PES 2009 General Discussion Etc. (STRICTLY NO FIFA TALK OR POLITICAL CHAT)

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Re: PES 2009 News, Discussion and Rumours

Cammy, they are saving this big news for Leipzig:

the lights will come up, accompanied by an amazing soundtrack by
Gun's N Roses.

Whilst all members of KCET production team come out on stage
to lift their shirts out of their trousers, the triumphant text will appear on a huge HD screen:

AT LONG LAST THIS YEAR PRO EVOLUTION SOCCER BRINGS YOU: UNTUCKED SHIRTS!!!

:LOL::DD
 
Re: PES 2009 News, Discussion and Rumours

That was the only bit that got me interested. If this means they have a new, rewritten manual passing system, then great. If it's simply something they've tacked onto their existing laughable "manual" passing system, then pathetic.

A few other things almost tempt you in...eg. "Backspin routines calculated so ball slows accordingly"...but if it's just scripted into the game and not something you can actually control when to apply backspin, then crap. They can script as much physics as they want into the game, I want real gameplay where I control things, not just a bunch of scripts.

All the other stuff is just the usual list of uninspiring tweaks the churn out every year.

Become a legend? If anything like the Fantasista mode (or whatever it was called), you'll find your team-mates are hopeless, that the only time your team ever scores is if you score or set up a team-mate with an open goal (which he's still liable to miss), scripted results from other matches to ensure you don't run away with the league. When you get dropped (despite being the best player on your team), you team will lose nearly every match, even if you'd got them to top of the league.

I'd forgotten how much I'd grown to hate this game.


Yeah, the surface friction bit caught my eye aswell.

My first thought was "Why would they mention that if they don't have a way for us to decide the power of the passes and through-balls?"

Since nothing about manual pass control has been mentioned, I think it simply means, when its wet, your players will automatically pass harder, or something like that.



I also agree about the Be A Legend mode. "Fixed cursor" play in both PES5, PES6 and PES2008 have been absolute rubbish. Your teammates almost never do the best thing in a situation, even if you are onside and with miles of space you don't get the pass right away. Also your teammates have a habit of running straight into opponents before they have the time to actually pass someone, and that's always fun when it's a defender of yours that does it. They'll have to fix the AI up majorly for that mode to be any kind of fun. At least give us a good way to call for a pass and such, rather than the current "tap R2 three times and hope the teammate sees you in open space, cause if he doesn't then you won't be able to call for a pass again for 20 seconds".
 
Re: PES 2009 News, Discussion and Rumours

The Konami Press Release if anyone's interested.

PES Unites!
Konami unveils new modes and gamplay additions as PES 2009 strives to band together PES players in the quest for football perfection

Konami Digital Entertainment GmbH has revealed further details of the many gameplay additions in its forthcoming PES 2009 title, and has explained its unique ‘PES Unites’ slogan that has been designed to band together fans of the beautiful game via its new game modes.

Due for release on PLAYSTATION®3, Xbox 360, PlayStation®2, PC-DVD, PSP® (PlayStation®Portable) and mobile phones in Autumn 2008 (followed by a Wii version in spring 2009), PES 2009 has been reworked from the ground up. New player models, AI elements and physics routines all combine to create the most advanced and realistic football game ever, but at the heart of PES 2009 are two new modes designed to make players rethink the way they approach the game.

‘PES Unites’ is the key phrase Konami is using to sum up the ethos of the new game. PES 2009 also improves on its many existing game modes and adds a number of new ways to play the game. Central to this is the new ‘Become a Legend’ solo mode, which casts the user as a midfielder or striker within a match. Using a default vertical camera view, the player starts as a rookie pro at the start of their career, and charts the many highs and lows of becoming a professional player. An extension of the popular ‘Fix’ mode, the ‘Become a Legend’ mode sees the player operate in their favoured attacking position, and work as part of the overall team as opposed to controlling every member as in a normal game.

If successful, the player must first cement their place in the starting line-up with strong performances, before catching the eye of bigger clubs and earning a move to top flight teams. Of course, results are everything in modern day football, and players must force their way into contention or face lengthy stints as a substitute or eventually be forced to take a step down to a smaller club if performances are not good enough. The ‘Become a Legend’ mode has already proved a massive hit in Japanese versions of PES since 2007, and is certain to enjoy similar status across Europe.

PES 2009 also boasts an online variant of the ‘Become a Legend’ mode, entitled simply ‘Legends.’ Players can use their saved player in online matches with like-minded friends, and can show their skills on the larger online stage.

The PES series has always been famed for its deep yet accessible control system, but the new game is aiming even higher. PES 2009 offers an unprecedented level of control, redefining the intricacies of first touch, close control and ball distribution, while also enhancing its shooting and AI mechanisms to create an all-round footballing experience. Konami’s Tokyo-based Pro Evolution Soccer Production Team has introduced new control systems wherein the player can now perform tricks and feints without the use of special moves, but within the context of the player’s run and via rapid turns and movements of the Dpad or analogue stick.

