Next Gen Consoles

So with a PS4 I assume you will still need to keep the disc in the drive everytime and switch discs when changing games? That was the one thing about the Xbone I really liked the sound of :(

in order to do that MS is linking the game software to an account/individual machine that havr to be verified costantly...i really didn't like the sound of that.

otherwise u would just borrowed people's game and a get a collection of games for free that u could play any time.

and btw, i actually like putting the disc in, probably i am old school, but digital games don't give that thrill.
 
Well, can't say I'm a fan of disk swapping when a buddy wants me to join a game different than the one I'm playing. When it is typically a "time is of the essence" situation, I'd rather not deal with hunting down the disk and waiting for it to spin up and get to the title screen. Especially when one of us then gets prompted to update the game... it may take 10 minutes before we play.

With the new consoles, I would hope they've sorted this out.
 
PS4 features such as game remote play and the ability for the PS4 to go into a Suspend Mode mid-game, maybe indicate all games could be installed...
 
Looking through the EA,Ubisoft & Nintendo (direct) conferences now and it's clear who had the best showing overall.

Ubisoft.

Watchdogs, The Crew, The Division, Assassins Creed.... all fantastic looking next gen games.

YouTube - PS4 User Interface E3M13 PlayStation 4 E3 2013
Video showing the ps4 navigation and xmb and how it all works within a game etc
 
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PS4 features such as game remote play and the ability for the PS4 to go into a Suspend Mode mid-game, maybe indicate all games could be installed...

I assume they get installed, but if you have disk based game I assume it has to be in the console to play it... even if the disk isn't really being used.
 
399 euros with headset and hdmi cable included is really an almost impossibile offer to decline. is MS including headset and hdmi as well?

as usual, the first friend who goes to the states will get 350 euros to get back with a usa xbox4 for myself...
 
So with a PS4 I assume you will still need to keep the disc in the drive everytime and switch discs when changing games? That was the one thing about the Xbone I really liked the sound of :(

If it would mean slower loading times for the PS4, that would be a shame. If the only difference is that I will occasionally have to get from my chair or bed and physically change disks, I could not give two shits.
 
PS4 packaging http://www.clickonline.com/games/playstation-4-packaging-unveiled/18251/

DownloadImage.Ashx
 
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the head guy of sony just said in a gametrailers interview that sony will be no DRM but if third parties want to use it on the ps4 its up to them
 
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the head guy of sony just said in a gametrailers interview that sony will be no DRM but if third parties want to use it on the ps4 its up to them

Isn't that just like today? Nothing stopping publishers to have online activation of their games on PS3.
 
The Division is my favourite game of the show, the HUD is brilliant, the pacing is very good and I appreciate the change of tone from the characters. The little things also stand out in the gameplay footage.

the head guy of sony just said in a gametrailers interview that sony will be no DRM but if third parties want to use it on the ps4 its up to them

They've reacted swiftly and released a statement,

According to Dan Race, senior director, corporate communications for Sony, Tretton’s statements were “referring specifically to playing used games online”

“The Online Pass program for PlayStation first-party games will not continue on PlayStation 4,” he said. “Similar to PS3, we will not dictate the online used game strategy (the ability to play used games online) of its publishing partners. As announced last night, PS4 will not have any gating restrictions for used disc-based games.

“When a gamer buys a PS4 disc they have right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever.”

Honest question - If the machine doesn't have a built in way of blocking used games, how can the publishers block it?

Also I'd be surprised is any would have the balls to do so on the PS4, the backlash would be huge, especially if it was EA.
 
The Division is my favourite game of the show, the HUD is brilliant, the pacing is very good and I appreciate the change of tone from the characters. The little things also stand out in the gameplay footage.



They've reacted swiftly and released a statement,



Honest question - If the machine doesn't have a built in way of blocking used games, how can the publishers block it?

Also I'd be surprised is any would have the balls to do so on the PS4, the backlash would be huge, especially if it was EA.

Good question. What Sony is saying is that they are not coming up with any used/new/online access/etc. validation system of their own, and that it will be left up to publishers. What that could mean is that publishers turn to their own DRM systems that they've been using on the PC for years now. PS4 games could come with product registration keys that require online validation before being played on a users PSN ID or something similar... it's all up to the publisher.

Maybe publishers will allow PS4 games to be consumed with no DRM but I doubt it. Everything seems to be going the way of software as a service, especially with all the integration that developers are doing with games having a crossover between online and offline modes of play.

My guess is that once some publisher comes up with the best way to figure out their own DRM system on the PS4 you will see a lot of publishers follow suit. How long will that take and will that publisher developed system be better or worse than XB1s is anyone's guess.

To think that PS4 will last an entire generation without publishers coming up with a DRM system is VERY optimistic if you ask me.
 
Good question. What Sony is saying is that they are not coming up with any used/new/online access/etc. validation system of their own, and that it will be left up to publishers. What that could mean is that publishers turn to their own DRM systems that they've been using on the PC for years now. PS4 games could come with product registration keys that require online validation before being played on a users PSN ID or something similar... it's all up to the publisher.

