airjoca
International
Same thing can be done with PS3 and 4 versions, it's the game that's shit.
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It is trolling when all you do is post these images with no meaningful comments to accompany them.
Some of the tribal fanboyism among the console owners is laughably tragic.
It isn't just limited to the console owners though... I've noticed it can be quite bad within the PC scene as well.
Can't we all just get a long?
Exactly !Same thing can be done with PS3 and 4 versions, it's the game that's shit.
What's everyone getting then? I'm considering a XB1 now via ShopTo's finance. PS4 just not exciting me really. If it wasn't for the heavy investment in music games on the PS3 I'd provably off it.
So what does this mean? Microsoft DRM still in place?
That guy got his console banned due to early access to live with it. Major Nelson has said they'll unban him on release date.
The console is useless without internet before applying the day one patch. After the patch it should be "normal".
Last week, we brought you news of Bungie’s Destiny possibly running at a sub-1080p on the Xbox One in its alpha phase, based on the words of a tester.
It appears that the latest entrant in Ubisoft’s popular franchise, Assassin’s Creed, suffers a similar fate on Microsoft’s next-gen console. During the latest episode of his weekly show, Annoyed Gamer, game journalist Marcus Beer briefly talks about a visible difference between the two next-gen console versions of Assassin’s Creed IV: Black Flag. According to him, the Xbox One version looks “fuzzier” and “strained”, while the PS4 version looks “sharper”, “crisper”, and has “better draw distances”.
I find it hard to believe that people who are looking to the XB1 as a media centre don't already have their TV setup already figured out to conveniently watch the TV/movies they want...That's fine. In my case I buy a games console to play games. I already have a bunch of devices that meet my other multimedia needs.
In a non-argumentative stance, it does indeed appear that the PS4 is the more powerful machine. But you only consider that fact when you are wanting to compare. What I mean is, if the PS4 didn't exist, the XBO version would still be incredible, I'm sure, and certainly a step up from the 360.
I don't want to just dismiss either console as being non-existent, as I'll be purchasing them both, but the comparisons between the two are always going to favour the PS4. It's a more advanced system, that much has been proven.
However, the XBO offers a media centre and so much more which the PS4 can't guarantee. It's not all about graphics and sounds, it's also about spending your money on something you will get value out of and enjoy. That's the main thing.
I can see the likes of EA/Fifa developing on the Microsoft console and then just porting that to PS4 and only utilizing the lesser hardware. (pure speculation, but you know what I mean)
That does look stunning. As does Quantum Break.
I can see the likes of EA/Fifa developing on the Microsoft console and then just porting that to PS4 and only utilizing the lesser hardware. (pure speculation, but you know what I mean)
Selma
Assassin's Creed 4: Black Flag is one of the more robust third-party titles to be ported to next-generation consoles, but in a brief hands-on session with the PlayStation 4 version played on a PlayStation Vita via Remote Play, we could detect almost no differences in the shrunken-down handheld version of the open-world title.
According to Sylvain Trottier, associate producer on the next-gen versions of Black Flag at developer Ubisoft Montreal, it only took the studio a few days to get Remote Play up and running — "like, half a day" to read the software development kit and then "a day or two" to remap the game's controls for the PS Vita. The handheld's default layout for Remote Play games wasn't suitable for Black Flag, said Trottier, because it puts the L3 and R3 buttons and the triggers on the device's rear touchpad — a problematic control scheme for the way Black Flag handles aiming for gameplay elements like naval battles.
Instead, Remote Play on Black Flag puts the triggers on the PS Vita's shoulder buttons, and shunts the rarely used L3 and R3 clicks to the handheld's touchscreen. We played through a full battle on the open sea through Remote Play after dying during one on a PS4. And although Trottier acknowledged the controls would "take some getting used to," we adapted relatively quickly and were able to survive a fight with several smaller ships.
Trottier also pointed out that because Remote Play is built into the PS4's hardware, it doesn't eat up any system resources that the developers would have already been able to access. We were playing in a relatively controlled environment and noticed only a split-second instance of some pixelation in the wirelessly streamed game, so it seems that Remote Play will work fairly well for players who have a strong Wi-Fi signal on their local network.