what im saying is that i dont think it matters weather or not you play football as a pro gives you some sort of expert opinion on what is a good game or not... that is what sounds ridiculous, i dont need to be on the same level as martin Scorsese in order to enjoy his movies
Fair point mate. All I was trying to do was express the 'Feel' differences that I can judge on. PES always made me feel that I was replicating what I feel when I play football in real life. Fifa has never given me that. The day it does is the day it will become my game of choice, and I mean that.
I have played for the last 4 hours and I'm loving this game and how it's now looking to be alot more simulation based. The response issues that were killing me are now very minor, could do with a little tweak but I'm happy now as I'm understanding the idea. It is coded this way, I have no doubt.
And although it killed me at first, hence my post. I need to grasp the fact this is totally different froom 2009 and any other PES game in my opinion.
Yes ok, at times on tricks its doesnt look realistic as the animations dont really finish. This does look alot like final tweaking in this area, and I dont have an issue that will be done.
The tactical side of it with the sliders is brilliant. Changing your style of play mid game is massively more noticable than just starting with the tactics you may change to. You see the difference alot as your going from playing one style to an another completely different approach.
I'm now thinking about everything before I receive the ball, and what options or passes I may want to play. Unless I'm not in space and thats when the subtle feints, tricks come into it. This actually makes more sense the more I think about it. In real life, your always looking to see whats on even before you receive the ball.
So the fact I can press pass before the ball gets to me, so when it does arrive my player will do it instantly. Whether that be a lobbed through pass, which is weighted depending on how long you hold it down, and grounded through pass, manual or simple pass with very little speed or drilled. The game is making you chose your decisions, or consider them quickly. Most of the time you have plenty of time to check whats on and pull off the relevant feed, whatever that maybe.
Alternatively, if you receive the ball in a tight spot, you can initiate the deft touch to beat a man before you receive the ball. This also feels more realistic as in real life, in a competitive game, these are the decisions you have to make in advance based on whats on around you with regards the opposition trying to close you down quickly. A little dummy, body feint, drop of shoulder, you know before you receive the ball. This is replicated here. Obviously the players with higher technique, dribbling accuracy, first touch and in some cases strength will have a much better success rate.
Holding L2 for close control is very good, not with defenders, as it shouldnt be, but it varies alot again based on the stats. You cannot pass easily or quickly when you have the ball so close to your feet. This again is true, still needs a slight tweak though as in real life you could still stab it out of your feet. You accuracy will suffer, as will the speed of the pass, but its not impossible.
The lobbed shots are great, but again, wait to take control of the ball and its more difficult and less responsive than it is if you pre-empt the lob, such as pressing the lob shot button as you run onto the ball, if it isnt in your feet. Again just like in real life. It's improvisation and decision making early. Just scored a beautiful clipped lob with Torres from 25 yards as the keeper was coming off his line and I could see it off the radar. The ball was played over the top by a sublime Xavi pass, Torres was running onto it, and I initiated the lob shot, with the power before he touched the ball. Sure enough he lobbed it first time. No response issues.
Been using Manual keeper at times and what a difference that makes if a player is through on goal with about 35-40 yards to goal. Again this is a decision you make in advance. Your reading the game. Love it.
The right trigger and the left stick pushed up then down, left then right, corner to corner etc, pull off some lovely 1st touches to deftly beat a man. Again, massively different, and player stat based. Or L2 and right stick in the same type of directions. But alot are relevant to the body angle position you push the stick to move it away in the direction you choose.
This is definatley all coded, but you need to think on your toes, or you will notice response issues that appear more realistically because you havent thought ahead with your play.
I still want the odd tweak here and there, but nothing major as I am learning to play this completely different to 2009. And it is for the better, as much as I loved that game. This is much more simulation based.
Individuality is HUGE in this game. The first touches are all different. And the cards make a huge difference. You need to know your players more than ever before.
The more I play this, the better it gets. It's the transition from PES 2009 which has been the problem. I learnt to play around the flaws for the most part. But this is completely different again. But I'm learning all over again, and the more learn, understand what Konami are trying to do, the more I seriously love it.
Some of the Xavi passes. Zlatan's incredible technique and control, and Messi's and Silva's styles to name just a few make the players feel like they do in real life. They make a huge difference. And not thank fuck because your pressing the sprint button, but with technique, guile, creativity, vision, the list goes on.
Very, very happy at the minute, which is a far cry from the other day.