Maybe publishers will allow PS4 games to be consumed with no DRM but I doubt it. Everything seems to be going the way of software as a service, especially with all the integration that developers are doing with games having a crossover between online and offline modes of play.

My guess is that once some publisher comes up with the best way to figure out their own DRM system on the PS4 you will see a lot of publishers follow suit. How long will that take and will that publisher developed system be better or worse than XB1s is anyone's guess.

To think that PS4 will last an entire generation without publishers coming up with a DRM system is VERY optimistic if you ask me.

I hate most of that activation code stuff, the only acceptable one IMO was the VIP code for Bad Company 2.

I hope they fail with any disc based DRM attempts. The Internet isn't a fair reflection of everyone but people seem prepared to vote with their wallets this time.

The only way I'd potentially accept it is if the publishers offered flexible pricing.
 
I hate most of that activation code stuff, the only acceptable one IMO was the VIP code for Bad Company 2.

I hope they fail with any disc based DRM attempts. The Internet isn't a fair reflection of everyone but people seem prepared to vote with their wallets this time.

The only way I'd potentially accept it is if the publishers offered flexible pricing.

Well, every console (especially disk based) has some form of DRM since the lessons learned from the days of the 3DO and Sega Dreamcast where anyone with a CD burner could burn a disk and play with little difficulty (the difficulty at that time was owning a CD burner.) In the late 90s and early 2000s piracy on disk consoles was everywhere, forcing console makers to devise copy protection schemes (a form of DRM) in subsequent consoles. Obviously game publishers were missing out on a lot of revenue when only one purchase was required for everyone on Earth to have their own copy via piracy.

Only after the ability to play home-copied games became much more difficult (you'd have to pay to get someone to physically modify your console) did the used games marketplace really explode. Now that people needed a legit copy of the game disk, the disk itself had value. Video game stores turned into pawn shops and started popping up everywhere, gobbling up "new" copies of games for pennies on the dollar. While not illegal or unethical (unlike piracy), game publishers again saw themselves missing out on billions of dollars (pounds, euros, etc) in revenue.

So they tried some solutions (like the Bad Company 2 VIP program) in which "new" game purchasers would have access to some extra content and used games purchasers would have to pay some nominal fee to get the same features. These solutions varied from publisher to publisher but ultimately proved unsuccessful. With the used gaming market still going strong, game publishers and designers are still missing out on a huge amount of revenue which ends up in the pockets of pawn shops. The people who invest in and produce the games would like to see that money come back to them and not to people who just pawn their goods.

Microsoft has come up with another solution, and we'll see how it works. In an ideal world, the DRM policies coming this fall on the XB1 will result in consumers paying similar prices to game, but the money ending up in the hands of the game producers and not in the hands of the pawn shop middlemen. I think people will need to see it in action, but I think Microsoft has tried to find a relatively consumer friendly middle ground. I guarantee that if someone had come up with a way to run their DRM system without forcing an internet connection every 24 hours they would jump at it at this point.
 
So, if you were me and in need of a new PC, would you get a gaming rig now, or get something cheap and a PS4?

It's your money, but if we assume the price between a "cheap" PC and a gaming rig is about the price of a new console (say $500ish for the graphic card, sound card, processor, and ram upgrades?) then you have to decide if you want to buy 2 new "consoles" within a few months period or will one do just fine?
 
There's a tremendous difference between publishers being able to develop their own DRM method (as they currently can on PS3/X360) and the idea of embedding a method into the very ethos of the console - both logistically and in principle. If a DRM setup does become unanimous across all titles over the course of the next 7 years (which is a possibility) then it will be measured against what MS has opted to do, and will be designed to overcome the problems MS are locked into. The chances it would end up being less desirable to the consumer are negligible.

Moreover, we've seen the extent of the reaction against MS's DRM. We've read the opposition in so many articles, interviews with various 1st and 3rd party execs. We've heard it too, in the Sony press conference. The most important indicator will be seeing the sales figures after 1 year or so, but those figures will have a profound effect on consumer rights in the long run, and the early adopters who provide those sales are the ones who have been most vocal. If a huge proportion of the PS4 ownership is going to have been motivated into their choice by concern for their rights, which publisher is going to happily throw themselves in front of the social media train we've seen running away with itself over the past few weeks? Especially when there's no concrete evidence that used sales damage publisher profits?
 
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Just watched Rev3Games short video where they talk about their time looking at Ryse. It actually sounds pretty disappointing, like it's not that great other than the graphics.


I wish a lot of the games that were shopwn actually spoke about what was going on and why more.

Like in Watchdogs we see the character open his phone and request help, and then we saw a glimpse of someone on a tablet looking at a map setting off hacks to help him. I wish someone was at least explaining what that was all about and how we the gamers can interact.

The same in The Division, the guy using the little drone was on tablet but no explanation of how that works.
 
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