what your doing. FIFA's eternal problem which only sligthly lifted for FIFA 08 and EURO 2008 (where you did have the pes feeling of anything can happen) is about doing the same things over and over again. Shooting in sweetspots because you know you will score rather than just looking for openings.
The world cup game is an improvment thank god but it still has many exploits and as usual and is still generic (every player feels the same, you do the same things all the time). Good game finally though!
Player individuallity does contribute to this a lot, but it's important for Konami to find the balance between freedom and passing/shooting which are driven by stats. FIFA has pretty much always failed in this part. Instead they think for the money to satisfy casuals in which they have excled in the last two years.
Freeing up the game with fluid animations will further PES but also long as we don't have a direct copy of the generic pressure fest called fifa 10.
I actually agree with nearly everything you said.
I was merely responding to the above poster who stated that in the "old PES" games there was much more control over your player than in "next gen" FIFA's when in fact, once you've taken off the nostalgia goggles, that doesn't appear to be case.