Likewise, the way the player guides the ball has been changed. The PES series has always treated the ball as a separate entity, but new calculations related to the air resistance and friction of the ground make passing and movement in PES 2009 a great deal more realistic. Different weather conditions will now have a more pronounced effect on the weight and movement of passes, with players having to compensate for more heavy conditions in poor weather.

Producer Shingo ‘Seabass’ Takatsuka and his team have also worked to extend the remit of their Teamvision AI routines, with on-screen team mates adapting their tactics according to current situations, and moving into space to assist the player in attacking and defensive situations. Teamvision also recognizes strategies that work for or against it, and will accumulate the data for use in Master League and League mode.

“It is an honour to know that our game is enjoyed by so many people from different backgrounds,” said Takatsuka of the new additions. “From top professional players, to football enthusiasts and kids who just want a kickabout in the streets, its appeal is widening all the time. The new Become a Legend and Legends Modes are designed to convey the pressure and pace a real pro experiences, with players working as part of a strong side and working to prove their merit as a player. I feel great and motivated when people enjoy our games, and feel the new modes will open up new ways to enjoy PES.”

The ever-present Master League has also been reworked, with negotiations now a lot simpler and conducted on a two-tier club and personal basis, while loyalty now plays a part with disaffected players’ moods having an adverse affect on their performances.

Adding an all-new layer of gloss to PES 2009’s much-enhanced realism, the game has also undergone a radical aesthetic upgrade. Stadiums now have more realistic environment and atmospheric elements, while the PLAYSTATION®3 and Xbox 360 versions will also showcase LED hoardings. Likewise, the way distance is shown has been changed, with the use of contrast adding a depth field to the action, while there is also a new vertical camera angle that automatically switches to a closer proximity during key one-on-one situations.

Every player in the game has also been totally redefined, with all new face and body detail, with further facial animations and kit detailing adding to the realism. The game’s Edit mode has also been boosted with the ability to create bespoke matches via the importing of faces, kits, and even sound files for specific music and crowd chants for any team. A new Pixel Paint system has also been integrated, allowing players to create their own club crests and badges to add to their home-grown kits.

“We have pulled out all the stops to make PES 2009 a landmark in footballing games,” commented Jon Murphy, PES Project Leader for Konami Digital Entertainment GmbH. “From the most basic controls, through to the wide-ranging additions to game modes such as ‘Become a Legend’, all-new visuals, sound, and the Edit mode, Seabass and his team have strived to cram as much as they can into the new game. And with more online announcements to follow, there is every reason to believe that PES 2009 is the football game everyone has been waiting for.”
 
Re: PES 2009 News, Discussion and Rumours

The ever-present Master League has also been reworked, with negotiations now a lot simpler and conducted on a two-tier club and personal basis, while loyalty now plays a part with disaffected players’ moods having an adverse affect on their performances.

This'll do me if it actually works.
 
Re: PES 2009 News, Discussion and Rumours

It is something new...
 
Re: PES 2009 News, Discussion and Rumours

Manager movement is essential though. I want to take a club out of the lowest division and then move to a bigger club, to give myself an easier life as I head for retirement. I've never understood why that's never been implemented in ten years of ISS/Pro Evo, do the guys in Asia who play Winning Eleven really not want that?
 
Re: PES 2009 News, Discussion and Rumours

Do we really think they've had time to implement a Champions League Mode for this game?

Separate "PES Uefa Champions League" game to come out in April?

If they do do that I won't be suprised to be honest. People loved blasting EA for doing this so I guess Konami will get the same love.. :)
 
Re: PES 2009 News, Discussion and Rumours

Manager movement is essential though. I want to take a club out of the lowest division and then move to a bigger club, to give myself an easier life as I head for retirement. I've never understood why that's never been implemented in ten years of ISS/Pro Evo, do the guys in Asia who play Winning Eleven really not want that?

I'm as baffled as you are. I don't think it should be that hard to implement?

But hey if this new "loyalty now plays a part with disaffected players’ moods having an adverse affect on their performances" really works then it should be good. Then I will be forced to sell some, maybe and hopefully affects good players too, and get new blood.
 
Re: PES 2009 News, Discussion and Rumours

http://www.winningelevenblog.com/news/pes-2009-key-additions-listed/

Credit to the guys at PESfan.com who have listed all the key improvements to PES 2009 this year. Here they are:

Gameplay:
Close control more intuitive:
• Manual cursor control
• Adjusted trick control for easier control – more within natural control parameters than via special movements

Ball movement more realistic:
• Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
• Instant control. Buttons presses are no longer stored, making for a crisper playing style
• Heavier foot-in tackles, depending on the length X is depressed
• New friction routines to affect ball movement in terms of ground conditions
• Backspin routines calculated so ball slows accordingly
• The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
• Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
• Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground

Teamvision enhanced:
• Tactics change according to situation
• Better off-the-ball movement – running to receive passes, etc
• AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes

Visuals:
Stadiums:
• Graphic depiction of weather conditions unique to each stadium
• Much more detailed lighting effects that mimic the time of day more closely
• Key new grounds like Wembley, in total about 20 stadiums
• LED Boardings (PS3 and 360 versions only)
Players:
• All new players models in game: everything reworked for additional detail
• Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
• More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick

