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I would ask if Juce can release the code as open source somewhere, maybe in the already existing kitserver site. I am pretty sure many will look at it and juce would be free to do what he want without seeing kitserver go down.
It was worth Juce more it is not long saw kkkkkk
what?
I think that he means that juce doesn´t like Saw V xD
umm.. i see ks 8.1.2 supports 3rd kits, but my question is how do we activate them? i couldn't find any hotkeys.
I would ask if Juce can release the code as open source somewhere, maybe in the already existing kitserver site. I am pretty sure many will look at it and juce would be free to do what he want without seeing kitserver go down.
+1I would ask if Juce can release the code as open source somewhere, maybe in the already existing kitserver site. I am pretty sure many will look at it and juce would be free to do what he want without seeing kitserver go down.
What about Robbie, the other man behind the project? I have seen his name too as a creator
Very bad news!!!
I just hoped to have a faceserver!!! PES without faceserver isn't a real PES!
I hope to see U soon Juce!!! We all need you!
+1
I suggested this already (this thread, page 30) but it went largely ignored![]()
it's in C++ and assembler. We could open the source code, but it's been discussed before, and both Robbie and I think that it doesn't make much sense, and would be next to useless for PES community. Yes, some parts of the code are reusable and would be handy for future releases, but most of the work is actually not reflected by the source code. 10% of the work is writing the code to hook on particular places of the game to load kits, faces, etc.. and 90% - is finding those places. With each new version of PES, usually these 90% have to be done again from the very begining. (It wasn't the case with PES6, because it was so similar to PES5, but that's an exception)
I understand the open source sentiment. In fact, i had thought about it carefully, and discussed with Robbie as well. Both of us came to the same decision that it will be of no benefit to PES community to open up the source. (I've explained why earlier in this thread in more detail)
Also, think about it this way: most of the value in the source code is only relevant to a particular version of the EXE. Those are various memory addresses and some theories on how things work internally. It's one thing to look into the EXE and figure out things under debugger and use that information for patches and such, and it's a totally different thing to actually publish that information open to everyone. That may not even be legal in some countries, i don't know... I could blank out all those numbers in the source, and then open it up, but what use would that be? Yes, you will see how kitserver manages different tasks, and so for, but hardly that's interesting to anyone.
after Konami update, emblems are in cv0f.img: 1169 and 1170.
If you use kitserver, you can probably just make a new folder "cv0f.img", and copy the files like this:
cv0a.img/unnamed_5.bin --> cv0f.img/flags_1169.bin
cv0a.img/unnamed_6.bin --> cv0f.img/flags_1170.bin
juce have already explained why they wont release the source and why the source itself would be pretty useless for us.
juce have already explained why they wont release the source and why the source itself would be pretty useless for us.
hi,juce,i get a problem after installing Kitserver v8.12:
After install it correctly,i cannot open my game.
I mean,after i double click the pes2009.exe
it showed a error scene and it said the signature is wrong (kload.dll with pes2009.exe) and then my game crashes.
I used to use Kitserver 8.06 and there is no such problem!!