Camera:
• New vertical camera, allowing end-to-end view including ‘Player Focus’ zoom, panning in on key one-on-one situations
• New distance drawing techniques using adjusted chromatic fields

Front End - Menus:
• All new, clearer menu system
• Match stats now on sub-menus if required
• Much improved music choice

Edit:
Sound:
• In addition to the importation of graphic data, music and crowd chants can also be added
Graphics:
• Pixel Paint function allows users to create team badges from scratch

Game Modes:
Become a Legend:
• New long-term mode sees player guiding one player to glory
• Control the destiny of a midfield/striking star
• Player works within team structure, akin to popular ‘Fix’ mode – assisting play, scoring goals, etc
• Default vertical view
• Dedicated development data for player as game progresses
• Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
• Based on popular Japanese mode, first time in Europe

Legends:
• Online version of ‘Become a Legend’
• Use player created in solo mode
• Play online with other ‘fixed’ position friends
• Intricate play and teamwork rewarded with PES points
• Upload finest moments for others to view and rate

Master League
• More intuitive menus
• Easier to understand two-tier negotiations: team level and individual terms
• Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better.
 
Re: PES 2009 News, Discussion and Rumours

The additions to the edit mode sound promising. I just hope we're given far more slots to play with this time around.
 
Re: PES 2009 News, Discussion and Rumours

PES 2009 playtested!

Posted by TheEditor on 14/08/2008

.... No mention of any slowdown this time around....


A full report is being put together right now with information on all aspects of the game, so make sure you check back here!

The thing I care about most... looks like slowdown eradicated... it's about time!
 
Re: PES 2009 News, Discussion and Rumours

I also agree about the Be A Legend mode. "Fixed cursor" play in both PES5, PES6 and PES2008 have been absolute rubbish. Your teammates almost never do the best thing in a situation, even if you are onside and with miles of space you don't get the pass right away. Also your teammates have a habit of running straight into opponents before they have the time to actually pass someone, and that's always fun when it's a defender of yours that does it. They'll have to fix the AI up majorly for that mode to be any kind of fun. At least give us a good way to call for a pass and such, rather than the current "tap R2 three times and hope the teammate sees you in open space, cause if he doesn't then you won't be able to call for a pass again for 20 seconds".

I really hope they've fixed all that, it's the only mode that interests me TBH.
 
Re: PES 2009 News, Discussion and Rumours

So teams will give guidelines now on how much you need to pay exactly for the deal to go through? No more of this, pay 9999 points and get your offers declined?
 
Re: PES 2009 News, Discussion and Rumours

The stuff about ball physics sounds pretty good to me.

Actually it all seems good. Which is reassuring considering I've been saying that it'll be a return to form for a long time now. It's good to be right.

I'd like it if they cleaned up the online bit and added some stats and the like, primarily so I can analyse in detail as I demolish folks.
 
Re: PES 2009 News, Discussion and Rumours

lets wait and see, remember last year? i really hope konami come back strong this season, we could have two sensational games! i miss the pes days!
 
Re: PES 2009 News, Discussion and Rumours

Sounds good though. I'm interested in buying both fifa and pes so if leipzig delivers the goods thats £80 of my cash spent.
 
Re: PES 2009 News, Discussion and Rumours

Manager movement is essential though. I want to take a club out of the lowest division and then move to a bigger club

The lowest division being an 8 club Division 2.

By the sounds of it, ML isn't revamped. Year after year, that used to make me mad. This year, I find I don't give a crap. Deep down, I know PES is dead.

Perhaps it will be reborn some day in the distant future.
 
Re: PES 2009 News, Discussion and Rumours

After all the positive news we've had for a game that many people thought was going to be dire, for people to complain about it now and say it's dead make me think that they want it to fail.

After last year, Master League was the least of their concerns. However they've fixed everything that was wrong and have even added modes, this is a good thing.

To say that PES is dead because of 1 game mode is pretty ridiculous considering that Fifa survived 10 years with dire gameplay.

Oh well, by the sounds of it it's gonna be the bees news so woop.
 
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Re: PES 2009 News, Discussion and Rumours

The lowest division being an 8 club Division 2.

actually it is a 20 club division 2 and a 20 club division 1 , seems like you aint played pes master league and seem to be bashing it, shows what hatred for a game can do to your memory.
 
Re: PES 2009 News, Discussion and Rumours

great news so far, can't wait to see the game in motion
 
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Re: PES 2009 News, Discussion and Rumours

Really don't care if they use points or currency, as long as I'm paying something simple like 23'000'000 points for Berbatov instead of the confusing 40'000, something that gives a scope for direction and progress, then I'll be happy.
 
Re: PES 2009 News, Discussion and Rumours

The game sounds pretty good.

PES 2010 vs Fifa 2010 to be Classic AC Milan vs Classic Real Madrid, if you get my drift?
 
Re: PES 2009 News, Discussion and Rumours

Still no total overhaul or just a workable re-format of ML which is dissapointing, yet they've got all the time in the world to add another gimmick mode(Become a "Legend").

Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better.

So Adebayor will play shit if he doesn't get £100,000 a week, sounds good.
 
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